let you guys know for future raids I will provide the fish feast, Im going to spend the remainder of today farming mats and such. AH prices are ridiculous and I figured I would help out as much as possible!
This guide recommends 27k DPS MINIMUM per DPS if tanks do 10k average.. suggests 157.5k raid-wide DPS
From parses, these are what the "effective" dps was for our last 2 attempts (the good ones)
Good attempt 1 (heroism later) wiped at 18%, ~139.2k raid-wide DPS, ~18.5k overall short
Saedo - 31288.1
Feld - 21841.3
Plum - 20239.6
Knoppix - 18854.6
Foresight - 17765.7
Mehguy - 14225.6
Kaka - 13180.8
Good attempt 2 (heroism at start) wiped at 16%, ~147.2k raide-wide DPS, ~10k overall short
Saedo - 31339.6
Foresight - 23745.0
Knoppix - 22832.2
Feld - 22311.8
Mehguy - 16167.0
Kaka - 14654.4
Plum - 13176.8
Now, I know some of these are subject to people dying early/inopportune times (Foresight and knoppix got screwed on fading light timers on good attempt 1 and Plum was down for a long time on good attempt 2).
But even for those that didnt die, if youre below 25k try looking into what you can do to boost your numbers. All were doing there is standing still wailing on a boss and occasionally have to hit 1 extra button to switch realms... seems like dmg should be higher since there is nothing to "move out of" or "stand in"
And using that LFR (pug) finder I've actually seen a few ranged capable of beating me.
The vid claims that an average ilvl 378 raid should be able to achieve the 27K. What are we at, 382 ilvl?
But here's what I'll do. I will stay Mutilate this fight. I'll probably drop a couple K in dps due to inability to attack from behind. You 3 casters will gain the 8% spell damage taken debuff. Feld and the tanks lose the 4% physical damage.
So casters better hit 26-27K. Feld hopefully find a way to get 24+ K. Tanks will probably be looking at 12K dps each. And maybe, we can kill it.
The healing early-mid fight is not supposed to be too intense. And having 2 healers allows the average dmg per dps to drop from 27k to 23k if tanks maintain 12k. Might be a little more managable, and we might get him down before the healing portion gets to be too crazy.
Was reading in a few forums as well that this is a good route to go with groups that have great healers and are lacking DPS-wise.
*EDIT*
ALSO, was reading that some hunters were notcing they werent gaining any dmg/dps from their pets. It would appear the pets would be attacking, but they wouldnt be actually doing any damage. Might want to check this Feld.
Is there a vid for 2 healers? That vid only mentioned 2 healers in theory, but is actually using 3 healers, and mentions it'll do 2 healers next week.
And in theory, how would the 3 buffs go? Blue crystal going to dps will be omg orgasm. But healers may still need it, maybe giving up the red crystal mid fight?
At least 1 person must be in melee range of boss at all times or massive raid wiping AoE occurs
Fight is in Twilight Realm, you get a button, Heroic Will (extra bar
for Bartender), in which brings you into the Normal Realm for 5
seconds, in which you won't be able to do anything useful really, but
avoids boss abilities cause....
Every 45 sec, does 300K unresistible damage to all those in Twilight
Realm, one person must stay behind (tank) and CDs used, almost Algalon
style
Every 20 sec or so, the tank and one random dps gets Fading Light,
10 sec debuff which insta kills you the moment it runs out, if you're
still in the Twilight Realm. You also lose all your threat, so it's a
taunt thing.
Every 6 sec, 300K split damage done to everyone within 30 yards.
Stack up and aoe heal through it. Interval decreases by 1 sec per
minute, so soft enrage
6 minute hard enrage
The Aspects also gives buffs into the fight. Only thing to be
aware of really is Healers go click on the crystals as they appear to
get yours.
Red = 100% increased healing, best used by Resto Druid (Cromi?)
Green = Single target heals are duplicated on all players within 50 yards, best used by best power healer (Elapsed?)
Blue = Reduces mana cost by 75% and increases haste by 100%, used by
the left over healer that didn't get to use the other crystals
Well, discuss among yourselves healers on how you want to handle this
Blackhorn
Phase 1: Save the Airship from Drakes (3 waves)
2 Tanks, pick up a Dreadblade and Slayer. Each put a DoT on you,
each cleave. So face away from raid while we focus one down. Tanks
should trade to a different add on the next wave to allow last add's DoT
to drop off you.
Sappers will make their way to the back of the ship to explode
dealing 20% damage to the ship, kill them ASAP as they appear, can be
slowed and death gripped. Can ignore some of them if the Ship is
relatively healthy.
Melee (me?) should occasionally get into the harpoon gun and drag an
Assault Drake close for all of us to kill, so they're not hurting the
ship. Kill these ASAP.
Meanwhile, Twilight Onslaught, a giant shadow crash that does 800K
split damage, should be soaked by the entire raid or the ship gets
it. SO YES! STAND IN VOID ZONES! I ENCOURAGE IT!
