Downfall - "Droppin bombs since '04"

  • home
  • forums
  • calendar
  • gallery
  • handbook
  • raid hub
  • epgp
Home › The Downfall Handbook › Downfall Raid Guides › Icecrown Citadel Strategy Page › The Plagueworks

Rotface Strategy Guide

saedo's picture

saedo — Thu, 10/15/2009 - 11:53

Health:

  • 10 Man:  7.32M
  • 10 Man Heroic:  10.458M
  • 25 Man:  36.257M
  • 25 Man Heroic:  47.413M

Abilities:

  • Ooze Flood - The Ooze Flood inflicts 5363 to 5637 damage every 1 sec and reduces move speed by 25% for 5 sec..
  • Slime Spray - Raining Green Ooze. Deals 5363 to 5637 Nature to enemies in cone. 1.5 sec cast / Channeled  -  Deals 6338 to 6662 Nature damage to enemies in a cone infront of the enemy. Instant 
  • Mutated Infection - The Mutated Infection inflicts 3900 to 4100 damage every 1 sec and reduces healing receieved by 50% for 12 sec.  After the Infection is removed a small ooze is created at the target's location. Instant 

Little Ooze:  Spawned each time Mutated Infection is cleansed / expired

  • Sticky Ooze:  The Ooze sprays a puddle of Green Goo near the target. The Green Goo inflicts 2925 to 3075 damage every 1 sec and decreases move speed by 50%. 1 sec cast
  • Weak Radiating Ooze - The Radiating Ooze inflicts 3413 to 3587 damage to enemies within 10 yards every 2 sec, it will also cause the Little Ooze to merge with other nearby Ooze.

Big Ooze:  Spawns with the first Sticky Ooze, a Sticky Ooze can merge with the Big Ooze and adds a stack of Unstable Ooze. Two Big Oozes can merge and combine their stacks. When the Ooze reaches 5 stacks it will explode.

  • Unstable Ooze - Increases damage dealt by 20%. Instant
  • Sticky Ooze - The Ooze sprays a puddle of Green Goo near the target. The Green Goo inflicts 2925 to 3075 damage every 1 sec and decreases move speed by 50%.  1 sec cast
  • Unstable Ooze Explosion - Inflicts 9750 to 10250 damage to enemies within 6 yards. 4 sec cast
  • Radiating Ooze - Inflicts 4388 to 4612 damage to enemies within 10 yards. Instant

 

The Fight:

Ooze Flood

First thing of note is the room. Every so often, an entire quadrant will be flooded with ooze, which of course hurts you and snares you.

Ooze will start flowing from the pipes there first before the flood, so can watch for that and get out of there. The 4 quadrants will be randomly filled, but each one must be filled at least once before re-randomizing.

So, the tank should tank Rotface in the center, the ooze won't reach the inner inner circle of the room. The raid can all stack up there too, in normal mode at least.

 

Slime Spray

The first major ability Rotface does is Slime Spray. This is where he randomly turns towards a raid member, starts a cast, then channels a frontal cone attack damaging all in its path.

The raid just has to move away from where he's facing to avoid as much of that extra unnecessary damage as possible. This is where stacking in the center for normal modes would benefit too, less distance to run if you can all just go through him to the other side.

 

Mutated Infection

This would be another major mechanic. What it does is puts a DoT on you, and the debuff also serves as a Mortal Strike effect. When it expires, or cleansed, it will spawn a small ooze which will be attacking you.

 

Little Ooze

Spawns when Mutated Infection is cleansed, and will be attacking you and spewing out a small damage aura. Let it, it won't hit that much, and has an immense threat lead so it won't go away until you die, or do some total aggro drop.

When 2 of the Little Oozes get together, they will merge to form a Big Ooze. Your goal is to take that ooze out of the raid so they do that.

Big Ooze

When 2 small oozes come together, they'll merge into a big one. These guys operate on a normal threat table and can be tanked, though shouldn't. They will hit very hard and should be kited around the room.

Can be kited by any class that can kite, hunters, locks, mages, etc. But likely, you'd want to stick with a tank class for that extra damage / hp buffer. Do ranged threat moves when possible, so obviously, some tanks are better than others for this task.

Meanwhile, people with the Little Ooze should drop theirs near the Big one so they merge with it. With each one merged, the Big Ooze gains a stacking buff that increases their damage by 20%. All the more reason to kite it around, and stay away due to the aura it has too.

Unstable Ooze Explosion

At 5 stacks (oozes merged), the Big Ooze will stop and do a cast and then explode. Sending 8-10 ooze missiles into the air in which they will land where the players are doing a lot of damage.

