Downfall - "Droppin bombs since '04"

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Home › Groups › Perpetual Motion Squad

The Fellowship of The RNG: Mon Dec 22

Start Date: 
Mon, 12/22/2014 - 21:00 - Tue, 12/23/2014 - 00:00
15 individuals signed up
Elapsed
Truesnipe
fleshpeeler
saedo
KeithC19
Mehguy
Starline
Plum
Ghli
Aeolyn
Odor
Puregenius
Feldield
Lusty
Dragon
Groups:
  • Perpetual Motion Squad
saedo's picture

Heroic Tectus

saedo — Tue, 12/23/2014 - 03:54
saedo's picture

Imperator Mar'gok

saedo — Tue, 12/23/2014 - 01:05

My attendance the next couple of weeks

Shadowind — Mon, 12/22/2014 - 19:33

due to holidays im not sure exactly when i will b able to make it online. ill probably be late if i do make it but if i can make it ill try.

I should be able to make it

Feldield — Mon, 12/22/2014 - 15:35

I should be able to make it tonight, but I am driving back to denver in a car that might break down so if im not on then i am stuck on the side of the road

saedo's picture

An updated summary for

saedo — Thu, 12/18/2014 - 01:46

An updated summary for Monday.   Details can be found here and here.

Phase 1: 100-85%

  • Stick with your assigned groups, don't go chasing waterfalls
  • Kill Aberrations ASAP, but don't run to it, stuns are useless.
  • Don't step on a mine
  • Be aware of where the hunters duo are, move Arcane Wrath towards them as best you can
  • Run into nova
  • Keep mumble clear for need to know information

Intermission

  • Mana up

Phase 2:  85-55%

  • Novas knockback, run into it
  • Aberrations knockback on death
  • Mines grow, don't get knocked into them
  • Arcane Wrath limits you to 10 yards of movement, get to edge of circle

Intermission

  • Interrupt mages
  • Assigned DPS for controlled killing of exploding adds
  • DPS CDs helpful for faster burn

Phase 3:  55-25%

  • Melee focuses on Aberrations ASAP, they have more HP.
  • Tanks will be taunted Mar'gok away to deal with debuff
  • Do not ever approach that tank
  • Mines don't grow, but lasts 2 minutes
  • Nova comes 3 times in a row per nova
  • Run Arcane Wrath to hunters as best you can

Intermission

  • Reaver appears, tanked near center, burn hero burn him
  • Then Mages, interrupt too
  • Again controlled killing of exploding adds throughout phase

Phase 4:  25-0%

  • Spread out 4+ yards
  • Focus Aberration still, they spawn little adds, cleave those.
  • Nova makes you explode with damage, melee use CDs, healers prep for big damage among them
  • Mines multiply, space will be limited
  • Avoid orbs
  • Arcane Wrath, if possible get to hunters, but more likely bounce it between someone close to you, then when low enough run it out yourself.

 

Knockback

KeithC19 — Thu, 12/18/2014 - 09:05

I think there is slight confusion of the knockback. I understand in phase 2 the wave knocks you back as well as big add explosion. It is very important to run through the wave to take the least amount of damage. It is also important to know what your back is too so the big add explosion doesn't knock you back into a mine.


One thing I noticed is when we run to the middle for the transition, there are mines up with 1 big add in the middle. We really need to be on the boss spawning side of the inner circle. Three to four attempts in a row we had 1 person, including myself, get knockedback into a mine as the add exploded as we gathered to the center.


During phase three when we circle around the middle, Elapsed continues to call run through the wave. I don't believe this knockbacks, and I don't believe running through it makes you take less damage, but I might be wrong. Some classes need to stand still as long as possible to optimize dps and I am wondering if this is a case I can stand still in. Thanks.

saedo's picture

Only in Phase 2 the Nova

saedo — Thu, 12/18/2014 - 10:33

Only in Phase 2 the Nova knocks back, it's the only phase I mention it.  In all other phases, they don't knock back.   In all phases, running into it reduces damage, as the sort of a moving puddle.  The longer you're in the spell effect, the more ticks you'd take.   

For maximal dps and avoidance, it's when you want Aspect of the Fox, Stampeding Roar, Spiritwalker's Grace, etc.

Yes, for transition, people cannot forget there's still a knockback and mines are still active.   

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