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Magmaw vid.

dreziak — Wed, 01/26/2011 - 10:54

Finally got a magmaw kill vid.  I have crashed twice trying to get omnitron... maybe next week.


http://www.youtube.com/watch?v=t2tancNZ4Dg

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Conclave of wind first kill vid.

dreziak — Tue, 01/25/2011 - 19:15

Conclave of Wind first kill for Happy Ending.  Dont get to see the whole fight, but still pretty interesting.


http://www.youtube.com/watch?v=wQ-t6aCedEA

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Guess I'll Start Posting vids here... our 2nd Maloriak Kill.

dreziak — Thu, 01/20/2011 - 09:30

Mainly posting this for a mage PoV of the vid... Lumi has our first kill :).


http://www.youtube.com/watch?v=aWRXyVNPNrU

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Luminaire's Amateur Raid Vids

Luminaire — Tue, 01/18/2011 - 09:18

Hub for any kill videos I decide to put together.

BLACKWING DESCENT

- Maloriak: http://www.youtube.com/watch?v=cIneeDh2xhI : completely redone with masterful new intro and less video drops.

 

 

Bastion of Twilight

- Halfus Wyrmbreaker: http://www.youtube.com/watch?v=qWrv1dFiRpU

- Valiona & Theralion: http://www.youtube.com/watch?v=7kCXVQc4p1Q

- Ascendant Council: http://www.youtube.com/watch?v=uCfGxBIcNAs

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Cho'gall

saedo — Fri, 12/10/2010 - 13:39

Abilities:

Corrupted Blood Mechanics:

  • Corrupted Blood - Increases damage taken from Corruption of the Old Gods by 2%, stacks to 100
  • Corruption: Accelerated - Causes 2 stacks of Corrupted Blood per second for 1 minute, gained at 25% corruption, magic dispellable
  • Corruption: Sickness - Causes you to vomit and inflict 40K shadow damage to allies in a 5 yard frontal cone also causing corruption for them, occurs at 50% corruption
  • Corruption: Malformation - A malformation grows out of your back shooting shadowbolts at nearby players, occurs at 75% corruption
  • Corruption: Abosolute - At 100%, you transform into a faceless one, recieve 100% less healing, but gain 100% more damage and all spell casts become instant.

Corrupted Blood Gains:

  • Dark Sickness - 5
  • Accelerated Corruption - 2 per second
  • Sprayed Corruption - 5 per 2 second
  • Spilled Blood of the Old God - 5 per second
  • Congealed Blood of the Old God - 2 per hit
  • Corrupting Crash - 10
  • Depravity - 10
  • Festering Blood - 5
  • Debilitating Beam - 2 per second
  • Corruption of the Old God - 1 per tick

Phase 1 (100-25%)

  • Conversion - Causes target to channel Worshipping spell on him gaining Twisted Devotion stacks every 3 seconds, Worshipping is interruptable
  • Twisted Devotion - Increases damage done by 10% for 20 seconds
  • Flame's Orders - Adds 20K fire damage to each melee swing and spawns fire patches
  • Shadow's Orders - Adds shadow damage aoe to each melee swing
  • Fury of Cho'gall - Blasts primary target for 30K shadow and 30K physical damage and increases damage taken by shadow and physical by 20% for 45 seconds
  • Summon Corrupting Adherant - Summons adds
  • Fester Blood - Spawns 5 Congealed Blood of the Old God from each dead Corrupting Adherant, and causes Corrupting Adherants to gain a massive raid wiping AoE, casts about 30 seconds after summoned

Corrupting Adherant (1.7M / 4.98M HP)

  • Depravity - Inflicts 22K shadow damage to enemies within 50K yards and applies Corrupted Blood, 1.5 cast, interuptable
  • Sprayed Corruption - Inflicts 35K shadow damage in frontal cone and applies Corrupted Blood
  • Corrupting Crash - Fires shadow missile at target dealing 45K shadow damage to all enemies near impact, applies Corrupted Blood
  • Spilled Blood of the Old God - When killed, leaves puddle that inflicts 15K shadow damage  to all that stand in them and applies Corrupted Blood
  • Festering Blood - If Fester Blood buffs them, inflicts 45K shadow damage every 2 seconds and applies Corrupted Blood