So the raid is to watch for that and move, it's like a Shadow Crash, it'll hit the location you were at when targeted. So if the raid was mostly all in the center, that's where all the missiles will hit, get out of there.

And that's basically the cycle of the whole fight. Avoid slime spray, get Mutated Infection, take the little oozes out to big ooze, kite the big ooze, avoid the explosion, repeat til dead. Except, the rate of Mutated Infection will increase as the fight goes along, so things can get hectic at the end.

 

Hard Mode Summary:

More damage, more HP, and Professor Putricide joins the fight from the balcony performing...

Vile Gas: This is similar to the Festergut one, but not as lethal. What it does is roots you for a second or two, you can still cast it and all. And it still hurts people around you. The adjustment the raid has to make is to keep the minimum amount of ranged at ranged (3 / 7) and spread out so it's not cast on the melee pile.

Otherwise it's the same fight, this is a relatively easy Hard Mode, comparatively.

 

Achievements:

Dances with Oozes - Defeat Rotface without exploding any oozes in 10/25-player mode.

  • The gist of it is, avoid combining the oozes for as long as possible.
  • For example, if ranged/healer gets a small ooze, they go out and stand somewhere far away and let the ooze beat on him.
  • If the first melee gets it, he can stay in and dps, just heal through the extra aura damage.
  • If a 2nd melee gets it, that'll force a merger and then start kiting the Big Ooze around.
  • Again try to avoid merging other oozes to the BIg Ooze while doing that.
  • And kill before the 5th ooze merges

Videos:

 

‹ Festergut Strategy PageupProfessor Putricide Strategy Page ›
  • 10 Man
  • 25 Man
garreth's picture

Shout out to

garreth — Sun, 01/31/2010 - 18:52

Shout out to Bosskillers: http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?bossid=250&action=bosspage

Thanks for the link! If these strats were helpful, register and let us know :)

Agoney's picture

http://www.youtube.com/watch?

Agoney — Sun, 01/17/2010 - 01:12

http://www.youtube.com/watch?v=0TZxg_ByW-k

saedo's picture

For EXR

saedo — Tue, 01/12/2010 - 11:42

Reading around, it seems DK kiting is pretty preferred for a lot of groups, esp 10 mans.   DnD the path for easy threat.   Chains the small ooze to force them to merge easier, by proxy of being together longer.

Anyways, you guys could try that, esp with Grasen MIA this weekend.     Go go Ever!

saedo's picture

Ok, updated this page based

saedo — Thu, 01/07/2010 - 14:27

Ok, updated this page based on last night.   Even the flash file.   Though, you may notice some inconsistencies/irregularities/anomolies in it.   That's cause I'm lazy, and didn't want to scrap and redo things, so took some liberal short cuts to make it still work.    Enjoy!

saedo's picture

Things we learned: Small

saedo — Wed, 01/06/2010 - 03:00

Things we learned:

  • Small Oozes are not tauntable
  • They have a 500K threat  lead on the person who got the Mutated Infection off, up to them to kite it to the other oozes
  • Big Oozes are tauntable
  • We decided on a Hunter (Lumi) ranged tank/kiter for the oozes
  • The small ooze should be combined into the big oozes asap
  • Watch for rockets (oozes)

Things other people have reported:

  • The cleanser of Mutated Infection *may* actually be the one that gets the threat.   This has not been totally confirmed though.    But would make that pally OT kiter viable.     Or, we could have a cleanser follow Lumi around and it'd drag the ooze right to them.     Insta-cleansing does mean less movement (more idiot proofing), less of a dot going around.   There is the small ooze aura happening while it's travelling through the raid, but that's probably less of a hassle than one guy going to the Big Ooze and soaking that massive aura damage.   If this all proves to be true anyways.
Scaron's picture

If you can handle the

Scaron — Mon, 01/04/2010 - 10:42

If you can handle the seasickness you get from watching, this video is not bad. I don't know if the kill was bugged or not, but you see a lot of the mechanics in the flash presentation exemplified.

(If somebody wants to make this--the video link--prettier, have at it.)

saedo's picture

Here.  

saedo — Mon, 01/04/2010 - 11:33

Here.

 

saedo's picture

Updated!

saedo — Thu, 12/31/2009 - 13:37

Updated!

saedo's picture

Updated this page with what

saedo — Thu, 10/22/2009 - 13:14

Updated this page with what is so far on the PTR.

Also, here's a vid of the bugged PTR kill.

