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Home › Forums › World of Warcraft General › WoW Discussion

Official Patch 2.4 PTR Notes

saedo's picture

saedo — Sat, 02/09/2008 - 12:01

World of Warcraft PTR Patch 2.4.0

The latest test realm patch notes can always be found at WoW -> Test Realm Patch Notes

The latest patch notes can always be found at WoW -> Patch Notes -> Current Patch Notes

The latest test realm patch notes can always be found at WoW -> Test Realm Patch Notes

The latest patch notes can always be found at WoW -> Patch Notes -> Current Patch Notes

The Sunwell Isle

* The Sunwell Isle is now available for play. This area includes a
new quest hub and 5-player and 25-player instances. Join the Shattered
Sun Offensive in shutting down Kael’thas’ nefarious operations. This
new force is comprised by both the Aldor and Scryers and is led by the
Naaru. Players will take part in claiming Sun’s Reach and setting up a
larger base of operation to stop Kael’thas and the Legion.

Combat Log Improvements

* The combat log has undergone improvements that allow more robust
combat filtering including the ability to define custom colors for
enemies and friends as well as combat filtering for self and others.

General

* The combined forces of Shattrath have launched an attack on the
Isle of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell
and surrounding areas. Players will now be able to gain reputation with
the Shattered Sun Offensive and participate in a new set of daily
quests.
* A representative of the Keepers of Time has been spotted at the
World’s End Tavern in Shattrath. Players in good standing with the
faction will be granted ease of passage to the Caverns of Time.
* Characters will now retain talented spell ranks so when they retalent
they do not have to relearn the spells from trainers.
* Spell Haste: Spell haste now reduces the global cooldown on spells,
down to a minimum of 1 second. This change does not apply to melee and
ranged abilities.
* Item Cast Spells: Many spells cast by items were being cast as if the
caster were the same level as the item. Most of those will now cast at
the player’s level, giving them a reasonable chance to miss, be
dispelled, or be resisted.
* Spirit-Based Mana Regeneration: This system has been adjusted so that
as your intellect rises, you will regenerate more mana per point of
spirit.
* Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.

Racials

* Find Treasure: This ability no longer deactivates upon death.

Druids

* Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.
* Gift of Nature: This talent now properly affects the healing from Tranquility.
* Insect Swarm: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
* Lacerate: This ability now deals additional damage based on the attack power of the Druid.
* Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0.
* Natural Perfection: This ability will no longer be triggered by
taking critical strikes while sitting. In addition, it is now affected
by the Subtlety talent.
* When a Druid in cat form casts Pounce it will now properly animate.

Hunter

* Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
* Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
* Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly
overwrite Hunter’s Mark cast by Hunters without the talent.
* The stamina tooltip for hunter pets will now display the proper health increase.

Mages

* Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.
* Fire Ward: Using low ranks of this spell is now properly penalized like other healing spells are penalized.
* Frost Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
* Frostbite: When a frost spell is reflected back at a Mage, it is now
possible for the Mage to suffer from the Frostibte effect.
* Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
* Permafrost: This talent will now correctly increase the movement
slowing effect of frost Armor instead of the attack speed slow.
* Spellsteal will no longer overwrite a longer duration buff.

Paladins

* Avenger’s Shield, Holy Shield and Holy Shock: Casting lower
ranks of these spells is now properly penalized like other healing and
damage effects.
* Divine Illumination: The mana energize from this talent no longer has a chance to set off other triggered effects.
* Holy Shield and Holy Shock: Casting lower ranks of these spells is
now properly penalized like other healing and damage effects.
* Judgment of the Crusader: It is no longer possible to have icons for
two different ranks of Judgment of the Crusader appear at the same time
when judged by multiple Paladins.
* Judgment of Wisdom: Some abilities (such as Frostbolt) were not
triggering the mana energize effect from this spell. This has now been
fixed.

Priests

* Fear Ward is now usable while in Shadow form.
* Inner Focus: Chastise now benefits from Inner Focus. In addition, Starshards no longer consumes Inner Focus.
* Power Word: Shield: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
* Prayer of Mending: This spell will now fade from players who leave or
enter an instance, change continents, or exit the game.
* Reflective Shield: The reactive damage from this talent no longer
breaks crowd control affects which break on taking damage.
* Shadowguard: No longer consumes the charge of Inner Focus when triggered.
* Silent Resolve:This talent is now affects Surge of Light, Power
Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle Undead,
Touch of Weakness, Hex of Weakness, and Symbol of Hope.
* Touch of Weakness: No longer consumes the charge of Inner Focus when
triggered. It will also function properly even when the Priest with
Touch of Weakness on is silenced or stunned.
* Vampiric Touch: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.

