Raid
This is a semi-regular raid, running semi-regular content.
WTF is a semi-regular raid, Torvo? Since I can't commit to raiding every Sunday, I'll put this event up for the Sundays that I know I'll be able to, on a week-by-week basis. If someone wants to step up and help cover the weekends I have plans, we can make it regular.
WTF is semi-regular content? To keep things interesting, content will shift on a weekly basis to fit the needs of what people need. For example, right now there are several Maly10 and Maly25 quest holders looking for a raid to get them their neck pieces. Or, some weeks if we don't finish the EP1 raid on Saturday and want to get back in for a few more shots, this time might be utilized for that. Some weeks we might do a few different things... Take shots at Sarth+Drakes, or clear VOA if it's up, before heading into Ulduar for some bosses. Like the name suggests, it's really a mixed bag. The purpose is just to establish a (mostly) consistent Sunday group - to the extent one can be consistent when the content isn't always the same - and then adapt the upcoming week's content to whatever the biggest needs of the group are.
So if it's always changing, how do I know if I want to sign up? Glad you asked! When I post the event, I'll specify what the content will be, so sign up if you want to run that instance. Keep in mind that if EP1 bubbles over from Saturday this may get delayed or even cancelled -- but I'll be sure to post an update as soon as EP1 finishes so that you have at least ~18 hours notice.
This week: Ulduar10
Time: 11am-2pm (invites shortly before 11, be on early if possible)
Next run (maybe next week, maybe not): Vote in the comments! "I would be interested in a,b,d,f " sort of thing.
a. Kara10 (nostalgic, achievement run)
b. Ulduar10
c. Maly10
d. Maly25
e. VOA10
f. VOA25
g. Sarth+Drakes10 (1-2-3 - specify when you vote)
h. Sarth+Drakes25 (1-2-3 - specify when you vote)
Raid: AFK will be running Naxx again this week, and after the incredibly clean run Monday night I think we may be getting close to taking shots on maly and heading to ulduar again. Here is the line up so far.
Tank 1: Holynightmar
Tank 2: Joshsmom
Heals 1: Saja
Heals 2:
DPS 1: Sarricon
DPS 2: Ora
DPS 3: Leighann
DPS 4: Eluda
DPS 5: Chalaina
DPS 6: Jayel
Please post if you will not be able to make it.
For all the Raid: AFKers I don't know who is available tonight but I am going to try and get us into Naxx and just get us some badges and or gear. I am not shooting for a full clear necessarily but just get as much done as possible to make up for Friday's cancel. Please post if you are already locked.
So based on Posts this is what I am looking at spot wise. We are still looking for at least 2 dps and possibly a healer. Sign up if you are interested we should have some room.
Tank 1: Holy
Tank 2: Joshsmom
Heals 1: Leighann
Heals 2: Saja?
DPS 1: Sarricon
DPS 2: Chalaina
DPS 3:Ora?
DPS 4:
DPS 5:
Lava Crab's Ulduar stomping continues.
May need a few fill-ins, so please sign up here if interested.
2pm start time.
Expected attendees:
Deadhli
Nuitarin
Karvinen
Moriella
Zildo
Disrupta
Knoppix
Luminaire
Quisjaa
Saedo
Due to the start of all the new raids it will be important to sign up this week so we can confirm participants. We probably will not be going into Ulduar this week as we need to work on our Co-ordination a little more, but we willbe going in soon.
This is how we are setup as of now.
Tank1: Holynightmar
Tank2: Joshsmom
Heal1: Leighann
Heal2:
DPS1: Jayel
DPS2:
DPS3: Eluda
DPS4: Chalaina
DPS5:
Lets have a good run at Naxx and get it done on Friday night so we can spend monday on Sarth and Maly.
So we are still looking for a Healer for Tonight. If you are interested post here and or talk to myself or Jayel in game. Do be aware that all things being equal posts on the site will take priority over in game conversations. So use the site.
Wotlk Retribution PvE 3.1.1
Dragon — Mon, 04/27/2009 - 13:28
I. The Spec
A. This is all you really need for dps Barebones dps spec
B. This is how you should probably spec for raid Downfall Ret Raiding Spec
1. Please note that the points in stoicism can go into either stoicism, anticipation, toughness or righteous fury.
IIa. Key DPS Abilities
A. Crusader Strike - 110% Weapon Damage (Base) with a 6 second cooldown. This boring strike will be your bread and butter attack. In your rotation this should also be your attack that is used first if it is off cooldown.
