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Home › Forums › World of Warcraft General › Theorycraft › Mage

Raiding as a Mage in WotLK

Dufe's picture

Dufe — Fri, 08/15/2008 - 12:26


Now that Blizzard has spent some time on the Mage talent trees, I thought it might be good to start looking ahead at how Mages will work in raids. A number of their changes increase synergies between the three schools, though mostly only for a Mage's personal damage. The big raid synergy changes come one in each tree:

  • Arcane Focus adds 150 spell damage to ALL spells hitting the target. A significant buff to all dps casters.
  • Improved Scorch now adds 10% to Fire, Frost and Arcane damage. So having at least one Fire Mage in raid will now be a massive boost to the damage output of ANY other Mages, any Fire Warlocks, any Frost Death Knights, and any Moonkin Druids.
  • Winter's Chill, like Improved Scorch, now adds 10% Critical Strike Chance to Fire, Frost and Arcane damage spells. So, like scorch, having at least one Frost Mage in raid will be a boost to the damage output of ANY other Mages, any Fire Warlocks, any Frost Death Knights, and any Moonkin Druids.

Fire Mages will still have the same synergy with each other in terms of putting/keeping the Scorch debuff up. [(Edit: No longer valid.) Frost Mages will have a new synergy with each other though: Fingers of Frost.] Fingers of Frost gives your frost spells a 10% chance for the target to be "considered frozen" (for your spells only) for 4 sec. This may make Shatter viable in raid, even on bosses, as the combination would effectively raise the critical strike chance of your frost spells by 5%. Whether or not it's worth 7 talent points versus other places those points might be spent is a little up in the air without it contributing any synergy.

It also looks like "AOE" may mean more than Arcane Explosion in WotLK. Buffs to the AOE spells in Fire/Frost plus a reworking of threat generation may be dramatic changes. So a Fire Mage, in particular, may be able to lean on actual fire AOE spells and not spec into the Arcane tree for reduced threat on Arcane Explosion. An interesting side note here: The new Fire talent "World in Flames" refers to increasing the critical strike chance of Blizzard. Blizzard being able to crit in WotLK would be a significant buff to frost AOE.


So, with all of the above in mind, I would see two specs being mixed in a raid setting for the best synergy. It's still too early (IMO) to say which tree/spec will for sure be the ulitmate in personal dps, or how the balance of personal dps loss/raid dps gain will look.


If I had two Mages in raid, and was looking for the best raid synergy, I would take one Frost: http://wotlk.wowhead.com/?talent=of0VMuZZVAccoft0fzgbsx and one Fire: http://wotlk.wowhead.com/?talent=oZcEcbRhIuVubGstbhcbo


A couple of the points are a bit flexible. [(Edit: no longer valid.) If I had three Mages, I would take 1 Fire and 2 Frost, again with overall raid synergy being the goal. Not only would two Frost Mages boost each other's critical strike chance by 5% over what they would have alone, but that combined with having two Mages with arcane focus I think would outweigh the personal dps gain of having two scorchers. Depending on how high the personal dps of an Arcane Mage will be, it is possible that having that third Mage be Arcane with the Arcane Focus talent would be better for overall raid dps.]

 


Of course, things may still change and I'm not in the beta to get the full feel for what end-game gearing looks like, but this is how things look to me so far.

‹ @ TriebrynBad elemental, no mana ›
  • Mage
Dufe's picture

Did some digging around the

Dufe — Sat, 08/23/2008 - 10:55

Did some digging around the forums today and found:

  1. The Arcane Blast mana thing apparently has to do with fixing or working around a bug with it right now, and it isn't intended to stay that high.
  2. Blue Posts From Koraa
    1. Fire is intended to do compelling single target
      damage, as it's traditionally been. When first designing the classes,
      we always intended the Mage to be the king of AOE and for AOE to be an
      important part in the game. Living Bomb, and other talents in the tree
      are intended to bring the Mage back in line with our original vision.
      Part of what pegged the Mage down a notch was Seed of Corruption, which
      ended up being better than we anticipated.