Rogues

* Cheat Death: A combat log message will now show when this ability activates.
* Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.
* Abilities that can be used while stealthed, without breaking stealth,
can now be cast without breaking Vanish when used at the same time.
* Sap mechanic changed from “Incapacitate” to “Sap”. This will allow
more humanoids that were previously immune to Sap to be vulnerable to
Sap, but still immune to Gouge. Note that anything that removed Sap
previously will still remove Sap after the change.

Shaman

* Call of Thunder: (Rank 5) now gives 5% critical strike chance.
* Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
* Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
* Healing Grace: This talent now reduces the chance your spells will be
dispelled by 10/20/30%.The resistance to being dispelled modifier from
this talent now applies correctly to Water Breathing.
* Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
* Stormstrike has a new icon.
* Totem timer icons will now show up under your player portrait when
you cast totem spells. Right-clicking a totem timer icon will destroy
that totem.
* The Shaman spell Fire Nova Totem will no longer sometime detonate without doing any damage.

Warlocks

* Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed.
* Pyroclasm: This talent now works correctly again with Rain of Fire.
* Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
* Shadow Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.

Warriors

* Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
* Stances: It is no longer possible to accidentally change into a
stance you are already in via macros (resulting in a global cooldown
and loss of rage).
* Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
* Flurry will properly refresh if a crit occurs with 1 charge left.
* Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.

PvP

* Diminishing returns on honor for kills is being eliminated.
* Honor will now be instantly calculated, and available for player use.
* Players that have the resurrection sickness debuff will be worth no honor.
* Added new PvP daily quests that send players to Halaa and the Spirit
Towers of the Bone Wastes. These quests are available for Alliance and
Horde at their respective local quest hubs.
* Arenas
o Shadow Sight now increases damage taken by 5% rather than dealing
damage over time. Duration has been reduced from 21 seconds to 15
seconds.
* Battlegrounds
o If a player dies 50 times or more in a battleground, they will no
longer be worth honor for the remainder of that battle.
o When you first enter a battleground, messages about other players
joining the battleground will be linked together for the first minute.
You will see a message in AV like "28 players joined" rather than a
line for each player that joined. After the first minute, it will work
as it always has. In addition all of the messages about other players
leaving the battleground and getting marks of honor once the
battleground is complete have been removed.
o Alterac Valley
+ Captain Balinda Stonehearth's spells have been simplified, and she
can no longer be slowed or locked out of a school with interrupts
(although she can still be interrupted).
+ Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced.
+ Warmasters/marshals in Alterac Valley now increase each other’s
maximum health and damage by 25%. This is a stacking effect.
+ Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.
o Warsong Gulch
+ When both flags are held, the flag carriers will receive 50%
increased damage done to them after approximately 10 minutes and 100%
increased damage after approximately 15 minutes.
+ Flag carriers can now be tracked 45 seconds after picking up the flag.

