Perpetual Motion Squad
PMS revival for Legion
Elapsed WoD UI
Elapsed — Sun, 10/19/2014 - 10:02
3 Mythics! 3 Schedules! One hell of a fun time!
Elapsed — Fri, 08/29/2014 - 12:50
What is Mythic raiding? Well it's just heroic raids with a new name, and a new raid size! 20 MAN! for a brief explanation here's an image to show you how raiding is structured in Warlords of Draenor (WoD)

<Downfall> has always led amazing end-game content raids, and WoD is shaping up to exceed many past expansions in activity in raiding! So where will you fit in? Well that depends on your RL schedule, and how well you try-out for the raid you want to join!
The 6-9pm PST raids!
All raid names are only possibly place holders and subject to change
Raid Time: 9-12pm EASTERN
Raid Days: Monday, Tuesday, Thursday
Loot: Loot Council
Raid Time: 9-12pm EASTERN (unless we are so damn close to a kill . . then 15 minutes more)
Raid Days: Tuesday, Sunday
Loot: Loot Council
The 9-12pm PST Raid
The Fellowship of the RNG (Raid F-RNG)
Raid time: 9pm - 12am Pacific Standard Time
Days: Tuesday, Wednesday, Monday
Loot System: EP/GP (Point values TBD)
Those three Mythic raids all have different schedules. One should be more open to your available times and all of them will need fill-ins/replacements for random nights when regulars can't make it.
For those not looking to go very hardcore, or the hardcore raiders looking to fill that last slot of gear you're missing. There is Normal raids (currently on live difficulty called Flex.) When this difficulty came to the scene in 5.4, I started up a raid that made it so people wouldn't have to feel the need to either pug this, or run LFR. It was called "Elapsed Flexes". We ran on Saturdays at 6pm - 9pm Pacific. ilvl requirements were quite flexible, and we often found ourselves carrying and gearing up someone who just hit 90.
So the final raid to mention is.....
Elapsed Attempts to be Normal

Raid time: 6pm - 9pm Pacific Standard Time (9-12 EST)
Day: Saturday
Loot System: Individual Rolls (the current flex/lfr loot style)
This raid will be up to 30 people in size. No signups, no requirement to be there EVERY WEEK. Just whoever shows up, gets invited on a first come first served (with exception of any support roles we need.) The new twist for this raid in WoD will be that after we're full clearing in one night, we will start working on 1 achievement for the meta achievement per week. We wont dedicate a ton of time to doing these acheivements, more of a "let's see if we can't kill the boss this way."
Raiding in WoD may be mostly about Orcs again, but that doesn't mean it can't be a great time! Check out the Mythics, and spread the word, we are looking for raiders to join!
01 Slag Works - 1 - Gruul
Mehguy — Sun, 08/24/2014 - 14:30
Gruul is the first boss encounter in the Slag Works (1st wing) of BRF.
This fight is very similar to the BC encounter vice a few new abilities. Its not a 'phase' fight per se, but it does go back and forth between 2 'phases' until dead.
For a more detailed view of his abilities or loot, please view the in-game dungeon journal or click HERE to view at WoWHEAD.
Abilities
Inferno Slice - Frontal slash attack that deals heavy damage on the current tank. Stacking debuff that increases damage taken. Also applies MASSIVE fire dmg split amongst players hit, giving a debuff that increases dmg taken from IS by 20% per stack and also leaves a light/moderate fire DoT on all hit. Tanks need to stack with set group of players to split the fire damage.
Cave In - Ceiling collapses over players. Deals light/moderate phys dmg every sec you stand in it. Noted by circles of crumbling ceiling.. should be no more than 3 up at any given time.
Overwhelming Blows - Heavy phys dmg to enemies within 10 yards. Stacks, increasing dmg taken from OB by 10% per stack.
Petrifying Slam - Same thing as BC encounter. Knocks players in random direction, and starts petrifying players. Once players receive 6(as per BETA) stacks of petrification they Shatter - dealing mild/moderate nature dmg to anyone with 8 yards.
