25 Man
Koralon the Flame Watcher Strategy Guide
saedo — Fri, 06/26/2009 - 12:18
Well not technically a Coliseum boss, but a new Wintergrasp one coming in 3.2.
Abilities:
- Burning Cinder: Inflicts 4388 to 4612 Fire damage to enemies within 4 yards of the Burning Cinder.
- Meteor Fists: Attacks inflict damage split evenly to nearby targets within 10 yards of the primary target. Applies Meteor Fists. Duration: 15 seconds.
- Meteor Fists: Inflicts 125% Fire weapon damage damage split with nearby targets.
- Burning Breath: The Burning Breath inflicts 3900 to 4100 Fire damage to all targets every 1 sec for 3 sec.
- Burning Fury: Increases damage dealt by 5%. Activated when Koralon is engaged and stacks every 20 seconds.
The Fight:
Tank and spank. First, cause of Burning Fury, it's a soft enrage, before fire kills everyone.
There is those Meteor Fists which split damage between all it hits in front of him, so think Mother Shahraz. You'll need multiple tanks to just stand with him to sponge off some of the damage, 2 of them should do.
Third, he'll leave patches of fire. Guess what you're supposed to do when you see them.
Kite him about the room in a circle as things spawn. Lots of raid damage, and a bit of a dps check, so just gear check mostly to kill him.
Sources:
Crusader's Coliseum Strategy Page
saedo — Fri, 06/26/2009 - 11:53
Just setting up a page for 3.2. Nothing much to see yet. What we know so far:
- New epic 10- and 25-player raid dungeon with five encounters, with each encounter being unlocked one week at a time
- A more intuitive structure for harder encounters. This raid dungeon will have four different versions: 10-player, 25-player, 10-player Heroic, and 25-player Heroic, with each one using a separate lockout.
- Introduction of the Crusaders' Tribute! Each of the Heroic mode instances has a new tribute system that will limit players on the number of attempts they get in the Coliseum each week to present a greater challenge for the most battle-hardened heroes. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
- New 5-player dungeon with three encounters that will include Champion’s Seals as each one is defeated
- New tier of armor and weapons that are modeled with Alliance- or Horde-specific themes
5 man:
From datamining and speculation from achievements, you're likely gonna be facing some champions of the other faction and Argent Crusade tournament ones, and The Black Knight.
Here's some datamined stuff from Argent Confessor Paletress. The fight apparently has memory spells, which summons bosses from the past into the fight. It is unknown whether it'd simply be a cutscene, or you have to fight a 5 man level 80 version of them. Anyways, here are the datamined memories.
Wrath of the Lich King
- Raid Bosses
- Algalon the Observer
- General Vezax
- Heigan the Unclean
- Ignis the Furnace Master
- Dungeon Bosses
- Cyanigosa
- Eck the Ferocious
- Ingvar the Plunderer
The Burning Crusade
- Raid Bosses
- Archimonde
- Entropius (M'uru)
- Gruul the Dragonkiller
- Illidan Stormrage
- Lady Vashj
- Prince Malchezaar
- Dungeon Bosses
- Priestess Delrissa
- Warlord Kalithresh
Classic WoW
- Raid Bosses
- Chromaggus
- Emperor Vek'nilash
- Hakkar
- Lucifron
- Onyxia
- Thunderaan
- Dungeon Bosses / Quest Targets
- Edwin VanCleef
- Herod
- Hogger
- Mutanus the Devourer
10/25 Man:
Right now there's looking to be 8 bosses in the Coliseum, which includes going under it into some Nerubian caves.
Lightbane and Darkbane is probably the same fight, ala Twin Emps, Eredar Twins type thing.
Also the final boss is looking to be... Anub'Arak.
Not confirmed yet, but could be similar to the frost cryptlords: http://static.mmo-champion.com/mmoc/images/news/2009/june/anubarak_not_c...
14 - Algalon Strategy Guide
saedo — Fri, 06/26/2009 - 11:12
Note:
You may only fight him one hour per week before he despawns.