Professions

* Added several new tradeskill items to the new Sunwell Daily faction vendor:
o Enchanting recipe to shatter a Void Crystal into two Large Prismatic Shards.
o Enchanting recipe to increase Defense Rating by 15 for chest armor.
o Three jewelcrafting recipes to cut gems with spell haste from Dawnstones, Talasite, and noble Topaz.
o Two new meta gem recipes.
* Alchemy
o Gift of Arthas now stacks to 20.
* Cooking
o Broiled Bloodfin now increases resistances to all schools of magic instead of increasing Stamina and Spirit.
o New recipes, Charred Bear Kabobs and Juicy Bear Burgers, can be
purchased from either Bale (Horde) or Malygen (Alliance) in Felwood.
These recipes requires 250 skill to learn, and are created from meat
found on level 48-56 bears. This will aid players in leveling up their
cooking skill to 300 without fishing.
* Enchanting
o Reduced the materials required for Enchant Shield – Resistance
* Engineering
o Gagsprocket in Ratchet now sells the plans for the Minor Recombobulator.
o Goblin Jumper Cables and Goblin Jumper Cables XL now display cooldown information in their tooltips.
o Removed the level requirement for the Craftsman's Monocle.
o The stun caused by engineering Bombs and Grenades is now considered
an Incapacitate effect and uses the appropriate Incapacitate
diminishing returns. Bomb and Grenades can now inflict damage to
targets immune to Stun and Incapacitate effects.
o A new recipe has been added for Rocket Boots Xtreme Lite, a cloth
version of the Rocket Boots Xtreme. This pattern drops from
Mechano-Lord Capacitus.
o Rocket Boots Xtreme now have all their stat points allocated toward Attack Power, and will no longer have Stamina.
o Rocket Boots Xtreme and Rocket Boots Xtreme Lite will cause players
to drop a PvP flag if used while carrying one. (Warsong Gulch, Eye of
the Storm, and Zangarmarsh)
* Fishing
o New Fishing Daily Quests! Visit the mysterious old man fishing at
Silmyr Lake outside of Shattrath City to discover what treasures he has
to offer.
o Find Fish now correctly tracks Schools of Tastyfish and Muddy Churning Waters.
* Herbalism
o Ancient Lichen now has a chance to drop a Fel Lotus where it used to drop a piece of random green jewelry.
o Black Lotus replaced by Fel Lotus in herbalism skinning tables for Outland creatures.
o Increased the chance that Felweed, Dreaming Glory, Ragveil, and Flame Caps will contain a Fel Lotus.
o Warp Splinter can now be skinned with Herbalism in heroic difficulty.
* Leatherworking
o Shadow Oil will now fit into Leatherworking Bags.
* Mining
o Increased the skill up potential for most smelting recipes.

Quests

* New Daily Dungeon quests for both the heroic and non-heroic five-person Magister's Terrace dungeon at the Sunwell.
* Dungeon and Group Quest Experience: The amount of experience awarded
for dungeon and 5-person group quests in Outland has been increased in
almost all cases.
* The number of elite Shadowsworn Drakonid patrollers on the Ata'mal
Terrace has been cut in half. Most of the remainder have had their
patrol paths lengthened.
* Increased the slots on Old Blanchy's Feed Pouch to 8.
* The Thunderspike no longer sparkles for Alliance characters, nor does
it show up on the mini-map when Find Treasure is in use.
* "Zapper Fuel" is now flagged as a Sunken Temple dungeon quest.

Dungeons and Raids

* All 25-player raid bosses have had their cash drops increased!
* All 25- player raid bosses that drop set tokens will now drop an additional token!
* Players will no longer require an attunement quest to enter Hyjal.
* Players will no longer require an attunement quest to enter the Black Temple.
* Players who have completed the attunement quests for Black Temple and Hyjal will be granted the title of “Hand of A’dal”.
* You may now fight Prince Kael’thas and Lady Vashj without first killing all the other bosses in their respective dungeons.
* The Unstable Cloud and Frost Breath spells are now treated properly as a movement impairing spells.
* Non-corporeal Undead and Mechanical creatures are now susceptible to bleed effects.
* Elemental creatures are no longer explicitly immune to poison and
disease effects. Elementals with nature school immunities will still be
immune to nature-based poisons, however.
* Gems obtained through Heroic difficulty instances are no longer Unique-equipped.
* Loot dropped by Doomlord Kazzak and Doomwalker has been changed to
Bind on Equip. In addition, the cash dropped by these bosses has been
significantly increased.
* Scale of the Sands reputation will now be awarded in Hyjal at a much higher rate.
* Caverns of Time: Heroic Black Morass
o Rift Keepers and Rift Lords now have reduced hit points.
* Caverns of Time: Mount Hyjal
o The Vials of Eternity quest is no longer necessary for entry to
Hyjal. This quest is still required for faction rings.
o Azgalor's Rain of Fire now affects a smaller area.
* Caverns of Time: Old Hillsbrad
o The Human Illusion effect will now always be removed properly when a player leaves the instance.
* Hellfire Citadel: Magtheridon’s Lair
o Many gameplay elements of the encounters in Magtheridon’s Lair have
been changed to decrease their overall complexity and difficulty.
* Tempest Keep: Kael’thas
o The Vapor Clouds in the Kael'thas encounter are significantly easier to see.
* Tempest Keep: The Mechanar
o The Mechanar: It is no longer possible to gain an additional Badge of
Justice by bringing Cache of the Legion keys obtained in other copies
of the instance.
* Tempest Keep: The Eye
o Void Reaver is now immune to Vindication again.

