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Poll
What do you think about no flying for an entire expansion?
YES) It makes me feel more immersed in the game lore.
15%
YES) It encourages more PvP! (Please explain how in comments)
5%
YES) I miss riding my ground mounts.
9%
MAYBE) If you make all of my flying mounts able to be ground too.
8%
MAYBE) if ground mounts are sped up to 200% speed (or higher)
26%
NO) I don't have enough time when I'm on to be riding everywhere
7%
NO) I have spent too much time getting various levels of flying to be wasting it.
11%
NO) It encourages more PVP! (please explain in the comments)
0%
NO) I love flying.
19%
Total votes: 74

not tonight
Vitriola — Fri, 08/28/2009 - 16:45I was hoping that I would feel better but it is getting close to time. I will have to take a sick day all. Sorry and GL!
i can raid till 9 oclock
poisondonut — Fri, 08/28/2009 - 15:55going to check out a rock group in sf. I can raid till 9 o clock. if that's ok awesome, if you wanna replace me, that's fine too.
work tell 7 tonight so cant
forshurley — Fri, 08/28/2009 - 12:33work tell 7 tonight so cant make it sorry!
I will be traveling today.
garreth — Fri, 08/28/2009 - 01:09I will be traveling today. Replace me and get moving. Good strat, wish I could see it in action :(
You still might. Since you
saedo — Fri, 08/28/2009 - 09:55You still might. Since you and Dangly would be missing, we'd be missing some Divine Sacrifices to chain for the strat.
I have a REALLY good
Derchlon — Thu, 08/27/2009 - 00:10I have a REALLY good suggestion for our next IC hardmode shots. It seemed we had a lot of trouble with Static Disruption raid damage etc. Our tank transitions are fine, and they were fine for most of the night (a couple tries that didn't work out, but just mess ups.)
Anyway, here is the part I'm excited about. I was reading around about how some other people do the fight, and this idea some guild used seems like it would really mitigate a lot of the Static disruption damage. You only need 3-4 people at range for melee to not get targeted by static disruption. So in theory, we could stack everyone on top of melee except for 4 players (the three hunters, and a high health ranged class would be optimal). They would be spread enough to not "chain" it to nearby people, and no more than one person would have the debuff at a time. This should decrease the overall raid damage, and optimize raid heal abilities, while at the same time allowing us to have a pretty good idea of who will be getting the debuff.
Anyways, I really think this idea could improve our current strat, or would be at least worth a shot or two.
I'll do some poking around as
Shihli — Thu, 08/27/2009 - 00:12I'll do some poking around as well. Assuming the 3-4 people is for a 10man, we may need 7-9 or so on 25man. Regardless, the fewer people we have out at range so the spark is less deadly, the better.
2 different guilds claiming
Derchlon — Thu, 08/27/2009 - 00:332 different guilds claiming they did it with three "soaker" people at range on 25 man.
Aside from stacking Brundir ontop of Steelbreaker (probably not a good idea for our group), this is the post that really described it best I think: http://www.stratfu.com/forums/showpost.php?p=2585&postcount=19
A video utilizing that same
Derchlon — Thu, 08/27/2009 - 00:37A video utilizing that same strategy. Seems like 3 is the magic number. Might as well just make it the hunters if it works that way.
http://www.youtube.com/watch?v=TFs9uSWRjYY&feature=channel_page
Brilliant strategy, excellent
Shihli — Thu, 08/27/2009 - 01:08Brilliant strategy, excellent find. Watching the video convinced me as well.
Linked below is the strategy, courtesy of its author and Derchlon's digging:
We did it last night (2nd night of solid attempts) using the positioning strategy that Tankspot has. World of Logs report is linked below. Our raid comp was:
2 Tanks (druid and DK)
6 healers (2x shaman, paladin, druid, disc priest, holy priest)
6 melee (2x DK, 2x rogue, retadin, warrior
11 ranged (3x warlock, 2x mage, spriest, 3x boomkin, elem sham)
That comp is far from optimal, it's just what we had. Our enh shaman DC'd for the night so one DK had to get improved icy talons which dropped his dps for that fight. Also having 3 boomkins was far from optimal DPS.
The first key to this fight is the transitions and set ups to just get into phase 3. We first gave this a try weeks ago with no real plan, and bad positioning in phase 2 constantly wiped the raid with Static Disruption. We killed Runemaster first, and when he's at 10% we hold off and wait for an overload. Once that goes off, they are positioned together and everyone stacks in Steel's melee hitbox next to Stormcaller. We used 3 soakers (spriests are the best, otherwise warlocks) so they got out at range. Make sure they don't stand behind the Steelbreaker tank (for when he runs out), and make sure they don't stand too far out that they don't get healed.