There's also the smaller Twilight Barrage which is 150K split damage, 2 or so people can just soak those
Phase 2: Gariona and Blackhorn
Tank Blackhorn, ranged kill Gariona
Gariona just puts big puddles of fire on the ground you don't stand in, dps her to 25% hp and she goes away
Blackhorn, 2 tanked, Devastate debuff on tank, lowers armor, stacks, trade tank
Casters/Healers stay 10 yards away, he interrupts
Shockwave, frontal conal wave that stuns, faces random raid member
before activates, move out of the way, spread out around him to minimize
exposure, like some slime spray ability
as a few tidbits of information to add in case they help:
ULTRAXION
with a DK tank with enough stam the hour of twilight cast is easy, let mehguy tank him whenever possible, he gets fading light Kaka taunts off tillmehguy gets back(who will taunt him back), this makes kaka available to soak hour of twilight with AMS(same CD as hour of twilight so it's up every time) that leaves the restof your CD's for surving his attacks.
BLACKHORN
-Of the 2 adds the Dreadblade should probably be killed 1st(he has a cone attack & the slayer seems to do minimal dmg
-Sappers will land & then vanish for about 2-3 secs so they'll reappear about half way to the bridge, I had grip avilable each time so i just tanked my add at the front & yanked the sapper to me
-I'm not sureif anyone actualy has to harpoon the drakes or if they're snagged on their own
-we left some of the smaller barrages as it was to much of a dps loss to chase em around
-Blackhorn was traded at 2 stacks of sunder (-40%)
the phase 2 patches don't last the entire fight so we tanked him in the middle once they were gone (for full 360 coverage)
Parses:
saedo — Mon, 12/05/2011 - 22:12Parses: http://www.worldoflogs.com/reports/rt-l8jmclzns6lpm993/
Just wanted to
Elektraqt — Mon, 12/05/2011 - 15:54let you guys know for future raids I will provide the fish feast, Im going to spend the remainder of today farming mats and such. AH prices are ridiculous and I figured I would help out as much as possible!
Monday?
saedo — Sun, 12/04/2011 - 22:12Monday?
yes, I'm off
Elapsed — Mon, 12/05/2011 - 12:14yes, I'm off
But will you be home and
Mehguy — Mon, 12/05/2011 - 12:32But will you be home and sober?
home? yes Sober? 50/50
Elapsed — Mon, 12/05/2011 - 13:29home? yes
Sober? 50/50
Wait, we have to be sober?
saedo — Mon, 12/05/2011 - 12:53Wait, we have to be sober?
No being high? That was for
Knoppix (not verified) — Mon, 12/05/2011 - 19:41No being high? That was for Cromi...
I dunno, my theory always was
saedo — Mon, 12/05/2011 - 19:45I dunno, my theory always was that it was being high that made him more focused and aware.
Those nights where he claimed he wasn't.... They were....
yes
Knoppix (not verified) — Sun, 12/04/2011 - 23:01yes
Rawr?
saedo — Sun, 12/04/2011 - 16:57Rawr?
bleh
Mehguy — Sun, 12/04/2011 - 19:37Ill give you RAWR!
This vid suggests... Red =
saedo — Thu, 12/01/2011 - 11:11This vid suggests...
Shall we try that too?
Also save heroism for after the Hour of Twilight after the Nozdormu buff hits. Most intense at end of fight so heals healers.
Thoughts?
This guide recommends 27k DPS
Mehguy — Thu, 12/01/2011 - 12:12This guide recommends 27k DPS MINIMUM per DPS if tanks do 10k average.. suggests 157.5k raid-wide DPS
From parses, these are what the "effective" dps was for our last 2 attempts (the good ones)
Good attempt 1 (heroism later) wiped at 18%, ~139.2k raid-wide DPS, ~18.5k overall short
Good attempt 2 (heroism at start) wiped at 16%, ~147.2k raide-wide DPS, ~10k overall short
Now, I know some of these are subject to people dying early/inopportune times (Foresight and knoppix got screwed on fading light timers on good attempt 1 and Plum was down for a long time on good attempt 2).
But even for those that didnt die, if youre below 25k try looking into what you can do to boost your numbers. All were doing there is standing still wailing on a boss and occasionally have to hit 1 extra button to switch realms... seems like dmg should be higher since there is nothing to "move out of" or "stand in"
Give us that melee buff?
Knoppix (not verified) — Thu, 12/01/2011 - 15:37Give us that melee buff? Lol had to sorry, is it active on this fight?
As long as we have Blessing
saedo — Thu, 12/01/2011 - 17:05As long as we have Blessing of Might it's active.
And using that LFR (pug) finder I've actually seen a few ranged capable of beating me.
The vid claims that an average ilvl 378 raid should be able to achieve the 27K. What are we at, 382 ilvl?
