Saedo Regressed UI
saedo — Wed, 10/20/2010 - 02:23
After raiding with Power Auras these last 2 nights I've decided I absolutely hate looking at timers. Don't like staring at numbers. Don't like needing to make big flashy icons just to get my attention to them.
Maybe I'm giving up too soon, but I've going back to EventHorizon where I can stare at my little box for the buffs/debuffs to watch for.
However, I will still keep Power Auras around, just not for my main dps timers. I'll use it for my special indicators, flasks, poisons, food, some buffs, etc.
Take above, it's what my Mutilate set up is now (FYI it's all part of Power Auras except the EventHorizon box).
- White Ring = Overkill active
- Red Ring = 35% health range, BACKSTAB! (set to 100% atm to show it off)
- EventHorizon is the box below
- To it's sides I've decided to keep CD indicators
- Below that is my combo points! No longer a ring, simplified to be 5 textures (changed upon my whim)
I think I can live with this now. Perhaps add more buffs/proc checkers as I deem fit.


If anyone wants, this is what
saedo — Mon, 11/01/2010 - 22:50If anyone wants, this is what I set up for my buff/debuff detector. It's set to only display an icon if the buff/debuff is missing. Rogue centric so won't have the spellpower/mana buffs.
Debuffs:
Buffs:
Missing anything?
Set=Global 1@
Aura[121]=Version:4.4; Instance25ManHeroic:true; target:true; icon:Spell_Nature_FaerieFire; buffname:Faerie Fire/Feral Faerie Fire/Expose Armor/Sunder Armor/Tear Armor/Corrosive Spit; x:690; bufftype:2; alpha:1; owntex:true; isResting:0; Instance25Man:true; combat:true; size:0.1; inRaid:true; y:290; inverse:true@
Aura[122]=Version:4.4; Instance25ManHeroic:true; target:true; icon:Ability_Mage_ChilledToTheBone; buffname:Brittle Bones/Savage Combat/Blood Frenzy/Ravage/Acid Spit; x:690; bufftype:2; alpha:1; owntex:true; isResting:0; Instance25Man:true; combat:true; size:0.1; inRaid:true; y:260; inverse:true@
Aura[123]=Version:4.4; Instance25ManHeroic:true; target:true; icon:Ability_Creature_Poison_06; buffname:Ebon Plaguebringer/Earth and Moon/Master Poisoner/Curse of Elements/Lightning Breath/Fire Breath; x:690; bufftype:2; alpha:1; owntex:true; isResting:0; Instance25Man:true; combat:true; size:0.1; inRaid:true; y:230; inverse:true@
Aura[124]=Version:4.4; Instance25ManHeroic:true; target:true; icon:Spell_Nature_WispHeal; buffname:Critical Mass/Shadow and Flame; x:690; bufftype:2; alpha:1; owntex:true; isResting:0; Instance25Man:true; combat:true; size:0.1; inRaid:true; y:200; inverse:true@
Aura[125]=Version:4.4; Instance25ManHeroic:true; target:true; icon:Spell_Shadow_LifeDrain; buffname:Mangle/Hemorrhage/Trauma/Gore/Tendon Rip/Stampede; x:690; bufftype:2; alpha:1; owntex:true; isResting:0; Instance25Man:true; combat:true; size:0.1; inRaid:true; y:170; inverse:true@
Aura[126]=Version:4.4; Instance25ManHeroic:true; icon:Spell_Nature_Regeneration; buffname:Mark of the Wild/Blessing of Kings/Blessing of Forgotten Kings/Blessing of the Burning Wild; x:660; alpha:1; owntex:true; isResting:0; Instance25Man:true; size:0.1; y:290; inverse:true@
Aura[127]=Version:4.4; Instance25ManHeroic:true; icon:Spell_Holy_WordFortitude; buffname:Power Word: Fortitude/Qiraji Fortitude/Blood Pact/Commanding Shout/Foritude; x:660; alpha:1; owntex:true; isResting:0; Instance25Man:true; size:0.1; y:260; inverse:true@
Aura[128]=Version:4.4; Instance25ManHeroic:true; icon:Ability_Warrior_BattleShout; buffname:Horn of Winter/Roar of Courage/Strength of Earth Totem/Battle Shout; x:660; alpha:1; owntex:true; isResting:0; Instance25Man:true; size:0.1; y:230; inverse:true@
Aura[129]=Version:4.4; Instance25ManHeroic:true; icon:Spell_Holy_GreaterBlessingofKings; buffname:Abomination's Might/Trueshot Aura/Blessing of Might/Unleashed Rage; x:660; alpha:1; owntex:true; isResting:0; Instance25Man:true; size:0.1; y:200; inverse:true@
Aura[130]=Version:4.4; Instance25ManHeroic:true; icon:Spell_Nature_UnyeildingStamina; buffname:Leader of the Pack/Honor Among Thieves/Elemental Oath/Rampage/Terrifying Roar/Furious Howl; x:660; alpha:1; owntex:true; isResting:0; Instance25Man:true; size:0.1; y:170; inverse:true@
Aura[131]=Version:4.4; Instance25ManHeroic:true; icon:spell_arcane_arcanetactics; buffname:Arcane Tactics/Communion/Ferocious Inspiration; x:660; alpha:1; owntex:true; isResting:0; Instance25Man:true; size:0.1; y:140; inverse:true@
Aura[132]=Version:4.4; Instance25ManHeroic:true; icon:Ability_Hunter_HuntingParty; buffname:Improved Icy Talons/Windfury Totem/Hunting Party; x:660; alpha:1; owntex:true; isResting:0; Instance25Man:true; size:0.1; y:110; inverse:true@
If you're still going to be
Katzeus — Thu, 10/28/2010 - 13:17If you're still going to be rolling sub in raids I saw this on the EJ forums. Basically a lot of sub specific scripts for power auras, may be useful.
http://elitistjerks.com/f78/t106979-quick_power_auras_config_subtlety_pve/
You think I never saw it?
saedo — Thu, 10/28/2010 - 13:31You think I never saw it? ;p
But I didn't bother, I built my own. Pretty much had everything. Except Garrote, don't care about Garrote. AMBUSH AMBUSH AMBUSH!
Basically going through the process of building it once for combat, I just copied and pasted similar things and adjusted it for other specs.
Like...
Basically that's all I kept from the my original build, and the buff/poison indicators. No more cycle timers, EventHorizon will keep track of those.
Next thing I'm probably gonna add... Have to look up all the new buff/debuff redundancies and probably make indicators for each of them to track that.
Oh and next week's raid, I'm thinking combat again. Playing with a Black Bruise and I got some ideas how to squeeze a few more dps out to not look as bad. Just trying everything while I can!
But at this rate if nothing changes the shift in power, Mutilate's gonna be the main spec in Cataclysm.
really like that ur combo
Alprazalam — Wed, 10/20/2010 - 11:26really like that ur combo points are mario shrooms and flower. Are those skins part of EventHorizon or something else??
No that's Power Auras. I
saedo — Wed, 10/20/2010 - 11:55No that's Power Auras. I can basically put any texture in there. So when I feel bored with them, I'll be changing em to something else.