Items

* Players will now be able to purchase level 70 Superior quality PvP items from reputation vendors.
* Avatar Regalia: The two-piece bonus from this set will now be consumed by Vampiric Embrace as intended.
* Bloody Brass Knuckles, Eerie Stable Lantern, Baelog's Shortbow, and Snakeskin Bag have been upgraded to Superior items.
* Blue Suede Shoes can now be disenchanted.
* Crystalforged Raiment: The two-piece set bonus will now work
properly. Additionally, the four piece bonus will now only work on the
next Holy Light cast, as intended.
* Cyclone Regalia: Trade skills will no longer consume the Energized effect.
* Deadman's Hand: This item's effect now works while the victim is
sitting. In addition, its effect is now properly considered a root for
purposes of being dispelled or removed.
* Discombobulator Ray: This item will again not work on mounted players.
* Frostfire Regalia: The resistance bonus from this set now works with the Burning Crusade ranks of Mage Armor.
* Gladiator's Leather Gloves: This arena bonus will now properly school
lock enemies when the damage from Deadly Throw causes them to stop
channeling.
* Gnomish Mind Control Cap: Victims of the Gnomish Mind Control Cap
will no longer get Forbearance when the mind control is terminated due
to Blessing of Protection.
* Gnomish Poultryizer: This item will again not work on mounted players.
* Goblin Rocket Launcher: Creatures will no longer gain health while affected by the Stun from this item.
* Heavy Netherweave Bandage: It is no longer possible to have two
players bandage the same target simultaneously using this item.
* Netherweave Bandage: It is no longer possible to have two players bandage the same target simultaneously using this item.
* Idol of the Crescent Goddess: The mana discount on Regrowth has been increased.
* Idol of Feral Shadows: The bonus damage to Rip has been increased.
* Idol of the Raven Goddess: The bonus healing, critical strike rating,
and spell critical strike rating from this item have been increased. In
addition, it no longer sometimes fails to apply the healing bonus.
* Idol of the Unseen Moon: The cooldown added in a previous patch has been removed.
* Idol of Ursoc: The bonus damage to Lacerate has been increased and
the tooltip clarified to indicate it applies to both initial and
periodic damage.
* Idol of the White Stag: Duration increased.
* Items intended for Retribution Paladins have had their stats
adjusted. Retribution Paladins should see an increase in dps as a
result.
* Jade Pendant of Blasting: This item no longer increases physical damage dealt.
* Libram of Absolute Truth: The Holy Light mana discount has been increased.
* Libram of Divine Purpose: The bonus damage on Seal and Judgment of Righteousness has been increased.
* Libram of Mending: The mana regeneration buff has had its duration
increased. The name of the buff granted by this item changed to Grace
of the Naaru to avoid having the same name as the Light’s Grace talent.
* Libram of Righteous Power: The bonus damage for Crusader Strike has been increased.
* Libram of Souls Redeemed: The bonus for Flash of Light has been decreased and the bonus for Holy Light has been increased.
* Libram of Wracking: This item now increases the damage on Holy Wrath and Exorcism instead of decreasing their mana cost.
* Masquerade Gown: The spirit bonus from this item will now properly trigger all benefits from the Tree of Life talent.
* Mojo: A pvp-flagged player can no longer kiss Mojo and cause non-flagged players to become flagged.
* Moongraze Stag Tenderloin can now be consumed by hunter pets that eat meat.
* Noggenfogger Elixir: It is no longer possible using this item to keep
the Old Hillsbrad human illusion outside of the instance.
* Pendant of the Violet Eye: Paladin Judgment spells will again properly trigger this item.
* Players can now only carry 80 Conjured Manna Biscuits at a time.
* Steam Tonk Controller: This item can no longer trigger the Warrior
talent Second Wind when it is driven out of range by the Warrior.
* The On Use effect has been properly changed to passive for the
following items: Blue Overalls, Brantwood Sash, Firewalker Boots,
Gloves of Kapelan, Hellion Boots, Hibernal Gloves, Hibernal Pants,
Kimbra Boots, Mistscape Gloves, Nightsky Trousers, Sacred Burial
Trousers, Turquoise Sash, and Woolen Boots, Spinesever.
* Tome of the Lightbringer: The block value and buff duration have been increased.
* Totem of the Pulsing Earth: The mana discount for Lightning Bolt has been increased slightly.
* Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted.
* Winterfall Firewater: The tooltip no longer specifies only melee attack power.