      That said, again, we do want Fire to be a strong single target DPS
      spec along with Frost and Arcane. Frost is not intended to be the Mages
      "PvP spec" and Fire isn't intended to be the "PvE spec," they only
      turned out that way because of unintended factors. We're trying to make
      Frost more viable in raiding by allowing you to effectively freeze the
      target without having to nova it, allowing you to throw in some
      "shatter combos" in your rotation. Arcane, Frost, and Fire (and a mix
      thereof) should all more or less be viable in as many aspects of the
      game as possible. Where they should be different is in playstyle and
      gameplay differences (stacking Scorch vs. freezing and shatter etc.).

      AOE will be more prevalent in encounters in the game, yes. However,
      Fire mages are assuming they're being converted into a pure AOE spec,
      which is not the case. We want the strong AOE to just be a feature of
      the Fire Mage. The Fire Mage doesn't need a new single target DPS nuke
      or ability as a 51-point talent in order to continue to be a good
      single target DPS class.

    2. "koraa, NONE of us want to be AOE
      kings, when we signed up for this class the little manual said mages
      were powerfull single target damage dealers. What made you guys decide
      to make us AOE kings? that has to be the most worthless title of all
      time. no part of any boss is as significant as the single target damage
      you deal to it. I dont want to be the king of trash pulls, i want to be
      the king of *%!@ing blowing the %%*# out of this boss with a gigantic
      ball of fire. Please fix our class we dont want to be aoe kings, we
      want to be single target *%!@ you up kings." (Quoted from an obvious idiot, imo)

      There's no reason why you can't be both, which is my point. (Koraa)

  3. Frostfire Bolt. Now that I've seen more information on this one, it makes more sense. The spell is officially in the fire school. The thing that makes it interesting is that depsite being in the fire school and the tooltip not in anyway reflecting it, Frostfire Bolt will gain all of the talent/buff/debuff abilities that affect fire spells AND frost spells simultaneously. So the increased crit chance talents, increased crit damage talents, increased fire AND frost damage talents, etc. will all stack together. Or say you were wearing [Flamtongue Seal] and had the Soulfrost enchant - Frostfire Bolt would get the damage bonuses from both. The current glitch actually has it double dipping from some buffs that affect both frost and fire, e.g. the 10% bonus from CoE is giving it 20%, but this will likely be fixed soon. I'll have to re-examine the talent trees a bit to see how this fits, though it looks like this may get nerfed somehow so I may be better off waiting. (At least till I hit lvl 75 and get the spell for my own testing.)
Dufe's picture

Even if it stayed at 1024 it

Dufe — Sat, 08/23/2008 - 02:18

Even if it stayed at 1024 it would be rediculous.  Most of the other nukes are ~15-20% of base mana . . . not 40%.  And remember that's UN-RAMPED.  Each application of the debuff (stacks three times) increases the mana cost by another 75% - putting 3 stacks at ~5K mana. So fully ramped it will just be a joke.  The gear ramping in WotLK is not supposed to be nearly as severe as BC, and that seems very evident in-game so far.  Maybe someone higher level can correct me, but I don't know if a lvl 80 would have more than 20-25k mana.  A nuke that you can only cast 5 times before OOM?  If it was only supposed to be an end-fight mana dump, I would expect it to do alot more dmg than it does at that price.

saedo's picture

But your base mana doesn't

saedo — Fri, 08/22/2008 - 18:32

But your base mana doesn't go up as fast.  Unlike the mana you'd obtain from gear and stuff.   So at level 80 it'd cost what?   1170ish mana?

 

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Dufe's picture

Well, our mana will go up by

Dufe — Fri, 08/22/2008 - 18:14

Well, our mana will go up by lvl 80, but so will the cost of AB. Spells will all be a % of base mana (AB is 40%), so it will go up even more from that. To give you an idea, the cost of un-ramped AB in the current live release is 195 mana - same exact spell in WotlK at the same lvl 70 is 1024 mana un-ramped. (Just looked it up in-game to be sure.)

starstalker's picture

  R emember, your mana pool

starstalker — Fri, 08/22/2008 - 16:53

 

R emember, your mana pool will be going up as well, due to higher level and items having more Int.