 

Random image

Knoppix in Bora Bora

Navigation

  • Content
  • Raid Parses
  • The Downfall Handbook
  • User list
  • Polls
  • Groups
  • Popular content

Who's new

  • Babyconan
  • Grantlius
  • Ecology
  • fumabomb
  • firstslacker

Latest image

PMS Logo for Legion

Archives

  • September 2016 (1)
  • August 2016 (5)
  • July 2016 (8)
  • June 2016 (2)
  • May 2016 (1)
  • March 2016 (3)
  • February 2016 (2)
  • January 2016 (5)
  • August 2015 (1)
  • May 2015 (3)

The Downfall Handbook

  • Downfall Guild Guides
  • Downfall Class Guides
  • Downfall Raid Guides
    • The Burning Crusade Guides
    • Quick Notes for Wrath Dungeons
    • The Immortal
    • How to do "The Immortal"
    • Naxxramas 10 Blurb Strats
    • Sartharion 10-man, 3 Drakes - strategies, videos, etc.
    • Ulduar Strategy Guide
    • "Will Dance" video
    • Crusader's Coliseum Strategy Page
    • Dragon Soul
    • Heart of Fear Strategy Page
    • Icecrown Citadel Strategy Page
      • The Ruby Sanctum
      • Toravon the Ice Watcher Strategy Guide
      • The Frozen Halls (5 man)
      • The Lower Spire
      • The Plagueworks
        • Festergut Strategy Page
        • Rotface Strategy Guide
        • Professor Putricide Strategy Page
      • The Crimson Hall
      • The Frostwing Halls
      • The Frozen Throne
      • ICC Heroic Mode Cheat Sheet
    • Mogu'shan Vaults Strategy Page
    • Siege of Orgrimmar
    • Terrace of Endless Spring
    • Throne of Thunder
    • Warlords of Draenor Raid Guides
  • WoW Ubuntu 3.1 Guide
  • Cataclysm Cheat Sheets
  • Downfall Dungeon Guides
  • Downfall Motivational Pics
  • Downfall Video Archive
  • EPGP Our Points/Loot System
  • How to add a Blizzard Authenticator to your B-Net account

Recent comments

  • App closed with extreme
    7 hours 17 min ago
  • Guild App closed at his
    4 weeks 1 day ago
  • Once we get the new site,
    7 weeks 1 day ago
  • Is the time frame posted in server time?
    7 weeks 2 days ago
  • Awesome. Thanks. Once I
    9 weeks 1 day ago
  • I'd be happy to stick around
    9 weeks 1 day ago
  • Possibly
    9 weeks 1 day ago
  • More necro
    10 weeks 2 days ago
  • Story time!
    11 weeks 3 days ago
  • I;ve downladed drop box, if
    13 weeks 17 hours ago

Active forum topics

  • April 1st 2006
  • Nostalarious: "Blizzard wants Vanilla servers"
  • Galaga 13/13 Heroic by Deposing A Tyrant
  • Poker Face Achieves in one night! Glory of Hellfire Raider
  • Glory of The Hellfire Raider
  • Galaga Destroys Heroic Archimonde AOTC 12/13H
  • Galaga takes out Thomas the Train (7/10 H BRF)
more

Recent blog posts

  • So I guess this is the end...
  • Shaedo's Soloing Extravaganza
  • Shaedo UI Extravaganza
  • Big site updates this weekend!
  • This is for all the Hearthstone players out there
  • My First Full Day on Beta
  • State Of <Downfall> 2014
  • Scaron taking a break
  • How Gorgonnash's Connections went
  • Let's Talk about Mythic Raids
more

Poll

What do you think about no flying for an entire expansion?
YES) It makes me feel more immersed in the game lore.
15%
YES) It encourages more PvP! (Please explain how in comments)
5%
YES) I miss riding my ground mounts.
9%
MAYBE) If you make all of my flying mounts able to be ground too.
8%
MAYBE) if ground mounts are sped up to 200% speed (or higher)
26%
NO) I don't have enough time when I'm on to be riding everywhere
7%
NO) I have spent too much time getting various levels of flying to be wasting it.
11%
NO) It encourages more PVP! (please explain in the comments)
0%
NO) I love flying.
19%
Total votes: 74
  • 38comments
  • Older polls

Popular content

All time:

  • Professor Putricide Strategy Page
  • Rotface Strategy Guide
  • Arthas, the Lich King Strategy Page
  • Sindragosa Strategy Page
  • Toravon the Ice Watcher Strategy Guide
  • home
  • forums
  • calendar
  • gallery
  • handbook
  • raid hub
  • epgp

I notice your oeuvre is monochromatic.
This site is proudly powered by Drupal.