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Home › Blogs › Olorien's blog

Holy Schmoly, Wrath is for Prot Pallies

Olorien — Thu, 07/24/2008 - 16:23

I wanted to give the Prot Pally's some place to get excited about all the improvements they finally made to the Protection Tree for Wrath.  Like the fact that we finally don't have to choose between stam for Survivability vs. Spell dam for Threat.  So here is what I was thinking build wise and I was hoping that Grov and Pudo would throw in their 2 cents as well.

 This is my Build at 70

http://www.worldofwarcraft.com/info/classes/paladin/talents2.html?tal=00000000000000000000000000050051335013210252155310321020000000000000000000000000

And as of now this would be my Lvl 80 Build

http://www.worldofwarcraft.com/info/classes/paladin/talents2.html?tal=00000000000000000000000000050051335013210252155310321052050000000000000000000000

Zifter-

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saedo's picture

I think, crit happy hot

saedo — Sat, 08/09/2008 - 01:37

I think, crit happy hot bombing with power cleansing abilities:  http://talent.mmo-champion.com/?paladin=05230050000000000000000000050050152320131053102531251000000000000000000000000000


And the crit happy single target hot on crits:  http://talent.mmo-champion.com/?paladin=05230050212000300000000000050050152320130053102501130000000000000000000000000000

 

Thoughts?

 

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garreth's picture

Yep, the second one you

garreth — Sun, 08/10/2008 - 02:33

Yep, the second one you linked is pretty much exactly what I'm looking at. Except I'd put 5/5 into imp might. With the FoL Hot glyph and the "might as spellpower" glyph, it's going to be amazing.

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saedo's picture

Illumination (Tier 3)

saedo — Sat, 08/09/2008 - 01:27

Illumination (Tier 3) changed to: After getting a critical effect from
your Flash of Light, Holy Light, or Holy Shock heal spell you have a
20/40/60/80/100% chance to gain mana equal to 60% of the base cost of
the spell.

(Moved down from Tier 4!)

  • Glyph of Seal of Command - Increases the chance of dealing Seal of Command damage by 20%.
  • Glyph of Hammer of Justice - Increases your Hammer of Justice duration by 1 sec.
  • Glyph of Blessing of Wisdom - Your Blessing of Wisdom causes your target to also regenerate health at the same rate as mana.
  • Glyph of Hammer of Wrath - Increases the range on Hammer of Wrath by 5 yards.
  • Glyph of Crusader Strike - Your Crusader strike deals 20% more damage when your targe is incapacitated or stunned.
  • Glyph of Consecration - Increases the radius of Consecration by 1 yards.
  • Glyph of Righteous Defense - Increases the chance for your Righteous Defense ability to work successfully by 8% on each target.
  • Glyph of Avenger's Shield - Your Avenger's Shield hits -2 fewer targets but for 100% more damage.
  • Glyph of Turn Evil - Reduces the cooldown on Turn Evil by 5 sec.
  • Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 0 sec.
  • Glyph of Blessing of Kings - Your Blessing of Kings also increases attack power on affected targets by 3%.
  • Glyph
    of Flash of Light - Your Flash of Light heals for -50% less initially
    but also heals for 196% of its inital effect over 1 to 0 sec.
  • Glyph of Holy Light - Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 5 of the initial target.
  • Glyph
    of Blessing of Might - Your Blessing of Might also grants offensive
    spell power equal to 10% of the attack power it grants.
  • Glyph of Lay on Hands - Your Lay on Hands also grants you as much mana as it grants your target.
  • Glyph of Seal of Wisdom - While Seal of Wisdom is active the cost of your healing spells is reduced by -5%.
  • Glyph of Seal of Light - While Seal of Light is active the effect of your healing spells is increased by 5%.

 

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Shinso's picture

the new rage tallents for

Shinso — Mon, 07/28/2008 - 09:34

the new rage tallents for warrior are godly. Essentialy it will help prevent the need to ever downgrade gear due to rage starvation.

deep prot pallies will be on

Epatrick — Sat, 07/26/2008 - 20:08

deep prot pallies will be on par with warriors in terms of awesomeness

Fjork's picture

Hehe, yeah, but we'll always

Fjork — Fri, 07/25/2008 - 11:07

Hehe, yeah, but we'll always have one thing that the Warrior's don't.

Once we hit level 80 we can farm Ony's Lair in 30 minutes, or MC in an hour from AOE blasting everything, then disenchant it all and make a couple hundred on the AH.

WIN!

Oh there is no doubt that a

Olorien — Fri, 07/25/2008 - 10:46

Oh there is no doubt that a Pally will never replace a warrior as main tank.  As you said we too many issues with silence and no spell interrupt but in 5 and 10 man situations, or any time you need to AOE tank anything Pally will always be hands down the best tanking option.  I am just happy that they finnaly fiked some of the survivability issues with pallys, and look forward to future slight adjustments that help keep them a viable tanking option.  I remember When BC came out and 99% of Pally's were still only healers but we have been proven at both Tanking and DPS.  So we will have to see what comes next with Lich King But so far it looks good.

 

As too your statement about Pursuit of justiice I was thinking about that, mostly for the 2% spell damage reduction but have come to a final conclusion yet.

Fjork's picture

Hamm of Righteousness = Win.

Fjork — Fri, 07/25/2008 - 07:07

Hamm of Righteousness = Win.

 

I think you've designed a well-thought out build.  The only concern I would voice is on the Judgetment of the Just .  If every boss/rare-spawn, or even every other, in the game is Immune to it, I might lean towards dropping two extra points into 'Pursuit of Justice' for the 15% increase to movement speed (Useful against mobs like Kargath when RD is down), but also for the 2% chance not to be hit by spells.   That or putting the other two points in 'Guarded by the Light' to let us use our higher-level spells more often with less mana-concerns.

 

I did notice that they haven't quite addressed one of the issues/concerns primarily on the Protadin. 

Silence.   Even the Hammer of Righteousness is a spell.  I'm going to have to agree with Shihli that the Prot Warrior is still going to be leaned on as MT more than those of us who love the Protadin simply because A) We can be silenced, B) We can't spell reflect, and C) We can be spell-reflected.

 

Just some thoughts.  All I know it, I better *&%#-well get 70 and at least semi-well geared before WotLK comes out.  I seriously wanna kill Vash and Illidan before the expansion, and I want to be tanking when it happens!  At least once!  I don't even care about dropping Arch/Kil'j. 

Shihli's picture

Possibly.

Shihli — Thu, 07/24/2008 - 17:19

Possibly.

So by that do you think the

Olorien — Thu, 07/24/2008 - 16:58

So by that do you think the idea of the DK tank is to replace the need to have a mage/lock tank for specific battles?

Shihli's picture

I think I know how tanking

Shihli — Thu, 07/24/2008 - 16:40

I think I know how tanking in WotLK will work:

1)  Feral Druid - due to huge amounts of dodge, armor, and health, they will be excellent situational tanks and great for bosses that just deal huge heaps of damage (e.g. Arch, Brut)

2)  Prot Pally - obviously the AoE tank king.

3)  Unholy DK (likely with Blood for tank points) - situational magic/caster tank.

4)  Prot Warrior - due to shield blocking, parry, dodge, and sheer health and armor, these will still likely be "the main tank" - so much flexibility in one class.

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