Ice Phase: Kill ice crystals while avoiding the ice waves and falling ice and the bubble in the middle
Lightning Phase: Kill the add near a thingy in which we chain the lightning to 4 other thingies
Increased damage after each of those above phases end, so Hero during one of those
Ultraxion
Gear check, Patchwerk 6.0
2 tank fight, stack up for aoe heals
At least 1 person must be in melee range of boss at all times or massive raid wiping AoE occurs
Fight is in Twilight Realm, you get a button, Heroic Will (extra bar for Bartender), in which brings you into the Normal Realm for 5 seconds, in which you won't be able to do anything useful really, but avoids boss abilities cause....
Every 45 sec, does 300K unresistible damage to all those in Twilight Realm, one person must stay behind (tank) and CDs used, almost Algalon style
Every 20 sec or so, the tank and one random dps gets Fading Light, 10 sec debuff which insta kills you the moment it runs out, if you're still in the Twilight Realm. You also lose all your threat, so it's a taunt thing.
Every 6 sec, 300K split damage done to everyone within 30 yards. Stack up and aoe heal through it. Interval decreases by 1 sec per minute, so soft enrage
6 minute hard enrage
The Aspects also gives buffs into the fight. Only thing to be aware of really is Healers go click on the crystals as they appear to get yours.
Red = 100% increased healing, best used by Resto Druid (Cromi?)
Green = Single target heals are duplicated on all players within 50 yards, best used by best power healer (Elapsed?)
Blue = Reduces mana cost by 75% and increases haste by 100%, used by the left over healer that didn't get to use the other crystals
Well, discuss among yourselves healers on how you want to handle this
Blackhorn
Phase 1: Save the Airship from Drakes (3 waves)
2 Tanks, pick up a Dreadblade and Slayer. Each put a DoT on you, each cleave. So face away from raid while we focus one down. Tanks should trade to a different add on the next wave to allow last add's DoT to drop off you.
Sappers will make their way to the back of the ship to explode dealing 20% damage to the ship, kill them ASAP as they appear, can be slowed and death gripped. Can ignore some of them if the Ship is relatively healthy.
Melee (me?) should occasionally get into the harpoon gun and drag an Assault Drake close for all of us to kill, so they're not hurting the ship. Kill these ASAP.
Meanwhile, Twilight Onslaught, a giant shadow crash that does 800K split damage, should be soaked by the entire raid or the ship gets it. SO YES! STAND IN VOID ZONES! I ENCOURAGE IT!
There's also the smaller Twilight Barrage which is 150K split damage, 2 or so people can just soak those
Phase 2: Gariona and Blackhorn
Tank Blackhorn, ranged kill Gariona
Gariona just puts big puddles of fire on the ground you don't stand in, dps her to 25% hp and she goes away
Blackhorn, 2 tanked, Devastate debuff on tank, lowers armor, stacks, trade tank
Casters/Healers stay 10 yards away, he interrupts
Shockwave, frontal conal wave that stuns, faces random raid member before activates, move out of the way, spread out around him to minimize exposure, like some slime spray ability
In 10 man, the crystals are closer to the center so the distance between them are closer so less people needed. Also, it's a 10 yard per person chain we create. It also takes a second or 2 before the lighting breaks off if you run out of range. So with some creative running and proper timing you can possibly do this with 2 people. But otherwise I think we stick with 4-5 people.
Parses:
saedo — Wed, 11/30/2011 - 23:37Parses: http://www.worldoflogs.com/reports/rt-omocm7flk52oskwo/
Now its my turn to cry about
saedo — Wed, 11/30/2011 - 15:48Now its my turn to cry about the shitty drop rate of the Shadowy Gems in 10 mans.
0/333.
Next up on the
saedo — Wed, 11/30/2011 - 03:02Next up on the list.
Hagara
Ultraxion
Blackhorn
I think that's enough for now.
thingies
Mehguy — Wed, 11/30/2011 - 10:54the "thingies" are red/purple (giggity) crystals.. kill mob next to one, that crystal blows up and emits lightning pulses.
Form a line from one crystal to next and chain it to the next crystal to blow it up, then chain to the next, etc.
on the 25-man lfr it took about 7-8 ppl to chain to the next crystal, Im assuming it will still take about the same number of people.
In 10 man, the crystals are
saedo — Wed, 11/30/2011 - 11:11In 10 man, the crystals are closer to the center so the distance between them are closer so less people needed. Also, it's a 10 yard per person chain we create. It also takes a second or 2 before the lighting breaks off if you run out of range. So with some creative running and proper timing you can possibly do this with 2 people. But otherwise I think we stick with 4-5 people.