 

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Karli's picture

Let us know what you end up

Karli — Fri, 08/22/2008 - 16:53

Let us know what you end up finding out about the mana cost of AB dufe. Sounds to me like it's either a bug or part of a planned shift to some other way of thinking about using AB. End of fight mana dump doesn't sound quite right.

Shinso's picture

AB is supposed to be like

Shinso — Fri, 08/22/2008 - 14:24

AB is supposed to be like the end of fight mana dump.

Dufe's picture

Even so . . . that's too

Dufe — Fri, 08/22/2008 - 16:45

Even so . . . that's too expensive.

Dufe's picture

Arcane Barrage is . . .

Dufe — Fri, 08/22/2008 - 12:21

Arcane Barrage is . . . amazing.  Low cost, instant, 3 second cd, and it's critting for over 3.1k in my current gear.

saedo's picture

There's gonna be like that

saedo — Fri, 08/22/2008 - 12:17

There's gonna be like that Arcane Barrage too right?

 

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Dufe's picture

Hmm . . . don't know if this

Dufe — Fri, 08/22/2008 - 12:09

Hmm . . . don't know if this is a bug or a sick joke, but at lvl 70 the same rank of Arcane Blast I use in raids right now, costs over 800 mana  . . . with NO debuff.  Fully ramped it's like 2k mana.  Or maybe they just decided they don't like AB or don't actually want it used as a primary nuke but don't yet have the gumption to just replace it or remove it, who knows.

Nellem1's picture

blah to the mage... blah to

Nellem1 — Sun, 08/17/2008 - 02:09

blah to the mage... blah to him! =P

 

 

what doesnt die right away, will always have my ticking on their mind.

Nellem1's picture

also, it should be noticed:

Nellem1 — Fri, 08/15/2008 - 23:06

also, it should be noticed: changes to the destruction tree for locks has a steady but dramatic change in their choice in damage. The new additions are going deeper into the fire portion of the tree. very little is being added, from what ive read, to further the shadow damage portion of that tree. Locks are being turned into mages. So, any affects that a fire mage has on the raid dps will most likely start affecting locks also. Unless, of course, there's a change in the number of Demo locks with the new addition of Demon Form (which appears to be more of a solo spec than anything else).

Am I wrong here? im tired, i may have misread some of the information.

 

 

what doesnt die right away, will always have my ticking on their mind.

Crazytexan's picture

Nel. Notice to title of this

Crazytexan — Sat, 08/16/2008 - 18:58

Nel. Notice to title of this post. Peddel your lock propaganda elsewhere....maybe the hunter forum. Jk man just bustn ya balls.

Shinso's picture

another important change is

Shinso — Fri, 08/15/2008 - 20:05

another important change is to AB. It now only has a 3sec debuff instead of 8 or w/e it used to be.

Dufe's picture

Ah, you're right - I didn't

Dufe — Fri, 08/15/2008 - 16:45

Ah, you're right - I didn't read the new one in enough detail.  In which case, Frost Mages gain no extra synergy from having more than 1 in raid.  Additional mages (beyond the first 2) could probably be equally beneficial as any spec then, either helping with scorch or helping with Arcane Focus.

Shinso's picture

FOF is self buff only. your

Shinso — Fri, 08/15/2008 - 16:33

FOF is self buff only. your thinkging grasp which was a mob debuff.

See with our current raid

Disrupter — Fri, 08/15/2008 - 12:46

See with our current raid set up in Hamfist , or atleast , prior to Brutallus... we had the perfect (as far as I can tell) # of mages, and one of each spec.

With these changes, each mage will be a huge boost to the other mages dps, and to any caster that uses arcane/fire/frost spells. (Which, includes a me, a moonkin :P)

10% crit from a mage, 10% damage from the other, nomnomnom. IS is quickly looking to be utterly, useless... lol. (Insect Swarm)

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