User Interface

* The Interface Options screen has been completely redesigned.
AddOns that interact with the Interface Options screen will need to be
updated.
* Combat Log Improvements
o New tabs are available for sorting combat messages.
o ctrl-right clicking functionality has been added for individual information sorting
o Colors may now be assigned for friends and enemies
o The WoWCombatLog.txt file format has been changed to make it easier for programs to read.
o The ability to chat-link player spells and talents.
* Cast sequences work with slot numbers again.
* GM messages now appear with a Blizzard icon near their name.
* You can now declare war on a faction in the reputation UI while you are in combat.
* Spell haste and Armor Penetration will now display on the character
sheet. (Armor Penetration displays in the hit rating section). Spell
Penetration now displays under the spell hit section.
* Weapon enchants are now shown at the character selection screen.
* The friends list now has a notes field per friend. Click on the note icon to add a note for a particular friend.
* There is now a UI option to display free bag space. When turned on,
your backpack will display the total number of free spaces available in
all your bags.
* You can now link quests into the chat log by Shift-Clicking on the quest name in the chat log.
* Merchants now display how many pages of merchandise they sell (Page 1 of 2).
* Guild Bank Changes
o Ranks can now be set to allow withdraw of funds or allow repair with funds or both.
o When purchasing a bank tab, it takes money out of the guild bank
before it takes your personal money. This is logged as well.
o Each Tab now has an info pane. This pane can be used for requests or
for rules about the tab or anything at all really.
* When looting Bind on Pickup items, the confirmation dialogue now
lists the name of the item in the dialogue. You can now verify that you
are picking up the correct bind on pickup item.
* Bind on Pickup items that only you can pick up (Heroic Badges for
instance) will no longer bring up a confirmation dialogue.
* Players can now opt out of looting for group loot, round robin and
need before greed looting styles. If a player turns this on, they will
not get a looting turn in the loot cycle. This can be turned on from
the right-click menu on your own portrait.
* In Master Loot mode, all players in the group will see sparkles on
corpses that have loot above the master loot threshold. This lets
everyone see what the master loot items are, though they cannot
interact with them. Only the master looter can loot those items still.
* The names over the heads of nearby players who are on your friends
list will appear in a different color now so you can tell when they are
nearby.
* Stacked items for sale at the auction house now display the per unit
price and per unit buyout price in the item mouseover.
* The profession UI search field has been improved and now allows for
searching of more types of things. For instance you can search for
items by socket color, by effect ("Critical Strike" for instance) or
search gems by their effect ("Strength" for instance). In addition, the
searching of items by level has been made more intuitive. You can now
search for items by level with "15-20" to search for items that you can
make that have a minimum level required of 15 to 20.
* The Tooltip for player Dodge/Block/Parry in the character sheet has been changed slightly.
* Optimized particle system rendering for improved frame rates.
* The casting bar will now display properly when casting Blizzard (mage) or Rain of Fire (warlock) with spell haste.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

* Alterac Valley, Arathi Basin, Warsong Gulch, Blade’s Edge Arena,
Lordaeron Arena, and Nagrand Arena: Players who fall below the world in
these environments will now die instead of being stuck.
* Creature versions of Intimidating Shout have been changed to
Frightening Shout, and the primary target of the ability is now feared
instead of stunned.
* Goreclaw the Ravenous can now be skinned.
* Interacting with objects (chests, mining nodes, herbs) should no longer aggro neutral creatures.
* Monstrous Kaliri have learned how to chase players going straight up.
* Shardtooth Mauler: This creature now drops meat like other bears.
* Outland Rare Spawn
o The following creatures have had their hit points and damage
significantly reduced: Collidus the Warp-Watcher, Fulgorge, Hemathion,
Kraator, Marticar, Morcrush, and Nuramoc

Bug Fixes

* Fixed an error that was causing many auctions to never complete due to the item no longer being on the auction house.
* Splintertree Raiders will now respawn with Torek if Duriel Moonfire
and her guards are killed while the Raiders are still alive.
* Female Draenei can no longer become stuck under a root in the tunnels leading to Blackfathom Deeps, Ashenvale.
* The quest description text for "The Corpulent One" no longer refers to it being a group quest.
* Saber/Tiger Mounts will now make footprints when walking backwards in snow.
* Ogri'la Peacekeeper's weapons have been scaled properly.
* Unplugging speakers/headphones during the opening cinematic will no longer freeze the cinematic until canceled.
* Pets are now able to properly attack mobs near the walls on the ramps in Zul'Aman, Bear Wing.
* The flag on the battle map in Eye of the Storm will no longer show up
as Horde controlled even if an alliance player has picked it up.
* Channeling spells will no longer continue to show the channeling bar after zoning into arena battlegrounds.
* Blood Elf corpses now properly have loot in Alterac Valley battlegrounds.
* Nazan in Hellfire Citadel: Ramparts will no longer sometimes not land
on the ground until after Vazruden the Herald is killed or Nazan is
heavily damaged.
* It is no longer possible to be saved to a Heroic instance while not meeting the requirements to get into it.

