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Home › The Downfall Handbook › Downfall Raid Guides › Ulduar Strategy Guide

13 - Yogg-Saron Strategy Guide

saedo's picture

saedo — Fri, 04/24/2009 - 14:30

Health:

  • Heroic:  55M
  • Normal:  11M

 

Keepers:

  • Each keeper we ask for help will give us buffs for this fight.   The hard mode is not asking for em.
  • Freya - Resiliance of Nature:  Increases all damage done by 10% and healing received from all sources by 20%.
  • Freya - Sanity Well:  Standing in the well brings you back to your senses, regenerating 20% Sanity every 2 sec. Damage done is reduced by 50% while you remain in the well. Instant  Two of these green beams will be up the entire fight at the sides of the room.
  • Mimiron - Speed of Invention:  Increases all damage done by 10% and movement speed by 20%.
  • Mimiron - Destabilization Matrix:  Channels a beam of titan energy that destabalizes the molecular structure of certain Saronite based creatures, reducing attack speed by 100% and casting speed by 300%. Cast on all mobs in the encounter.
  • Hodir - Fortitude of Frost:  Increases damage done by 10% and reduces damage taken from all sources by 20%.
  • Hodir - Hodir's Protective Gaze:  Allows Hodir to save a friendly target who sustains fatal damage by encasing them in a nearly impenetrable block of ice for 10 seconds. Hodir must rest after performing this action.
  • Thorim - Fury of the Storm:  Increases all damage done by 10% and total health by 20%.
  • Thorim - Titanic Storm:  Channels a storm of titan energy that periodically strikes at enemy targets with bolts of lightning strong enough to destroy weakened immortal creatures. Without Thorim the Immortal Guardians in phase 3 are unkillable.

 

The Fight:

First thing to mention is this:

Sanity:  Indicates your overall level of Sanity. If Sanity reaches zero your mind will be permanently under the control of Yogg-Saron. 20 yd range, Instant

Insane:  Yogg-Saron takes control of the target's mind. Damage is increased by 100% and health is increased by 300% for 1 min. The target dies horribly when this effect is removed.

We start at 100%.  Various attacks will reduce this.   When you hit zero, you are perma-MC'd and will see the raid as Faceless Ones.    You will die on your own in a min, or be killed by the raid.   You cannot be battle rez'd.   Well, you can, but your sanity will still remain zero so you'd just get MC'd again.     So losing it is basically perma-death for you.

Freya's beams can help restore it when not on Hard Mode.  Anyways, on to the phases.

 

Phase 1:  Sara

We're dealing with Sara and adds.   Sara herself is unkillable, by us directly.  A gimmick is employed though.

Sara:

  • Sara's Fervor:  Increases a friendly target's damage by 20%, but also increases damage taken by the target by 100%. Lasts 15 sec
  • Sara's Blessing:  Heals a friendly target for 27000 to 33000, but causes 60000 Shadow damage over 20 sec
  • Sara's Anger:  Inflicts 12500 Shadow damage every 3 sec, but increases Physical damage done by 12000. Lasts 12 sec

As you can see, she still does buff targets during this phase, but basically each of her buffs also fuck with them.   Do more damage, take more damage.   Heal you, then fuck you over with a dot.    Give you a dot, but let you do more damage.

Anyways, there are adds that spawn.   They come at a relatively slow pace, which increases over time.  There's also a gas cloud to avoid, being in them will spawn more adds.

Guardian of Yogg-Saron:

  • Shadow Nova:  Inflicts 25,000 shadow damage to any targets nearby when the Guardian of Yogg-Saron dies (including Sara).
  • Dark Volley:  Inflicts 8500 to 11000 shadow damage to the entire raid. Reduces healing effects by 25%. Lasts 10 seconds. (interruptable)
  • Dominate Mind:  Dominates the mind of the target, temporarily placing them under Yogg-Saron's control. Also reduces Sanity by 4%

As you can see, the way to deal with Phase 1 is to have Guardians die near Sara.   We need total of 8 to kill her off, to end phase 1.   Goal is to kite Guardians away from clouds, though we can use them to quicken the spawn pace.    And to kill them near Sara only.

 

Phase 2:  Brain of Yogg-Saron

This is where we force Yogg-Saron to appear and similar to C'Thun, we can't really hurt him, and have to deal with tentacles.    Finish off any Guardians.  Meanwhile:

  • Dominate Mind:  Dominates the mind of the target, temporarily placing them under Yogg-Saron's control. Also reduces Sanity by 4%. 50000 yd range, Instant
  • Psychosis:  Inflicts 7500 Shadow damage. Also reduces Sanity by 9%.
  • Brain Link:  Links the brains of two enemy targets. Afflicted targets suffer 3000 Shadow damage and lose 2% Sanity every 1 sec. whenever they are more than 20 yards apart. 50000 yd range, 1.5 sec cast
  • Malady of the Mind:  Inflicts 5000 Shadow damage and causes the enemy target to run in horror for 4 sec, then attempts to jump to another enemy within 10 yds. Also reduces Sanity by 3%. 1.5 sec cast
  • Death Ray:  Blasts the target with a stream of deadly energy, dealing 20000 Nature damage every 0 sec (Instant death).