B. Judgement - You unleash the seals energy hurting the boss, hurting yourself, padding your healers numbers and getting some mana regen go to with it. If Crusader strike is on Cooldown, this is your next attack in your rotation.
C. Divine Storm - Our Divine Storm is closer to a Pacific Northwest mist nowadays than an actual storm. This is the paladin version of whirlwind, now with a little heal attached to it. This also does 110% weapon damage and has a 10 second cooldown. If Crusader Strike and Judgement are both off cooldown, use this spinny glowy hammer attack.
D. Consecration - Because nothing scares a boss more than an 8 yard radius of your piss extending out from you in every direction. This has no target cap and is great for padding numbers on trash. Also a great thing to drop when casters actually try to CC things and you don't want them too. If Crusader Strike, Judgement
E. Exorcism -
IIb. Key Utility Abilities
II. Gearing
III. Enchants and Gems
IV. Glyphs
V. "What should I judge?"
VI. Useful Mods
VII. Useful Macros
VIII. Useful Boss and Trash Tips
Possible Raid: Lava Crab Yogg-Saron shots.
After some discussion with other raiding guilds I think I have a better idea about how the strat needs to work.
Fill-in for Zildo may available in the form of Garreth.
However, OTHER HEALERS WILL NOT BE TURNED AWAY IF HE CAN'T MAKE IT.
If we can do it, let's do it. I'd hate to let this opportunity slip!
13 - Yogg-Saron Strategy Guide
saedo — Fri, 04/24/2009 - 14:30
Health:
- Heroic: 55M
- Normal: 11M
Keepers:
- Each keeper we ask for help will give us buffs for this fight. The hard mode is not asking for em.
- Freya - Resiliance of Nature: Increases all damage done by 10% and healing received from all sources by 20%.
- Freya - Sanity Well: Standing in the well brings you back to your senses, regenerating 20% Sanity every 2 sec. Damage done is reduced by 50% while you remain in the well. Instant Two of these green beams will be up the entire fight at the sides of the room.
- Mimiron - Speed of Invention: Increases all damage done by 10% and movement speed by 20%.
- Mimiron - Destabilization Matrix: Channels a beam of titan energy that destabalizes the molecular structure of certain Saronite based creatures, reducing attack speed by 100% and casting speed by 300%. Cast on all mobs in the encounter.
- Hodir - Fortitude of Frost: Increases damage done by 10% and reduces damage taken from all sources by 20%.
- Hodir - Hodir's Protective Gaze: Allows Hodir to save a friendly target who sustains fatal damage by encasing them in a nearly impenetrable block of ice for 10 seconds. Hodir must rest after performing this action.
- Thorim - Fury of the Storm: Increases all damage done by 10% and total health by 20%.
- Thorim - Titanic Storm: Channels a storm of titan energy that periodically strikes at enemy targets with bolts of lightning strong enough to destroy weakened immortal creatures. Without Thorim the Immortal Guardians in phase 3 are unkillable.
The Fight:
First thing to mention is this:
Sanity: Indicates your overall level of Sanity. If Sanity reaches zero your mind will be permanently under the control of Yogg-Saron. 20 yd range, Instant
Insane: Yogg-Saron takes control of the target's mind. Damage is increased by 100% and health is increased by 300% for 1 min. The target dies horribly when this effect is removed.
We start at 100%. Various attacks will reduce this. When you hit zero, you are perma-MC'd and will see the raid as Faceless Ones. You will die on your own in a min, or be killed by the raid. You cannot be battle rez'd. Well, you can, but your sanity will still remain zero so you'd just get MC'd again. So losing it is basically perma-death for you.
Freya's beams can help restore it when not on Hard Mode. Anyways, on to the phases.
Phase 1: Sara
We're dealing with Sara and adds. Sara herself is unkillable, by us directly. A gimmick is employed though.
Sara:
- Sara's Fervor: Increases a friendly target's damage by 20%, but also increases damage taken by the target by 100%. Lasts 15 sec
- Sara's Blessing: Heals a friendly target for 27000 to 33000, but causes 60000 Shadow damage over 20 sec
- Sara's Anger: Inflicts 12500 Shadow damage every 3 sec, but increases Physical damage done by 12000. Lasts 12 sec
As you can see, she still does buff targets during this phase, but basically each of her buffs also fuck with them. Do more damage, take more damage. Heal you, then fuck you over with a dot. Give you a dot, but let you do more damage.
Anyways, there are adds that spawn. They come at a relatively slow pace, which increases over time. There's also a gas cloud to avoid, being in them will spawn more adds.
Guardian of Yogg-Saron:
- Shadow Nova: Inflicts 25,000 shadow damage to any targets nearby when the Guardian of Yogg-Saron dies (including Sara).