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  • WoW Discussion
Kognus's picture

The change to Rocket Boots

Kognus — Sun, 02/24/2008 - 11:52

The change to Rocket Boots Xtreme is totally unwaranted! Running flags with those things is a blast. Way to nerf fun, Blizzard. Good game!

lifebloom is my lifeblood!

denul (not verified) — Thu, 02/21/2008 - 10:17

lifebloom is my lifeblood! i'm used to being top-ish healer and never running out of mana (though i plow through pots and my innervate as well as atar's on the odd occasion). it is looking like the ptr nerf is 10% or so of the coefficient so my tics will be dropping from 750 to 660ish or so.

 this totally has the pve resto druid community up in arms with petitions flying/signing all over the place. I suppose it just remain to watch and see if this makes it to be live.

and illumination was sorely in need of a nerf! if druid/sham/priests had to pot to stay in the healing game then pallies should too (though 40% may have been a bit extreme)

saedo's picture

Latest PTR has all stam

saedo — Wed, 02/20/2008 - 16:25

Latest PTR has all stam removed from the 3 new T6 pieces, bumped up other stats on em though.

Hmm, for me, more dps on em so higher still as best in slot items, though the lack of stam kinda makes ya think twice about wearing em for all situations...

 

 

 

garreth's picture

Well, let's put this in some

garreth — Wed, 02/20/2008 - 15:28

Well, let's put this in some quick perspective.  Here's a hamfist naj'entus kill last night, from Kati's healing perspective:

http://wowwebstats.com/btld3xsct4vhq?s=3980-4272&a=8

Granted, the final tick of Lifebloom doesn't count for kati, it counts for her target, but that's still only 21% of her total healing for the fight.  I think deeper end game you'll be seeing different healing techniques, possibly less reliance on Lifebloom in the long run.  

The total amount of "final tick" lifbloom on the raid can be found by looking at this chart: http://wowwebstats.com/btld3xsct4vhq?s=3980-4272&ab=92 and removing Kati and Vossa's amounts from the list (Kati and Vossa are getting credit for the intermediate ticks, all the other non healers are getting credit for the final tick).

Now, I'm looking at Denul's last Hydross kill and we see MUCH more focus on Lifebloom: http://wowwebstats.com/fskxzuwbja51s?s=2648-3111&a=16.  I'm NOT saying this is any better or worse, but I totally see how this nerf will affect you much harder than, say, Katibug.  We can also see that "final tick" lifebloom numbers are HUGE for the LF1M raid: http://wowwebstats.com/fskxzuwbja51s?s=2648-3111&ab=65.  Remember: subtract out Carno, Denul and Tajik from this chart.  So, yes, this is a significant hit to this raid's healing approach.

Talk to Kate and Vossa about how they approach raid healing these days.  I know they're not quite as Lifebloom-centric as I'd like them to be, but it seems to be working for them. And, honestly, if Blizzard was reducing the coefficient on one of my bread and butter heals, I'd throw a shit-fit bordering on conniption.  But you're not just a big healer, you're a smart healer.  You have the addon/theorycraft/macro knowledge to adjust to make this work out in the long run.  Kati and Vossa seem much more mana efficient than they used to be -- less "OMG OOM" being shouted from the orange squares these days. 

So maybe it's just a technique shift. But, my heart is right there with you.  They nerfed Illumination (100% mana back on spell crit down to 60%) and it kicked my ass noticeably.  Paladins stopped stacking purely +crit gear and we started to pot :P  I'm not going to tell ya "Naw, this isn't a nerf" because I agree with you, it's a shitty bomb to drop on druids.  However, I think you'll come out better in the long run by playing around the nerf and adjusting.

Ardea is still planning on

Ardea — Wed, 02/20/2008 - 11:43

Ardea is still planning on resto. ATM as feral I can heal through most non-heroic instances.... there are some normals I haven't tried... in my healing gear.