Congealed Blood of the Old God (75K / 300K HP)

  • Untankable
  • Snared and Rootable
  • Applies Corrupted Blood per melee hit

 

Phase 2 (25% - 0%):

  • Fury of Cho'gall - Same as above
  • Corruption of the Old God - Inflicts 5K shadow damage every 2 seconds to everyone in the room
  • Darkened Creations - Summons 4 of them

Darkened Creations (166K HP)

  • Debilitating Beam - Target reduces healing and damage done by 75%, inflicts 5K shadow damage per second gaining Corrupted Blood, lasted 10 seconds, not dispellable.

 

Notes:

  • Pay attention to your insanity, um corruption
  • Note the different states of it
  • Magic dispel ASAP at 25% (or you corrupt faster)
  • GTFO away from people at 50%  (or you vomit on them)
  • GTFO away from people at 25%  (or you aoe shadowbolt them)
  • Though at 100% you have one last hurrah at massive DPS before you die

Phase 1:

  • Interrupt the worshipping
  • Don't stand in fire
  • Adherants are Faceless one that are summoned
  • They do shadow crashes and frontal cone damage that's interruptable
  • Let ranged finish them off as they also leave a void zone on death
  • Fester Blood is cast 30 seconds after Adherant
  • If alive, Adherant gains massive shadow aoe likely raid wiper
  • If dead, spawns 5 oozes that you have to kite around (and kill), if hit, you get corrupted
  • Fury of Cho'gall, that sounds like it might neccessitate tank swaps

Phase 2:

  • Shadow damage aura now which also corrupts your blood
  • Tentacles spawn that shoot beams at you which lowers your damage and healing, and corrupts your blood, kill those
  • Basically seems like dps burn time before you're all corrupted

 

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Ascendant Council

saedo — Thu, 12/09/2010 - 13:54

Abilities:

Phase 1:

Feldudius

  • Heart of Ice - Grips target dealing increasing frost damage every 2 seconds (2K, 4K, etc).   Magic dispellable, but when near allies, empowers them with Frost Energy allowing additional damage to Ignacious
  • Hydrolance - 50K frost damage to random target
  • Waterbomb - 10K frost damage to enemies within 6 yards, applies Waterlogged
  • Waterlogged - Reduces movement speed by 25%, susceptible to certain frost based attacks, removed by exposing to flame
  • Glaciate - Deals massive frost damage to nearby enemies, decreases with distance, those with Waterlogged will gain Frozen Blood
  • Frozen Blood - Freezes enemy solid stunning and dealing 20K frost damage per 2 seconds for 10 seconds.

Ignacious

  • Burning Blood - Deals increasing (2K, 4K, etc) fire damage to enemy.   Magic dispellable, but nearby enemies empowered with fire energy dealing additional damage to Feldudius
  • Aegis of Flame - Shield that absorbs 1M damage and prevents spell interruption
  • Rising Flames - Deals increasing fire damage to every player until interrupted, used after above
  • Flame Torrent - Inflicts 39K fire damage every second for 3 seconds in 18 yard frontal cone
  • Inferno Leap - Leaps at enemy doing 25K fire damage and knocking back all nearby enemies
  • Inferno Rush - Rushes back to primary target leaving trail of flame doing 5K fire damage per 0.5 sec, removes Waterlogged

Phase 2:

Arion

  • Call Winds - Creates cyclones that do 7K nature damage and gives swirling winds debuff lifting them in the air
  • Lightning Rod - Marks enemy to attract electrical attacks, target of Chain Lightning
  • Chain Lightning - Fires blast of lightning to all those marked dealing 10K nature damage and bounces to nearby targets
  • Disperse - Dissolves and reappears elsewhere in the room
  • Lightning Blast - Hits tank for 80K nature damage, used after above
  • Thundershock - Deals 150K nature damge to nearby enemies, less effective against grounded targets, more effective against airborne targets