Overhead Smash - Slams ground in a random direction, dealing heavy nature dmg. Noted by line of crumbling ground when casting.
Destructive Rampage - Becomes blinded by rage, increasing haste by 50% and repeatedly slams the ground. During this phase he will ignore all threat targets and face random directions and spam-cast Overhead Smash.
Note that the abilities listed here are from the LIVE Dungeon Journal. If you watched the FATBOSS BETA vid, the fight has changed fairly drastically. Cave In occurrs throughout the fight, there should be no more than 3 cavei-ins occuring at any given time, and the 2nd "phase" does not have large cave-ins to dodge any longer. He simply deals heavy AoE dmg to the raid and spams Overhead Smash in random directions.
"Phase 1" - lasts approx 1 min 50 seconds
Tank Gruul in the middle-ish of the room, facing away from the raid. Ideally the Off-tank should be directly behind the boss, and have the raid split into 2 groups, one on each side/foot of Gruul. Main Tank will deal with Gruul for 60 seconds(ish) to deal with the tank debuffs, and pay attention to Gruuls Rage Bar and/or DBM timers. When he nears 100 energy he will use Inferno Slice, the MT needs to run to 1 of the 2 stacked grounds to split the fire damage. Alternate groups when doing this so one ranged group doesnt take 2 in a row. This MIGHT be different than BETA, so you MIGHT have to have one group take 2 of the IS in a row, depending on the duration of the 20% debuff. Pay attention to when he casts Overhead Smash and spread for it, then quickly regroup. When he does Petrifying Slam, do your best to spread at least 8 yards so you dont Shatter on someone else. STAY OUT OF FIRE (aka Cave In).
"Phase 2" - lasts approx 30 seconds
Gruul will move to the center of the room and go into Destructive Rampage, and spam Overhead Smash so be sure to move/spread when appropriate.
TLDR/Saedo's Cliffs Notes
Short version, 2 stacked groups, boss does Inferno Slice, fire damage that splits amog all it hits. But also, Overwhelming Blows, a smash the tank and all around him damage attack. All on the tanks to only move into a group during Inferno Slice, and away from a group during Overwhelming Blows.
Next up, Petrifying Slam, just like back in Burning Crusade, get knocked back, spread out and don't kill other people.
Then there's a phase where he just cause cave ins and raid wide damage. And it repeats back and forth between above abilities and this.
Would anyone like to join a new late night raid group?
Barfolomeu — Mon, 06/02/2014 - 16:35
Hi all,
I'd like to start a new raid group to do normal SoO and perhaps advance into heroics. I haven't raided in about 2 months now and I'm bored. I'd like to bring either my warlock, warrior (prot/arms), or resto druid, all of which are around 540-550. I also have a 578 shadow priest I could bring in a pinch.
I usually play later in the evening Pacific time, so the ideal time for me would be any time after 9PM Pacific. Any day would be fine. Ideally I'd like to run at least 2 nights a week, but 3 is also doable.
If you are interested, please respond to this forum post with your class and spec, item level, and availability times and days. Please feel free to ask friends on other realms if they'd like to come and fill in a response on their behalf.
Barf
PMS Uh, Finds A Way (11/14HC)
Elapsed — Thu, 04/10/2014 - 10:27
Watch live video from 3lapsed on TwitchTV
Thok You!
- Elapsed
- Meniax
- Whiarina
- Mehguy
- Plumsauce..... er Puretrickery
- Aeolyn
- Foresight
- Shilmista
- Precision
- Cyzin
- Moxlyn (Aeolyn's healthstone bitch)
PMS Gets Spoiled! 10/14 Heroic
Elapsed — Thu, 03/13/2014 - 11:17
Gosh!
- Elapsed
- Meniax
- Mehguy
- Puretrickery
- Precision
- Ghli
- Cyzin
- Foresight
- Aeolyn
- Shilmista
- Moxlyn (for healthstones)
What do you think about no flying for an entire expansion?
Elapsed — Sat, 03/08/2014 - 18:38