I enjoy healing and jump at chances to do so.

hah, well i can see your

denul (not verified) — Wed, 02/20/2008 - 10:47

hah, well i can see your point there. i suppose I just need to wait and see how much this drops tics of lifebloom.

Shihli's picture

"Pre-lifebloom fix" I

Shihli — Wed, 02/20/2008 - 10:30

"Pre-lifebloom fix" I remember our resto druids still performing admirably well on the meters.  And if we have no resto druids (which both Hamfist and LF1M are short on), then the raid has no way to heal tanks through silence.  Which means that on numerous fights in ZA, MH, and BT, our tanks sole way to survive portions of a boss fight are with trinkets, lucky blocks/dodges/parries, and the Will of God.

Again, a coefficient nerf sucks.  But it doesn't break the class, the talent tree, or the fundamental NEED for HoTs!  :D

the issue with lifebloom is

denul (not verified) — Wed, 02/20/2008 - 10:23

the issue with lifebloom is that it is our most mana and time efficient heal. 90% of the time i'm casting lifebloom around on grid, though tanks i will usually have rejuv going on as well. HT is a joke; by the time it's half done casting a pally/sham/priest will have topped the tank up. regrowth is half decent but still nowhere near mana efficient.

the big thing with this is

denul (not verified) — Wed, 02/20/2008 - 10:19

the big thing with this is it's intended to balance pvp, but is going to probably put resto druids back to where we were pre-lifebloom fix. if our total healing is cut back by X percent then why bother wasting a raid slot on a resto druid when another healer can still pump out the same amount of hps?

Gares of War's picture

That is rough Denul, there

Gares of War — Wed, 02/20/2008 - 10:16

That is rough Denul, there is no way you can make druid healing as good, like a different rotation?  I never healed (or played) a druid.  I have no idea how it goes.

Shihli's picture

Adjusting hunter autoshot

Shihli — Wed, 02/20/2008 - 10:08

Adjusting hunter autoshot damage would be akin to:

Druids:
 - all healing spells reduced by 30%

The lifebloom change would be more akin to:
Hunters:
 - Steady Shot damage reduced by 40%

... granted, yeah, it'd suck, but would it make the class so beyond repair that I'd reroll?  Nope.  It's a gameplay adjustment.  If it's too game-breaking for raid healing, Blizzard *will* fix it.  They have in the past, remember?  :P

Shihli's picture

It could be worse, they

Shihli — Wed, 02/20/2008 - 10:06

It could be worse, they could outright remove lifebloom from the game.  :P

I say "minor" because it's a tweak.  Similar things happened when Blizzard nerfed the arcane shot damage coefficient by 30% (yes, 30%) back about a year ago.  Did it suck?  Yep.  Did hunters bellyache about it?  Oh, hell yes.  But did it make the hunter class fundamentally, irreversibly broken?  Nope.  Same applies here.  Druid HoTs are arguably some of the best heals to have in the game period, considering they can slap 3 hots on a tank that'll keep healing even if the raid is silenced.

*THAT'S* why I'm saddened by the idea that a healing coefficient adjustment would convince quality resto druids to give up healing.  :(

let's translate this to

denul (not verified) — Wed, 02/20/2008 - 10:05

let's translate this to hunterspeak

Hunters

-Autoshot damage has been reduced by 40%

"minor" - Lifebloom is

denul (not verified) — Wed, 02/20/2008 - 10:02

"minor" - Lifebloom is prettymuch our only tool to match the HPS that other healing classes can pump out. they're adjusting lifebloom because of a supposed PVP advantage. their fixing of lifebloom months ago to take full +heal coefficient was the only thing that made treeoflol viable. man this has me so angry.. maybe to make up for it they could drop the mana cost and cast time of HT by 50-75% </rant>

Shihli's picture

It's a shame that a minor

Shihli — Wed, 02/20/2008 - 09:54

It's a shame that a minor class adjustment means we lose a healer :(

druid lifebloom nerf was

denul (not verified) — Wed, 02/20/2008 - 09:41

druid lifebloom nerf was just patched in.. yay for perma feral come 2.4!

Shihli's picture

A funny observation that

Shihli — Mon, 02/18/2008 - 15:35

A funny observation that some have made on the PTR's:

The attunement requirement for Hyjal isn't the "Vials of Eternity" directly.  The requirement is:

1)  Lv. 65 or greater
2)  In a raid group
3)  MUST BE FRIENDLY with Scales of the Sands

#3 above is gained from the Vials of Eternity.  With the "attunement" lifted, however, you still NEED friendly on the PTR, meaning you still need vials, meaning you STILL need to kill Vashj and Kael.

