10 Man
Zul'Aman PuG
9:30-10 Invites
RSVP with Ugamachi
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~~~ZA Group Prefered Classes~~~
(Tank) Warrior ~ Feral Druid
(Healer) Paladin / Priest / Druid ~ Paladin ~ Shaman
(Dps) S Priest ~ Hunter ~ Mage ~ Lock ~ Enhance Sham
Pst in game or send in-game mail to Nightwalkers/Ugamachi for more details.
Leading a Raid
Epatrick — Fri, 02/22/2008 - 17:41
As you all (those reading this) know, I have a very large dislike for actually talking on vent. Last night we wiped in the last %s (one time at a painful 1%) on Zul'Jin after some rather odd behavior with threat on omen (jas getting aggro after being dead for half the final phase was very very weird).
My question : can a raid leader "lead" while not using their mic? I would like to believe so, but last night that confidence was rocked when nuit stepped out and i was left in de facto charge of Lava Crab for the last two bosses. My instructions and warnings were unheeded or lost, and small catfights broke out after the second wipe. Would this have been avoided if I had actually used my microphone and steered things in a more positive/controlled direction? I don't know. I find it very hard to use my push to talk button while actively using both hands to tank, and I've never ever ever been a fan of leaving my mic open or on sound activate, as somehow or other you'd all get blasted with very un-epatricklike venting of swear words.
My ideal raid is one in which vent is quiet, controlled, and only used for actual necessary commands (the cores on vashj, the tank positions for RoS) ( I don't view bloodboils as being vent necessary, because honestly, if you can't count to three and know which group you're in, fail)
Vent to me has become a cluttered mess of jumbled unfocused stories, random chatter and a smattering of necessary commands/informative suggestions. the cleanest kill I've ever seen was weds teron, where vent was actually SILENT. that's right, nobody talked, we all focused and 24 man'd a BT raid boss. If vent and our raid attitude were like that every night, I feel like we'd be a lot more progressed, but where does the line between excelling at this game by being focused and having fun shooting the shit with your e-friends on vent get drawn? Can you do both? no idea.
GPS-ers:
We will need a main tank tonight (Kybosh is out). Regulars and others encouraged to sign up! See you then.
TBC Raiding Rogue Guide
saedo — Tue, 02/12/2008 - 11:05
This is my guide for the raiding rogue, or those aspiring to be one. It covers everything you'd need to know about specs, gearing, and the dps itself. Hope you find this useful. Feel free to suggest things to add or ask questions. Enjoy.
My sources will be from various people and posts at Elitist Jerks, WoWWiki, and WoW Forums. Pretty much in that order of importance.
Definitions
SnD - Slice and Dice
Cycle - The order in which you use up your combo points. Often, notation will look like 1s/5r or 5s/5r basically Xs/Yr. What that denotes is to use finisher "s" after X amount of combo points, then finisher "r" after Y amount of combo points, then repeat. In our cases, "s" will be Slice and Dice, "r" will be Rupture, "e" will be Eviserate. Also, an additional notation sometimes is "Xs/Yr cut". What "cut" means is to start the cycle again immediately refreshing SnD even if there is a lot of time left on it. Those type of cycles tend to tell you that your energy will start to cap before SnD wears off and it's not worth using other finishers, so it's better to just refresh SnD beforehand.
Energy Capping - Energy comes at 20 sec per tick (normally) regardless of what you do and caps at 100 (normally). When energy is capped out at 100, additional energy ticks do nothing and are thus wasted.
7 Commandments of Rogue DPS
First off, here's a great set of rules Aldriana at EJ posted for rogues. If nothing else, follow these to maximize your dps.


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