an old review i did on R6V:2
h4mm32 — Tue, 09/08/2009 - 23:02
Rainbow Six Vegas 2 review
Developer – Ubisoft Montreal
Publisher - Ubisoft
Release date - Mar. 18th 08, and April 15th (PC)
Platform used: Xbox360
Completion: 100% 6-10-08
Spoiler Free
Gamepro calls this "The perfect shooter" that is if by perfect shooter they mean most effective at being terrible. The more and more I have thought about this game and the closer I got to actually writing this review the more I thought about how terribly, terribly bad it was. I will start by saying this is coded on the Unreal engine, which is an FPS engine, this is an FPS/third person game. What is so bad about that? Well let's just say then when your character switches into third person view states, the enemy can see you but you can't see them. This equates to broken controllers and abusive language that makes the angry Nintendo nerd look meek and mild.
I went in with a very positive attitude, I loved rainbow six for PC and loved raven shield to death, in fact I still do, none the less I came out swinging….at my TV that is. The game overall has a good concept and a great Tom Clancy styled plot, which is why this game is withholding a 4 for a rating from me, but the execution of a brilliant idea was unveiled by the lazy designers who thought this was a great way to convey it. Now I have yet to play Vegas 1 but people say it's the same thing so I'm not excited to downgrade to a game that probably deserves a 2.
The graphics are decent considering you never see the washed over gloss feel to the characters you tend to see in the new Unreal engine games, which is more points for them. This game however has some pretty mean issues when it comes to clipping, hands through guns and all sorts of nonsense, which leads me to ask- did graphical artists work on this game? or their children? Either way it's not something I'd hang on my refrigerator.
Sound quality is nice, the music is decent, and it's not repetitive so I'll give them that. It adds a lot of feel to the game when combat music changes or adds different feel to the game based on what you're encountering at the time. Good cinematography Ubisoft maybe you should go make a movie about it.
Game play is weak and controls can be bothersome at times but for the most part they work great together. Let me however say that the final boss fight is a joke. I don't have to spoil anything by saying that a person shouldn't be able to chuck a grenade through a regular fence in an ultra realistic deemed game, cause I definitely know that no one in their right mind could do it in real life, at least out of skill or consistently. I spent more time cussing in this fight than i have in my entire life span it was horrid ask my roomate how much i hated this fight on the hardest difficulty, and trust me i understand hard but i don't cope with BS well. The AI is decent, when it's not shooting at you through walls of course, it will try to flank and all that so that's good.
Multiplayer is ok it plays better than single because players can't see stuff while the computer normally could which makes it seemingly fair and balanced, and the maps are some of the old raven shield maps, finally someone got it right.
The game overall just feels like I'm cheating on my Xbox 360 console or that I'm defiling it, poor girl. On another note where did all the customization go? Seriously? I want my m14 back, oh yeah and an inventory slot to use for extra mags please. On a second thought don't give them to me cause I'm never picking up a title like this again and neither should you. Do yourselves a favor and read the book about the plot and save the game disk for a coaster.
I rate this game a 4/10
~h4mm32~

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