So this phase is Tentacle phase.   While dealing with them the few things of Yogg's to be aware of.   Brain Link'd people must get close to each other, think of Mother Shahraz, now do the opposite!    Also, it seems you must spread out or risk chaining a fear.    Lasers to avoid.  

Anyways, the Tentacles:

Crusher Tentacle:  Melees hard, has a ton of HP and has an aura that reduces damage done by the raid by 20%, stacks with other crusher tentacles so these must go down fast. Melee-ing these will interrupt their aura but they gain a temporary buff that increases their damage and attack speed when they are hit so this is dangerous if they are being DPS'd.

Corruptor Tentacle:  Casts various debuffs.  Dispellers will need to be on the ball. These are interruptable.

  • Curse of Doom:  Dooms the target, inflicting 20000 Shadow damage after 12 sec. Curse dispellable.
  • Apathy:  Reduces the attack and casting speeds of an enemy target by 60% and slows its movement by 60%. Lasts 20 sec. Magic dispellable.
  • Black Plague:  Infects an enemy target with the plague, causing it to periodically retch uncontrollably and be stunned for 2 seconds. Lasts 24 seconds. Disease dispellable.
  • Draining Poison:  3500 Nature damage inflicted every 3 sec. 1400 Mana drained every 3 sec. Lasts 18 seconds. Poison dispellable.

Constrictor Tentacle:  These have very little HP and appear underneath random players, grab them and hoist them into the air doing damage every few seconds until killed.    You are still able to attack / cast heals while in it.

Every 90 seconds or so Portals will open into Yogg-Saron's mind. This also starts a timer.

Induce Madness:  Drives all nearby targets insane, reducing Sanity by 100%. 60 sec cast

The melee dps must take the portals and complete their task (or just get out) within 60 seconds or they'll become Insane.    Also, don't go if your sanity is low, else you won't last long in there without going insane.

There will be a random 3 illusion rooms with tentacles and skulls around.    The skulls cast:

Lunatic Gaze:  Looking into the maw of madness unhinges your mind, inflicting 5700 to 6300 Shadow damage and reducing Sanity by 4% every 1 sec. for as long as you are facing the caster. Instant

So do not face them, it'll be a purple beam at you if you are.   Must move and strafe around with backs to the skull at all times, while killing tentacles.   Kill them all and the illusion is shattered.    Run into the brain room and attack it as much as possible before the 60 seconds is over.   Else you'd go insane.  

Illusions:

  • Wyrmrest Temple - You'll be at the bottom of it, the room with the Chamber of Aspects.   In front, you'll see the story of the Demon Soul's creation.   You'll see various colored dragons around the perimeter of the room, those are attackable and your targets.   They'll turn into tentacles upon attack.   There are also skulls near by so you must strafe around avoiding facing em.
  • Arthas - You'll see him torturing a prisoner, a champion supposedly.  Anyways, this one the skulls are mostly center room, with occasional ones behind pillars.   Your targets are the worshippers I believe, they are in several packs of 3.
  • Stormwind - The Stormind King's assination is going to take place.    Your targets are the Suits of Armor around the room.   Their backs are right agains the walls, and the Skulls are kinda in the alcoves.

And that's the "stomach" version of Yogg-Saron.   Getting Yogg-Saron ('s brain) to 30% ends phase 2.

 

Phase 3:  Body of Yogg-Saron

Health:

  • Heroic:  16M
  • Normal:  3M
  • Enrage:  5 mins

This becomes a straight dps burn down.    But also dealing with Sara's abilities, and he has Lunatic Gaze (4 sec duration every so often) so don't face him during that.

Faceless Immortal Guardians will start spawning, tank those.  So long as we can have enough dps to beat the enrage timer, and have Thorim helping, we can dps down the Guardians and Thorim will kill them.   Otherwise it's a race to kill him before they kill us.   They also do a Drain Life that can be interrupted.

Another thing of note is that Yogg-Saron can cast Empowering Shadows now to heal the Guardians.   It's a slow cast, so can weaken the guardians quickly to be killed off by Thorim before it goes off.

Heroism go!

 

Hard Mode:

So each of the keepers give the raid buffs, and using 1 or less is Hard Mode.   Thorim would be the one to use to allow the Guardians in the last phase to be killed.  

