Question for Kaluu, how viable/set up is your shadow set?
Ranged dps is much more preferred in this fight, and while Luna's dps as feral is great. I wonder if we should maximize dps here by having as much ranged as possible.
Other than that, itll just have to be setup the groups for 1 tank, 1 heal, 3 dps each and designate sides. Also, for the pylon phase thing. I think we should have the groups gather at one point on each side, like right side of room groups up at the far pylon, and left side groups at the near pylon, then each group just works their way clockwise, that way, max dps is on one pylon at a time on each side. That way they should be killing the the coordinating pylon for the opposite group, so they should just be able to drop down the pylon and walls faster, instead of one person finishing their pylon and sitting there unable to do jack shit because of where they were and waiting for the other side to finish their pylon so they can move and get to the next one. Make sense?
Example (pylons are linked to each other based on the corresponding number/directly accross the room from the other)
3 1*
2 2
1* 3
Group1 on left, starts at their '1'pylon, Group2 on right, starts at their '1'pylon. They each dps their respective '1' pylon, and therefore, they should bring their walls down quicker, and both move to '2' pylon, then '3' etc. Should be the most logical and quick option. Plus that way when adds spawn during that phase, the tank should always be there with the group to pick it up, instead of it sitting there with the healer or dps and being beat up on.
At the end of the "pylon phase" someone needs to get into melee with Elegon or he "death grips" us causing damage, could we flip the left side so both '1's are on the bottom that way we all finish at the same spot allowing one tank to gather all the adds and the other can get back to the boss asap?
we cant all start at the top or bottom as you say. Because remember the pillars are linked (in LFR they are not). If you go off the diagram, both ones are linked, both 2's are linked and both 3's are linked. If we have both groups start on the bottom and kill 1 and 3 (respectively), we cant go anywhere because the opposite 3 and 1 were not killed in order to drop that wall barrier. As for getting a tank in melee as soon as pylon phase is done, even in LFR after the pylons are killed, there is that dwell time it takes for the floor to reappear (might be a shorter time non-LFR). So tanks should be able to get the the adds together quickly enough anyways, seeing as how we cant go in immediately, even after the last pillar is destroyed.
Elegon idea
Mehguy — Wed, 10/31/2012 - 12:31Question for Kaluu, how viable/set up is your shadow set?
Ranged dps is much more preferred in this fight, and while Luna's dps as feral is great. I wonder if we should maximize dps here by having as much ranged as possible.
Other than that, itll just have to be setup the groups for 1 tank, 1 heal, 3 dps each and designate sides. Also, for the pylon phase thing. I think we should have the groups gather at one point on each side, like right side of room groups up at the far pylon, and left side groups at the near pylon, then each group just works their way clockwise, that way, max dps is on one pylon at a time on each side. That way they should be killing the the coordinating pylon for the opposite group, so they should just be able to drop down the pylon and walls faster, instead of one person finishing their pylon and sitting there unable to do jack shit because of where they were and waiting for the other side to finish their pylon so they can move and get to the next one. Make sense?
Example (pylons are linked to each other based on the corresponding number/directly accross the room from the other)
3 1*
2 2
1* 3
Group1 on left, starts at their '1'pylon, Group2 on right, starts at their '1'pylon. They each dps their respective '1' pylon, and therefore, they should bring their walls down quicker, and both move to '2' pylon, then '3' etc. Should be the most logical and quick option. Plus that way when adds spawn during that phase, the tank should always be there with the group to pick it up, instead of it sitting there with the healer or dps and being beat up on.
At the end of the "pylon
Elapsed — Wed, 10/31/2012 - 13:02At the end of the "pylon phase" someone needs to get into melee with Elegon or he "death grips" us causing damage, could we flip the left side so both '1's are on the bottom that way we all finish at the same spot allowing one tank to gather all the adds and the other can get back to the boss asap?
we cant all start at the top
Mehguy — Wed, 10/31/2012 - 16:13we cant all start at the top or bottom as you say. Because remember the pillars are linked (in LFR they are not). If you go off the diagram, both ones are linked, both 2's are linked and both 3's are linked. If we have both groups start on the bottom and kill 1 and 3 (respectively), we cant go anywhere because the opposite 3 and 1 were not killed in order to drop that wall barrier. As for getting a tank in melee as soon as pylon phase is done, even in LFR after the pylons are killed, there is that dwell time it takes for the floor to reappear (might be a shorter time non-LFR). So tanks should be able to get the the adds together quickly enough anyways, seeing as how we cant go in immediately, even after the last pillar is destroyed.
Thanks for clearing that up
Elapsed — Wed, 10/31/2012 - 16:15Thanks for clearing that up
Elegon and Will Strat Vids
Elapsed — Tue, 10/30/2012 - 23:55Elegon
Will of The Emporer
PMSer's WATCH THESE
Elapsed — Wed, 10/31/2012 - 17:57PMSer's WATCH THESE VIDEOS!!!! Elegon got a bit more complex