Health:
- Heroic: 34.83M
- Normal: 8.37M
- 8 minute Enrage
Abilities:
- Cosmic Smash: Calls an abyssal boulder from the sky, dealing 41,438 to 43,562 Fire damage (53,625 to 56,375 Heroic).
- Black Hole Explosion: 15675 to 17325 Shadow damage inflicted to enemies. Instant (20,475 to 21,525 Heroic)
- Quantum Strike: Strikes at an enemy, inflicting 15675 to 17325 Physical damage. 5 yd range (34,125 to 35,875 Heroic)
- Phase Punch: Massive blow that inflicts 8788 to 10212 damage and slowly fades the target to another plane of existence. 5 yd range
- Big Bang: Inflicts 76,313 to 88,687 Physical damage to nearby enemies. 8 sec cast, 3 sec cooldown (107,250 to 112,750 Heroic)
- Ascend to the Heavens: Inflicts 655,500 to 724,500 Arcane damage to enemies. 2 seconds cast. (Berserk)
The Fight:
Gist of it is a 2 tank fight, with massive raid damage, damage to avoid, and adds to kill at proper times, with a bit of running around, and tank CD management.
Phase 1:
First note, he hits hard, but no frontal damage, so position where ever and DPS away. Have the OT try to keep 2nd on threat, and be ready to taunt. Algalon does a Phase Punch, which stacks, and at 5 he'll basically ignore that tank and go for 2nd on threat. Healers be ready to switch.
Every 25 seconds occasionally do a Cosmic Smash one random player (3 in Heroic), just something to not stand in, fire/void zone/rockets/etc.
15 seconds into the fight he will summon 3 (4 Heroic) Collapsing Stars. On their own, they'll blow up dealing 16K (20K Heroic) to everyone in the raid, each. What the dps (1-2 ranged) have to do is kill them one by one, so they don't all blow up at the same time wiping us. They also have to coordinate with Healers to prepare for that massive spike explosion damage each time. Else it could very well kill the tank. Each one that dies drops a Black Hole.
50 seconds into the fight, he will summon 3 Living Constellations (guessing that's Heroic, and only 2 in Normal). They have threat, do damage, etc. But the trick is, if they cross over a Black Hole, they instantly die, taking the Black Hole out too. So ranged, healers would be best to kite them into one. Or a Death Knight just using Death Grip over one.
Every 90 seconds, Algalon casts Big Bang, raid wiper move. This is where Black Holes come into play again. Everyone but 1 person should click on them and get inside one, preferrably the same one, cause they will phase you out of the fight. 1 person has to stay behind else Algalon will berserk.
Inside the Black Hole, everyone takes 1500 per tick shadow damage, and elite Dark Matter mobs will be around, avoid those if possible until Big Bang is over.
The Big Bang will ignore immunity effects, so for the one person to survive it, a damage reduction CD is needed. After the cast, everyone is kicked out of the Black Hole and threat is reset. So a tank is likely best to stay out so he can pick it up faster, but not neccessary if fast enough.
Repeat til 20%.
Phase 2:
Everything that was around will despawn (adds, holes, etc). Algalon will summon 4 specific Black Holes at each "corner". Every 30 seconds 1 Dark Matter will come out from each and the OT has to pick them all up and tank them in a corner.
It's a DPS race to burn Algalon down before the Dark Matter overwhelms you raid.
It is also recommended to switch tanks at 20% so the one tanking Algalon is fresh from Phase Punches. This gives you maybe a minute to kill Algalon before you're forced to tank swap, which can get messy with all those adds. Kill him before you're forced to try that.
Achievements:
Herald of the Titans: Defeat Algalon the Observer on Normal Difficulty without anyone in the raid wearing any equipment with an item level higher than 232.
Title Reward: Herald of the Titans
Basically beat him without any 25 man Hard Mode loot. Supposed to be the 10 man progression path defeat.
Observed: Defeat Algalon the Observer on Normal Difficulty.
Title Reward: Starcaller / The Astral Walker (Heroic)
Kill him for a title in itself
Supermassive: Defeat Algalon the Observer while closing 3 Black Holes (4 in Heroic) within 10 seconds on Normal Difficulty.