Terrastra

  • Gravity Well - Creates well that grounds you granting resistance to electrical attacks for 2 mins, or if lifted up into the air
  • Gravity Core - Applied when in Gravity Well, does 10K physical damage every 2 sec for 10 sec, also hinders movement and actions of nearby allies
  • Harden Skin - Inreases physical damage dealt by 100% and absorbing 50% of all damage taken up to 650K, when breaks barrier shatters wounding him
  • Eruption - Fires spike through floor impaling all within 4 yards doing 50K damage and knocking them into the air, ignores armor
  • Quake - Deals 150K damage to all enemies on the ground, more effective against grounded targets, need to be in the air via boss mechanics

Phase 3:

Elementium Monstrosity

  • Lava Seed - Showers area with Lava Plumes that erupts dealing 40K fire damage to nearby enemies
  • Liquid Ice - Freezes ground underneath which grows as long as the boss stands in it doing Frost damage to enemies in the area
  • Electric Instability - Constant nature damage to random enemies doing 6K nature damage, and increases in damage as the fight goes on
  • Gravity Crush - Traps enemy in bubble lifting up into air taking 10% of their hp every 0.5 sec for 6 seconds, then drops them for fall damage

 

Notes:

  • General concept is 2 bosses in P1, 2 different bosses in P2, then 1 final one
  • When any 1 of the bosses in each phase (1 and 2) reaches 25% hp, the next phase is triggered
  • In phase 3, the Elementium Monstrosity is the merged form of all 4 bosses with their remaining hp combined
  • Therefore, ideally in each phase, you want to get both bosses as close to 25% as possible to reduced P3 boss' health

Phase 1:

  • Split ranged on Feldudius (ice) and melee on Ignacious (fire)
  • Glaciate is a aoe tanks have to run out of to reduce damage
  • Waterlogged is a debuff you RUN INTO FIRE to remove, else you'll be frozen for 10 sec when Glaciate hits
  • Aegis of Flame and Rising Flames is a combo, burn the shield ASAP and interrupt the cast

Phase 2:

  • Split ranged on Arion (air) and melee on Terristra (earth)
  • Main thing on this phase is 2 raid killing abilities each have
  • For Thundershock, run into the void zone looking Gravity Wells
  • For Quake, run into the tornados
  • Don't have to do it all at once, just time yourself to get it before the cast finishes
  • Other thing is, whoever gets (yellow) marked, stay away from everyone

Phase 3:

  • Tank and spank burn phase
  • Don't stand in stuff
  • Ice patches are the new defile, except grows if the boss stands in them
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Valiona and Theralion

saedo — Tue, 12/07/2010 - 01:37

Abilities:

Valiona:

Ground:

  • Blackout - Random debuff on player that absorbs 20K healing, when dispelled or expires, causes 250K shadow damage split among nearby players
  • Devouring Flames - Targets a player's direction then engulfs half the room in front with 100K shadow damage, inflicts less damage the further away, 3 second cast

Air:

  • Twilight Meteorite - Random debuff on player doing 120K shadow damage, split among all within 8 yards
  • Deep Breath - Inflicts 15K shadow damage per second and sends target into Twilight Realm

Theralion:

Ground:

  • Engulfing Magic - Random debuff which causes you to inflict shadow damage equal to the damage and healing you do, to allies within 10 yards for 20 seconds
  • Fabulous Flames - Spits flames on ground doing 11K shadow damage per second

Air:

  • Dazzling Destruction - Swirly void zones that do 500K shadow damage to all within
  • Twilight Blast - Inflicts 20K shadow damage to enemies within 8 yards of target

 

Notes:

  • Double Dragons, shared HP and threat, no resets, no cleaves, no tail lashes
  • Alternates with each other one in air one on ground every 25%
  • You see each phase twice.