This means, without Hodir, raid takes 20% more damage, and you don't get ice blocks to save your raid from potential deaths.   Play with caution to try to mitigate whatever you can.

Without Mimiron, raid will move 20% slower, things attack 100% faster, and cast 300% faster.   This means, running around Brain room is slower, must be done fast and efficiently.    Tanks will take more damage.    Casts will be harder to interrupt, the shadow volley is 1.5s vs 4.5s, and the Corruptors are 2s instead of 6s casts.

Without Freya, well this is the slightly harder part.    Psychosis will randomly pepper the raid with 9% sanity loss.   Guess that's just RNG.   Brain Links are another cause, raid should almost always group up so you're not linked across the room to rape your sanity.   But still spread a little bit to not chain Malady of the Mind around other people.  The Brain room crew, have to be doubly aware of where the Lunatic Skulls are.   Yes, they will start nuking you even before they're drawn in, will have to rely on memory to turn ASAP as soon as you see which room you're in.

Otherwise, the fight is exactly the same, well we also all do 30% less damage than normal, so pick it up.

In the final phase, stare at the Lunatic Gaze timer.    There's a CD on it, so switch back and forth between guardians and Yogg, pretty much every 6 seconds.     You don't want to lose what little sanity you probably have left.   Take it nice and slow and do a lot of turning while getting what dps you can on Yogg.

This fight is quite execution based, and you don't even have to be perfect to do it.   Just stick it through, and calmly burn everything down.

 

Achievements:

Kiss and Make Up - /Kiss Sara in Ulduar while she is angry with you on Normal/Heroic Difficulty.

This is just kissing Sara when Phase 2 starts.   Macro it.

Drive Me Crazy:  Defeat Yogg-Saron without any raid member going insane on Normal/Heroic Difficulty.

Raid check.  Use the Sanity Wells.   In a good kill, you should get this one easily.

He's Not Getting Any Older - Defeat Yogg-Saron within 7 minutes on Normal/Heroic Difficulty.

 Time/dps check.   Possibly drop a healer, or dps just not take as much damage thing.

They're Coming Out of the Walls - Defeat 9 Guardians of Yogg-Saron within 12 seconds on Normal/Heroic Difficulty.

This sounds like it doesn't need a kill, just a fluff achievement.   So take an attempt, gather 12, aoe them down.   Wipe (probably), then kill Yogg.

In His House He Waits Dreaming - Experience all 3 visions of Yogg-Saron's mind on Normal/Heroic Difficulty

Last I did this, it was bugged, but in a good way, did not need King Llane's vision, got the thing just seeing the other 2.   But this is progressive so don't need all 3 in one kill shot.   Get in and you'll randomly see em all eventually.

Three Lights in the Darkness - Defeat Yogg-Saron with the assistance of three or fewer Keepers on Normal/Heroic Difficulty.

Two Lights in the Darkness - Defeat Yogg-Saron with the assistance of two or fewer Keepers on Normal/Heroic Difficulty.

One Light in the Darkness - Defeat Yogg-Saron with the assistance of one or fewer Keepers on Normal/Heroic Difficulty.

This is Hard Mode.

Alone in the Darkness - Defeat Yogg-Saron without the assistance of any Keepers on Normal/Heroic Difficulty

This is the mode that drops the Mimiron head mount.

 

Sources:

  • http://www.mmo-champion.com/index.php?page=851
  • http://www.wowwiki.com/Yogg-Saron_(tactics)

 

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Vitriola's picture

b-rez the insane dead

Vitriola — Tue, 08/18/2009 - 12:04

The post says, "You cannot be battle rez'd.   Well, you can, but your sanity will still remain zero so you'd just get MC'd again."

Well, what if the rezzer stands in the spot where you get sanity back?  They will respawn there and be healed, or so goes my theory.  Have we tried that?  I am not sure just how important doing this is but I had the idea so I am asking.

saedo's picture

You do not restore any sanity

saedo — Tue, 08/18/2009 - 12:12

You do not restore any sanity until you sit in the well for 2-3 seconds.    Yogg will very likely MC you again before you gain anything.     Better to simply not fail at sanity.

carno's picture

Are there sanity wells w/o

carno — Mon, 07/06/2009 - 03:36

Are there sanity wells w/o Freya?

In video, it said she adds them, but this is on wow:

"Note: As of patch 3.1.1 a rumour that not using Freya will still leave one sanity well up has been proven false. Not asking Freya to help the raid will result in there being no sanity wells whatsoever."

saedo's picture

No sanity wells.

saedo — Mon, 07/06/2009 - 07:46

No sanity wells.

saedo's picture

I added a blurb on what we

saedo — Fri, 07/03/2009 - 12:53

I added a blurb on what we did for 10 man Hard Mode.