Our phase 3 strategy was to use 2 soulstones or 2 battle rezzes (1 per tank) to give us 4 tank phases. The first night of attempts we had 3 tanks and 7 healers, and our dps was nowhere close to enough, while tank/raid healing didn't seem to be a problem. We figured that even with dropping a tank and a healer for 2 more dps, we still would need 4 tank phases. To kill him in 3 tank phases the raid needs 126k dps, and to do it in 4 the raid needs 108k dps.
With everyone stacking (melee at steel's back and ranged standing on the steel tank), keeping the raid and tank up was no problem. We never had tanks coming close to dying until the 3rd one. Both shamans just spammed chain heal on the tank, which would keep melee and ranged up. Judgement of light also covered about 30%-50% of the melee healing. I was the holy paladin and non-stop HL spam on the tank put out amazing AoE healing with Glyph of Holy Light. The glyph heal accounted for over 50% of my effective healing, which is huge considering how much damage i'm healing the tank for.
After the first night, we found out there were 2 things preventing us from sucess. First was that we didn't have enough DPS even if everyone survived. That's when we dropped a tank and healer and picked up 2 more dps (roughly a 10% raid dps increase). Second, we really struggled to keep the Static Charged soakers alive during the 3rd tank (and never made it with all of them into the 4th tank). After the 2nd tank dies, there will be 2 people at all times taking 12k every 3 seconds (after resistance) from Static Charged, and 6k evey 3 seconds (after resistance) from the nature aura.
We saved all our big cooldowns for the transition into the 4th tank and then the duration of the 4th tank. Since we only had two tanks, our druid went first and didn't use any cooldowns (doesn't need them). The DK went 2nd and used IBF just before his taunt, and then AMS on the first Fusion Punch. Both of those are on short timers so they would be back up when he tanks in phase 4. It's also important that your tanks don't resurrect during high damage times. Have them watch for ticks of nature aoe dmg and res just after one. Also, rezzing a couple seconds after Fusion Punch goes out is helpful.
Once the 2nd tank died, we had 2 dedicated healers for the soakers (disc and holy priest). Still didn't use any raid cooldowns for the 3rd tank phase. Just before the taunt into the 4th tank, we popped bubble and divine sacrifice. When a second before that wore off the ret paladin popped his bubble and divine sacrifice. The DK was also using his own cooldowns, and he got pain supression. The 20 seconds of divine sacrifice were absolutely key to have in phase 4, otherwise our soakers would have died instantly. During the 4th tank, they took 14k-15k from Static Charged when it was cast, and 12k from High Voltage every 3 seconds. Also it's important to note that Static Disruption could go out just before or after the 3 second aoe tick. It's possible to get unlucky timing on your applications where both will tick at the same time doing an instant 26k damage during the 4th tank. Without a shield or some sort of cooldown most soakers are going to be 1-shot.
Quote:
[20:04:27.187] Steelbreaker Static Disruption Esmèralda 14259 (R: 3675)
[20:04:27.187] Esmèralda afflicted by Static Disruption from Steelbreaker
[20:04:28.328] Steelbreaker High Voltage Esmèralda 4650 (A: 7381, R: 788)
[20:04:31.343] Steelbreaker High Voltage Esmèralda 12031 (R: 788)
[20:04:34.390] Steelbreaker High Voltage Esmèralda 9470 (A: 2561, R: 788)
[20:04:35.593] Priscylla's Static Disruption fades
[20:04:37.187] Steelbreaker High Voltage Esmèralda 12031 (R: 788)
[20:04:37.906] Steelbreaker Static Disruption Jimbogankedu 14259 (R: 3675)
We ended up with about 109k raid dps for all of phase 3, and killed him with 7 seconds to spare. Oh, one other thing, we always blew heroism as soon as the first tank got Overwhelming Power. On our kill, we decided to use heroism as soon after the 2nd tank rez (start of the 3rd tank phase). No reason not to do that, since one person dying is a wipe anyway and it gives heroism during the execute phase. It's also a huge healing boost when you need it the most.
World of Logs
Entire Fight
Phase 3 Only
Keys to this fight:
1. Get a good transition/positioning going from phase 1->2 and from 2->3
2. Amazing raid dps (110k for 4 tank phases)
3. Keep the Static Disruption soakers alive during the 3rd and 4th tank phases.
Based on the strategy above
Shihli — Thu, 08/27/2009 - 01:14Based on the strategy above and the recommended dps numbers, assuming no massive failure on our part, we will have HM Iron Council dead on Friday. We have the dps, now we have a strat, time to put it to use and get this fucker dead.
Will be there if you need me
Sargus — Wed, 08/26/2009 - 22:54Will be there if you need me
Might be missing raid on this
primistic — Wed, 08/26/2009 - 22:50Might be missing raid on this day.. will try be on by 6.30pm.. if not, good luck on IC..
95% chance Im not going to
Desteran — Wed, 08/26/2009 - 09:4495% chance Im not going to make this raid. Friend in town.