- Dark Volley: Inflicts 8500 to 11000 shadow damage to the entire raid. Reduces healing effects by 25%. Lasts 10 seconds. (interruptable)
- Dominate Mind: Dominates the mind of the target, temporarily placing them under Yogg-Saron's control. Also reduces Sanity by 4%
As you can see, the way to deal with Phase 1 is to have Guardians die near Sara. We need total of 8 to kill her off, to end phase 1. Goal is to kite Guardians away from clouds, though we can use them to quicken the spawn pace. And to kill them near Sara only.
Phase 2: Brain of Yogg-Saron
This is where we force Yogg-Saron to appear and similar to C'Thun, we can't really hurt him, and have to deal with tentacles. Finish off any Guardians. Meanwhile:
- Dominate Mind: Dominates the mind of the target, temporarily placing them under Yogg-Saron's control. Also reduces Sanity by 4%. 50000 yd range, Instant
- Psychosis: Inflicts 7500 Shadow damage. Also reduces Sanity by 9%.
- Brain Link: Links the brains of two enemy targets. Afflicted targets suffer 3000 Shadow damage and lose 2% Sanity every 1 sec. whenever they are more than 20 yards apart. 50000 yd range, 1.5 sec cast
- Malady of the Mind: Inflicts 5000 Shadow damage and causes the enemy target to run in horror for 4 sec, then attempts to jump to another enemy within 10 yds. Also reduces Sanity by 3%. 1.5 sec cast
- Death Ray: Blasts the target with a stream of deadly energy, dealing 20000 Nature damage every 0 sec (Instant death).
So this phase is Tentacle phase. While dealing with them the few things of Yogg's to be aware of. Brain Link'd people must get close to each other, think of Mother Shahraz, now do the opposite! Also, it seems you must spread out or risk chaining a fear. Lasers to avoid.
Anyways, the Tentacles:
Crusher Tentacle: Melees hard, has a ton of HP and has an aura that reduces damage done by the raid by 20%, stacks with other crusher tentacles so these must go down fast. Melee-ing these will interrupt their aura but they gain a temporary buff that increases their damage and attack speed when they are hit so this is dangerous if they are being DPS'd.
Corruptor Tentacle: Casts various debuffs. Dispellers will need to be on the ball. These are interruptable.
- Curse of Doom: Dooms the target, inflicting 20000 Shadow damage after 12 sec. Curse dispellable.
- Apathy: Reduces the attack and casting speeds of an enemy target by 60% and slows its movement by 60%. Lasts 20 sec. Magic dispellable.
- Black Plague: Infects an enemy target with the plague, causing it to periodically retch uncontrollably and be stunned for 2 seconds. Lasts 24 seconds. Disease dispellable.
- Draining Poison: 3500 Nature damage inflicted every 3 sec. 1400 Mana drained every 3 sec. Lasts 18 seconds. Poison dispellable.
Constrictor Tentacle: These have very little HP and appear underneath random players, grab them and hoist them into the air doing damage every few seconds until killed. You are still able to attack / cast heals while in it.
Every 90 seconds or so Portals will open into Yogg-Saron's mind. This also starts a timer.
Induce Madness: Drives all nearby targets insane, reducing Sanity by 100%. 60 sec cast
The melee dps must take the portals and complete their task (or just get out) within 60 seconds or they'll become Insane. Also, don't go if your sanity is low, else you won't last long in there without going insane.
There will be a random 3 illusion rooms with tentacles and skulls around. The skulls cast:
Lunatic Gaze: Looking into the maw of madness unhinges your mind, inflicting 5700 to 6300 Shadow damage and reducing Sanity by 4% every 1 sec. for as long as you are facing the caster. Instant
So do not face them, it'll be a purple beam at you if you are. Must move and strafe around with backs to the skull at all times, while killing tentacles. Kill them all and the illusion is shattered. Run into the brain room and attack it as much as possible before the 60 seconds is over. Else you'd go insane.
Illusions:
- Wyrmrest Temple - You'll be at the bottom of it, the room with the Chamber of Aspects. In front, you'll see the story of the Demon Soul's creation. You'll see various colored dragons around the perimeter of the room, those are attackable and your targets. They'll turn into tentacles upon attack. There are also skulls near by so you must strafe around avoiding facing em.
- Arthas - You'll see him torturing a prisoner, a champion supposedly. Anyways, this one the skulls are mostly center room, with occasional ones behind pillars. Your targets are the worshippers I believe, they are in several packs of 3.