But here's what I'll do. I will stay Mutilate this fight. I'll probably drop a couple K in dps due to inability to attack from behind. You 3 casters will gain the 8% spell damage taken debuff. Feld and the tanks lose the 4% physical damage.
So casters better hit 26-27K. Feld hopefully find a way to get 24+ K. Tanks will probably be looking at 12K dps each. And maybe, we can kill it.
It should help, we are
Knoppix (not verified) — Thu, 12/01/2011 - 19:48It should help, we are missing alot of caster buffs.
If by a lot you mean the 8%
saedo — Thu, 12/01/2011 - 19:59If by a lot you mean the 8% spell damage taken and the 4% spell power, sure.
I'm missing 20% haste, 30% bleed damage, and will be missing the 4% physical damage.
Suggestion
Mehguy — Mon, 12/05/2011 - 18:12Suggest using 2 healers instead of 3.
The healing early-mid fight is not supposed to be too intense. And having 2 healers allows the average dmg per dps to drop from 27k to 23k if tanks maintain 12k. Might be a little more managable, and we might get him down before the healing portion gets to be too crazy.
http://www.youtube.com/watch?v=2i95wmabDG4&list=UUTkZVLoKEuAEiMVDsZsq21w...
Was reading in a few forums as well that this is a good route to go with groups that have great healers and are lacking DPS-wise.
*EDIT*
ALSO, was reading that some hunters were notcing they werent gaining any dmg/dps from their pets. It would appear the pets would be attacking, but they wouldnt be actually doing any damage. Might want to check this Feld.
Is there a vid for 2
saedo — Mon, 12/05/2011 - 18:25Is there a vid for 2 healers? That vid only mentioned 2 healers in theory, but is actually using 3 healers, and mentions it'll do 2 healers next week.
And in theory, how would the 3 buffs go? Blue crystal going to dps will be omg orgasm. But healers may still need it, maybe giving up the red crystal mid fight?
Only healers can take
Mehguy — Mon, 12/05/2011 - 18:43Only healers can take crystals, dps (from what i understand) cannot click on a crystal, must be a healing spec.
Some are saying for one of the healers to trade off their crystal for the last one.
http://www.youtube.com/watch?v=-Kd-MkXAtOU
Video is 5:46 long and they kill him in ~5 minutes of actual combat time. Healers were disc priest/holy pali
Looks like they did crystals
saedo — Mon, 12/05/2011 - 19:06Looks like they did crystals like:
"Paladin and Priest, priest took red crystal, paly took green and after
blue came he switched to blue so he could spam holy radiance."
Sunday raid. Optimize for
saedo — Thu, 12/01/2011 - 00:56Sunday raid. Optimize for it, gonna need to.
Ultraxion
for Bartender), in which brings you into the Normal Realm for 5
seconds, in which you won't be able to do anything useful really, but
avoids boss abilities cause....
Realm, one person must stay behind (tank) and CDs used, almost Algalon
style
10 sec debuff which insta kills you the moment it runs out, if you're
still in the Twilight Realm. You also lose all your threat, so it's a
taunt thing.
Stack up and aoe heal through it. Interval decreases by 1 sec per
minute, so soft enrage
aware of really is Healers go click on the crystals as they appear to
get yours.
the left over healer that didn't get to use the other crystals
Blackhorn
each cleave. So face away from raid while we focus one down. Tanks
should trade to a different add on the next wave to allow last add's DoT
to drop off you.
dealing 20% damage to the ship, kill them ASAP as they appear, can be
slowed and death gripped. Can ignore some of them if the Ship is
relatively healthy.
Assault Drake close for all of us to kill, so they're not hurting the
ship. Kill these ASAP.
split damage, should be soaked by the entire raid or the ship gets
it. SO YES! STAND IN VOID ZONES! I ENCOURAGE IT!
before activates, move out of the way, spread out around him to minimize
exposure, like some slime spray ability
as a few tidbits of
Keisjaa — Mon, 12/05/2011 - 09:33as a few tidbits of information to add in case they help:
ULTRAXION
with a DK tank with enough stam the hour of twilight cast is easy, let mehguy tank him whenever possible, he gets fading light Kaka taunts off tillmehguy gets back(who will taunt him back), this makes kaka available to soak hour of twilight with AMS(same CD as hour of twilight so it's up every time) that leaves the restof your CD's for surving his attacks.
BLACKHORN
-Of the 2 adds the Dreadblade should probably be killed 1st(he has a cone attack & the slayer seems to do minimal dmg
-Sappers will land & then vanish for about 2-3 secs so they'll reappear about half way to the bridge, I had grip avilable each time so i just tanked my add at the front & yanked the sapper to me
-I'm not sureif anyone actualy has to harpoon the drakes or if they're snagged on their own
-we left some of the smaller barrages as it was to much of a dps loss to chase em around
-Blackhorn was traded at 2 stacks of sunder (-40%)
the phase 2 patches don't last the entire fight so we tanked him in the middle once they were gone (for full 360 coverage)