At least, until Blizzard changes/fixes it for 2.4.

Kognus's picture

Instead of getting a

Kognus — Mon, 02/18/2008 - 12:18

Instead of getting a legendary you got the blue crossbow from the AV quest that was the best ranged weapon pre-BWL for a long time. WTB Ice Barbed Spear on par with Bonereaver's Edge or something.

 

Just kidding. I know it's because hunter itemization and shot rotations were borked for a long time. Grats on your new orange. 

garreth's picture

"Don't underestimate the

garreth — Mon, 02/11/2008 - 15:57

"Don't underestimate the whining powers of a hunter."

 

Truer words were never spoken. 

mav's picture

Well we can still complain

mav — Mon, 02/11/2008 - 15:48

Well we can still complain that we had to wait so fucking long before we got the chance at a legendary.

 

 

Don't underestimate the whining powers of a hunter.

Vulk's picture

Just saying you cant go on

Vulk — Mon, 02/11/2008 - 15:10

Just saying you cant go on that tirade anymore :P

Shihli's picture

Vulk, Vulk, Vulk ... Don't

Shihli — Mon, 02/11/2008 - 14:48

Vulk, Vulk, Vulk ... Don't make me go on the "hunters haven't had a legitimate legendary weapon for the past four years" tirade.

Druids, Mages, Priests, and Warlocks had Atiesh from Naxx.
Rogues and Warriors had Thunderfury, and now the Warblades.
Paladins, Shamen, and Warriors had Hand of Ragnaros.

Hunters could technically use Thunderfury, but lv. 60 green weapons did more for us than Thunderfury ever did.  >:(

Vulk's picture

for all hunters who qq about

Vulk — Mon, 02/11/2008 - 14:34

for all hunters who qq about blizz never makign a legendary wep for them... stfu lol

Shihli's picture

What G said.  Furthermore,

Shihli — Mon, 02/11/2008 - 14:34

What G said.  Furthermore, there will NOT be any additional set bonuses.

 What this means is, you can conceivably have 4/5 T6 (e.g. Bracers, Belt, Boots, Helm) and 4/5 T5 (shoulders, chest, legs, gloves) at the same time.

With the exception of stats, there is no advantage to having 8/8 T6 instead of 4/5 T6, 4/5 T5.

garreth's picture

Sunwell bracers, boots and

garreth — Mon, 02/11/2008 - 14:27

Sunwell bracers, boots and belts will contribute to the set bonuses for the T6 pieces.

Karli's picture

* All 25- player raid

Karli — Mon, 02/11/2008 - 14:15


* All 25- player raid bosses that drop set tokens will now drop an additional token!

 

Okay, so after playing around on wowhead, has anyone noticed that Tier 6 is now an EIGHT piece set?

When I first read this in the patch notes, I was thinking that meant 3 of the same slot tokens (helm of the bla bla bla, etc.).  Now I'm wondering if it is actually the bracer, boot, or belt token.  Or do you think these are being added to Sunwell boss loot tables? 

saedo's picture

Yea the 3 new T6 will be in

saedo — Mon, 02/11/2008 - 15:04

Yea the 3 new T6 will be in Sunwell. What it actually allows you to do is let you keep your T6 set bonuses and upgrade your other slots with Sunwell loot (or yea you can fall back to T5 if you want). For rogues at least, all the new gear becomes the new best in slot items, and by quite a huge chunk.

The knack of flying is learning how to throw yourself at the ground and miss.

Gares of War's picture

So, they should make it

Gares of War — Mon, 02/11/2008 - 13:10

So, they should make it possible to skip the bosses in pre bc so I can fight Kel'thuzad and C'thun whenever I want.

starstalker's picture

* Players will no longer

starstalker — Sat, 02/09/2008 - 12:13

* Players will no longer require an attunement quest to enter the Black Temple.
* Players who have completed the attunement quests for Black Temple and Hyjal will be granted the title of “Hand of A’dal”.
* You may now fight Prince Kael’thas and Lady Vashj without first killing all the other bosses in their respective dungeons.

WHOA 

/flings poop at Garreth

Dufe's picture

* Monstrous Kaliri have

Dufe — Sun, 02/10/2008 - 15:08

* Monstrous Kaliri have learned how to chase players going straight up.

 /facepalm

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