- Stormwind - The Stormind King's assination is going to take place. Your targets are the Suits of Armor around the room. Their backs are right agains the walls, and the Skulls are kinda in the alcoves.
And that's the "stomach" version of Yogg-Saron. Getting Yogg-Saron ('s brain) to 30% ends phase 2.
Phase 3: Body of Yogg-Saron
Health:
- Heroic: 16M
- Normal: 3M
- Enrage: 5 mins
This becomes a straight dps burn down. But also dealing with Sara's abilities, and he has Lunatic Gaze (4 sec duration every so often) so don't face him during that.
Faceless Immortal Guardians will start spawning, tank those. So long as we can have enough dps to beat the enrage timer, and have Thorim helping, we can dps down the Guardians and Thorim will kill them. Otherwise it's a race to kill him before they kill us. They also do a Drain Life that can be interrupted.
Another thing of note is that Yogg-Saron can cast Empowering Shadows now to heal the Guardians. It's a slow cast, so can weaken the guardians quickly to be killed off by Thorim before it goes off.
Heroism go!
Hard Mode:
So each of the keepers give the raid buffs, and using 1 or less is Hard Mode. Thorim would be the one to use to allow the Guardians in the last phase to be killed.
This means, without Hodir, raid takes 20% more damage, and you don't get ice blocks to save your raid from potential deaths. Play with caution to try to mitigate whatever you can.
Without Mimiron, raid will move 20% slower, things attack 100% faster, and cast 300% faster. This means, running around Brain room is slower, must be done fast and efficiently. Tanks will take more damage. Casts will be harder to interrupt, the shadow volley is 1.5s vs 4.5s, and the Corruptors are 2s instead of 6s casts.
Without Freya, well this is the slightly harder part. Psychosis will randomly pepper the raid with 9% sanity loss. Guess that's just RNG. Brain Links are another cause, raid should almost always group up so you're not linked across the room to rape your sanity. But still spread a little bit to not chain Malady of the Mind around other people. The Brain room crew, have to be doubly aware of where the Lunatic Skulls are. Yes, they will start nuking you even before they're drawn in, will have to rely on memory to turn ASAP as soon as you see which room you're in.
Otherwise, the fight is exactly the same, well we also all do 30% less damage than normal, so pick it up.
In the final phase, stare at the Lunatic Gaze timer. There's a CD on it, so switch back and forth between guardians and Yogg, pretty much every 6 seconds. You don't want to lose what little sanity you probably have left. Take it nice and slow and do a lot of turning while getting what dps you can on Yogg.
This fight is quite execution based, and you don't even have to be perfect to do it. Just stick it through, and calmly burn everything down.
Achievements:
Kiss and Make Up - /Kiss Sara in Ulduar while she is angry with you on Normal/Heroic Difficulty.
This is just kissing Sara when Phase 2 starts. Macro it.
Drive Me Crazy: Defeat Yogg-Saron without any raid member going insane on Normal/Heroic Difficulty.
Raid check. Use the Sanity Wells. In a good kill, you should get this one easily.
He's Not Getting Any Older - Defeat Yogg-Saron within 7 minutes on Normal/Heroic Difficulty.
Time/dps check. Possibly drop a healer, or dps just not take as much damage thing.
They're Coming Out of the Walls - Defeat 9 Guardians of Yogg-Saron within 12 seconds on Normal/Heroic Difficulty.
This sounds like it doesn't need a kill, just a fluff achievement. So take an attempt, gather 12, aoe them down. Wipe (probably), then kill Yogg.
In His House He Waits Dreaming - Experience all 3 visions of Yogg-Saron's mind on Normal/Heroic Difficulty
Last I did this, it was bugged, but in a good way, did not need King Llane's vision, got the thing just seeing the other 2. But this is progressive so don't need all 3 in one kill shot. Get in and you'll randomly see em all eventually.
Three Lights in the Darkness - Defeat Yogg-Saron with the assistance of three or fewer Keepers on Normal/Heroic Difficulty.
Two Lights in the Darkness - Defeat Yogg-Saron with the assistance of two or fewer Keepers on Normal/Heroic Difficulty.
One Light in the Darkness - Defeat Yogg-Saron with the assistance of one or fewer Keepers on Normal/Heroic Difficulty.
This is Hard Mode.
Alone in the Darkness - Defeat Yogg-Saron without the assistance of any Keepers on Normal/Heroic Difficulty
This is the mode that drops the Mimiron head mount.
Sources:
- http://www.mmo-champion.com/index.php?page=851
- http://www.wowwiki.com/Yogg-Saron_(tactics)




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