Valiona Phase

  • Starts with this one, stay spread out for Twilight Blast, random target aoe
  • Stay close to boss run through for Devouring Flames (think Slime Spray but deadlier)
  • Group up for Blackout, then dispel, absorb meteor explosion, then spread out again
  • Dazzling Destruction are giant swirly void zones to not stand in, will kill on impact, or send you to Twilight Realm when touched

Theralion Phase

  • Stack up tight, Twilight Meteorite will be the random aoe damage and it is a meteor
  • Fabulous Flames create giant void zones to not stand in
  • Engulfing Magic targets run the hell away from everyone to not kill us all
  • Valiona will also occassionaly Deep Breath, just like Onyxia did
  • There are 3 lanes she can set fire too with the breath
  • If you survive being hit, sends you to the Twilight Realm

Twilight Realm

  • In here, you're out of phase, but can attack boss and see everyone
  • You gain a stacking DoT that attempts to kill you
  • Adds all around that want to kill you
  • Damage from the outside still can kill you
  • Supposedly a portal will eventually appear to kill you, er, let you out
  • Assuming you survive that long, otherwise, assume you're dead
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Halfus Wyrmbreaker

saedo — Mon, 12/06/2010 - 14:22

Warning, it's undergone several revisions on beta so unsure what we'll see on live yet.

 

Abilities:

Halfus Wyrmbreaker

  • Bind Will - Forces a dragon to obey his commands
  • Dragon's Vengeance - Halfus takes 50% increased damage from all sources, stacks

Proto-Behemoth

  • Fireball Barrage - Does 30K fire damage to enemies in an area

 

Notes:

  • The fight centers around drakes giving abilities, and of the 5 drakes, 3 are active per week
  • Random, so each week you'd have a new combination with new challenges to the fight
  • You get a choice of which drakes to release, and subsequently kill.
  • Each drake tends to give a raid wide debuff and or buff to Halfus
  • When killed, they go away or lose some effectiveness or you gain some buff
  • Also, when each are killed, they give Halfus stacking 50% damage taken debuff
  • The Proto-Behemoth is just flying raid damage, not worth killing
  • Constantly casts fireballs, spread out until you can kill the Time Warden (if up), after which you they slow down enough to see where they land to dodge
  • Other than Drakes, tank and spank
  • At 30%, he goes into constant whirlwind mode. Random target but tauntable for a while. Ranged burn asap. Slate Dragon stuns still apply to him.

The Drakes

Nether Scion

  • Applies 100% attack speed buff to Halfus, gone when killed
  • Gives raid-wide debuff reducing hit by 15%, attack speed by 15%, and damage by 25%, lasts till killed, applied on Halfus then (confirm?)

Time Warden

  • When killed, slows down the speed of Proto-Behemoth's fireballs, allowing them to be dodged easily.   
  • Heroic version roots everyone in place when controlled (maybe normal?)

Slate Dragon

  • Gives Halfus, Malevolent Strikes - Reduces effectiveness of healing on target by 5%, stacks
  • Furious Roar - Inflicts 10K physical damage to all enemies knocking them to the ground, 1.5 sec cast every 8-10 seconds, and should reduce damage taken by 100% for duration (confirm?)
  • When stuns fades, Halfus recieves the stun and gets increased damage taken, for rest of the fight when killed

Orphaned Emerald Whelps

  • Gives the Proto-Behemoth, Scorching Breath - Breaths flame in front of caster doing 9K fire damage
  • Raid wide debuff reducing all damage done by 2000.

Storm Rider

  • Raid wide debuff that interrupts spell casts every 0.5 seconds (use instants only).
  • Gives Shadow Nova buff to Halfus, allows him to cast aoe knockback, 0.3 second cast, interruptable
  • When killed, cast goes up to 4.5 second
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Bastion of Twilight

saedo — Mon, 12/06/2010 - 12:55

One of the 3 entry level dungeons released for Cataclysm.   Entrance is found by flying to the top of the Bastion of Twilight itself in Twilight Highlands.    End boss is Cho'gall.    With a special appearance by Sinestra on heroic mode only (after killing heroic Cho'gall).