Sounds like fluff to kill him while blowing up Black Holes specifically
He Feeds on Your Tears: Defeat Algalon the Observer without any raid member dying on Normal / Heroic Difficulty.
Raid check, kill him without deaths on the very first pull.
Sources:
Hey guys...we're a bit light on the priest sign ups for mALT Naxx 25. If you aren't interested in the whole run with us, no worries at all...but if any of you would be willing to step in for just the instructor fight, we'd greatly appreciate it.
Raid details can be found here : /node/6651 (this is a mALT run which means mains & alts alike roll on gear)
(this post was made as an event so that our guild apps could view it, I was unsure where to post in the forums so it would be seen.)
Please reference all posts regarding this event to: /node/6651
For those of you who are new to the guild in Wrath, let me introduce you to raid mALT. I formed mALT for the sole purpose of getting phat loots for those evil evil alts, and give us raiders a chance to do progression content (albeit behind) under a different role then the first time around.
All of a sudden melee raiders were healing, healers were killin stuff, and people really started to relate to other class roles. Raid : ALT developed into raid mALT when we began having quite a few of the raiding mains come along for sheer fun. We then decided for the good of the guild we would crusade to put a [28830] on every main raider who needed it before we put it on an alt. Mage tanking in Gruul's lair was probably one of the coolest things I ever got to do in wow...and it was on an alt. ;)
Many of you have run with us and know that we have very few rules, but we do have some...and here they are:
1. Be geared enough for the content. Don't come in all greens and blues guys...hit the heroics first, put some meat in your gear. If we need to fill raid, and greens & blues are the only option that's fine, but we will fill first with those with the gear to support their weight. We may be alts, but we don't like repair bills. (I always try to bring some ringers who don't really need gear, but wanna come for fun and mega dps)
2. Know your strats. I will do some strat before bosses, as people do things different in other raids, but we will be doing things MY way when we run. I understand people have different ways of doing things (gauntlet WTF Ryan?????) .
3. Sign up and be on time. When events are scheduled, I run a confirmed list up until the day of the raid. Raid will be filled first on Class balance, then sign ups. Invites will begin at 5:45 server, I begin hunting replacements at 6pm server and we roll out as soon as we're full enough to go.
4. You want it, you roll for it. Basically everything is a free for all. We don't care what spec you are now or were yesterday, if your a main or an alt. Simple and easy, drama free.
5. HAVE FUN. I stop doing these the minute it stops being fun. No QQs cause you didn't get in this week, no QQs over loot, and make sure to check the bad attitude at the instance door.
This raid is open to guildies and guild apps alike, so sign up and let's kill some shit!
*********************************************************************************************************
** When you sign up, please reply to the thread with the toon you wish to bring, and it's spec (and dual spec if you have it) and your self evaluation of the gear for each spec (ie which is better for this run) **
Confirmed Probable Tanks:
Intercepter (warr)
Druiden (warr dps if have enough tanks)
Horkina (DK dps if have enough tanks)
Priests Required for Instructor:
Morgyn to step in as 1 priest (running rest on Cdhabro)
Confirmed Probable Healers:
Aidinselene (pally)
Brena (resto shammy/atar if needed)
Raynegray (Resto Shammy)
Heavenleigh (Tree)
Confirmed Probable DPS:
Serbitar (mage)
Nikkita (hunter)
Nellem (lock)
Ezwar (warr)
Grindeelow (DK)
Draconia (EleShammy heal option)
Paralyzer (rogue)
Sarricon/Olo (DK or Pally, Tank maybe heal option)
Cdhabro (huntard)
Confirmations CLOSED (You will NOT be confirmed if you don't follow instructions)
If confirmed players are not online for invites
AND ON THE TOON YOU SIGNED UP FOR
(I will NOT hunt you down) promptly at 6:00 PM, I begin inviting from the following list based on required class and first sign first serve:
The conclusion of Kitten Brigade raids for the lockout period.
Fresh instances.
Hard-mode Hodir, until completed.
Vezax and Yogg afterwards, if we have time.









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