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Maloriak

saedo — Sat, 12/04/2010 - 15:48

Abilities:

  • Arcane Storm - Deals 15K arcane damage per second to all enemies within 50,000 yards for 6 seconds
  • Release Abberations - Releases 3 Abberations to attack all enemies

Red Vial

  • Consuming Flames - Ignites random target, dealing 9K fire damage per second, additional magic damage taken by the target increases this effect by 25% of damage taken, lasts 10 seconds
  • Scorching Blast - Deals 750K fire damage, split among all targets in frontal cone within 60 yards of caster

Blue Vial

  • Biting Chill - Surrounds random target in frost doing 7.5K frost damage per second to target and all allies within 8 yards for 10 seconds
  • Flash Freeze - Causes area around random target to freeze dealing 50K frost damage to all targets within 10 yards and encases them in a block of ice for 30 seconds.   When ice is broken, deals additional 50K frost damage to all targets within 10 yards, but also breaking all ice in that area too

Green Vial

  • Remedy - Heals caster for 150K hp and 2K mana per second, heal effect increases by 150K per second for 10 seconds.   Magic dispellable.
  • Debilitating Slime - Slime sprays from cauldron coating every unit (allies and enemies) in the room, which increases all damage taken by 100% and suppresses any Growth Catalysts on target, lasts 15 seconds.

20% HP

  • Release All - Releases remaining Abberations, and in addtion 2 Prime Subjects
  • Magma Jets - Stream of small fire fissures towards random enemy doing 25K fire damage to all in the path, in addition to 5K fire damage to all that stand in them
  • Absolute Zero - Summons sphere near random target that if it comes within 6 yards of an enemy, explodes for 20K frost damage to all within 6 yards knocking them back.
  • Acid Nova - Deals 5K nature damage per second to all enemies for 10 seconds

Abberations

  • Growth Catalyst - Increases nearby allies damage dealt by 20% and reduces damage taken by 20%, 10 yard range

Prime Subjects

  • Growth Catalyst - Same as above
  • Fixate - Fixed on a target, immune to taunt, lasts 10 seconds

 

Notes:

  • Main mechanic is that every 40 seconds, he throws vials in his cauldron and gives him certain abilities depending on which color
  • Pattern will be either Red or Blue, then the other one, then followed last by Green
  • Arcane Storm is raid damage that can be interrupted
  • Red Vial - means everyone stack up in front, it's a Brutallus Meteor Slash thing
  • Blue Vial - Spread out, one person will be targetted and ice blocks allies all around him, kill a block to release everyone, 5K hp, make it a ranged.  Heal up person in it before breaking.
  • Green Vial - Dispel his heal, and temporarily negates Growth Catalyst and debuff on everyone that increases damage taken by 100%, group the adds to aoe them down asap.
  • Summons Abberations in packs of 3, twice in each Blue/Red phase, interruptable cast
  • There are 18 Abberations and 2 Prime Subjects to be summoned, and will release all that's left at 20%
  • Due to Growth Catalyst, adds must generally be offtanked away from the boss
  • There will only be time for 2 Green Vials, so you want to have 9 abberations taken care of each time (3 of 4 casts)
  • Can kite some around and maybe have the main tank take some to make it managable, or have a 2nd OT
  • Maybe single target a few of them down cause 9 adds on 1 OT probably means splat
  • Some people opt for complete zerg, meaning interrupt all add summons, zerg kill boss when they're all released at 20%
  • 20% HP - Goes into everyone must avoid standing in/near stuff mode.   Idealy you released/killed all abberations before and only Prime Subjects are left.    Burn boss ASAP.
  • 6 minute enrage.
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