It's pretty much straight execution fight, but with room for error.    One or 2 deaths won't necessarily wipe you.   Mistakes won't necesssarily wipe you.

Notes and mistakes I made in the final pull:

  • I totally missed the first portal.   I was running for one, but they all got used up, until I reached the other side of Yogg but was too late.
  • During this time, I got peppered with Psychosis bringing my Sanity down to 55.  
  • Good thing the brain room still got through in a timely manner, while tentacles were stunned, I helped DPS the Crusher
  • Despite missing the 1st portal, we almost got it down the 2nd portal.   Almost, still had to take a 3rd and whack it one more time.   Oh that what if the fight was 1 portal shorter....
  • In the last phase, I entered it with 35 sanity left.
  • What I wound up doing was stare at the Lunatic CD timer on my DBM.   I would be hitting guardians, then after Lunatic Gaze, turn around, whack him as much as I could, then put a Rupture on him.   Not really the most efficient dps, just did 2-5 points, whatever I had.    Just to get dps on Yogg whenever I can.  Screw the debuffs like Expose Armor, which only really is better if at least two of us physical dps had near 100% dps time on him which I doubt happened.     Most of the fight was that, turn around, dps, watch timer, turn around, dps, watch timer, etc.
  • I pulled aggro on a guardian once, good thing he didn't one shot me.   Vanished after I noticed.
Shihli's picture

KB RAIDERS READ THIS DAMNIT

Shihli — Sat, 05/16/2009 - 20:07

http://forums.worldofwarcraft.com/thread.html?topicId=17177749121

Go to this forum post, read everything written inside.

Shihli's picture

KB RAIDERS READ THIS

Shihli — Sun, 05/17/2009 - 20:39

KB RAIDERS READ THIS

cromi's picture

 So basically were going to

cromi — Sat, 05/16/2009 - 22:03

 So basically were going to have nuit drop tank like it was talked about in raid yesterday? And then have two of the healers with dual speccs jump into that.. And all dps kick?

Last week we took alot of raid damage so are we going to be able to recover if we take out a few healers?

starstalker's picture

The thought behind taking out

starstalker — Sun, 05/17/2009 - 21:28

The thought behind taking out healers is to bring in more dps that can kick/interupt/actually do it correctly. If people dop their jobs and not stand in crap, raid wide damage is lowered a lot in P1.

Shihli's picture

Long story short, summary of

Shihli — Sat, 05/16/2009 - 15:12

Long story short, summary of our problems:

1)  Too many healers

2)  Too many dps'ers not doing enough dps

3)  Too many tanks

4)  Lack of appropriate kicks/CS's on guardians in P1

5)  Not killing things in brain room fast enough

6)  Not killing Crushers nearly fast enough

7)  People still proccing clouds

8)  Dispellers not looking where people are standing when they dispel

Potential fixes:

1)  Have 1-2 healers respec to dps

2)  Start replacing slackers

3)  Have Nuit spec to dps

4)  Start replacing people who can't kick/CS

5)  Start replacing slackers

6)  Start replacing slackers

7)  Start replacing idiots

8)  Start replacing idiots

So about 20 out of 25 will be

Shinzwei — Sat, 05/16/2009 - 21:23

So about 20 out of 25 will be replaced in KB. I guess its time to start running those heroics again ;(

moriella's picture

saedo, pls help

moriella — Sat, 05/16/2009 - 14:25

I have an idea, can you please upload the combat log here pls

http://code.google.com/p/stasiscl/

 

edit : that actually may not be really easy for you to do as it's unix based and needs at least perl for windows

I really really like the reports this app makes tho, it's very easy to see who is dps'ing what target and how effective they are. 

Here is a report from a guild who has been successful with yoggy.  http://purposeguild.com/scl/sws-yoggsaron-1242098995/index.html#damage_out

here is the dps on the brain itself http://purposeguild.com/scl/sws-yoggsaron-1242098995/actor_0xf1300084620...

here is the dps on the crusher tentacles http://purposeguild.com/scl/sws-yoggsaron-1242098995/group_0xf1300084ae0...

I feel like we have too many healers, but until our dps can

  • kick
  • stay on correct target
  • mash buttons harder in the right order

we are gonna keep bashing our head in the wall.  Cutting heals at this point to bring in another 3k dps person or two is not gonna solve the issue.

note : thier raid dps shows 11min 45 sec and 82k  raid dps :(

saedo's picture

Here ya go.   16000 fucking

saedo — Sun, 05/17/2009 - 10:57

Here ya go.   16000 fucking files all uploaded  lol   

http://stats.downfallguild.org/kb/

saedo's picture

Here's my best guess at our

saedo — Sat, 05/16/2009 - 14:39

Here's my best guess at our longest (best?) shot:  http://wowwebstats.com/zq134uupsztzw?s=571109-656120&m

12 minutes 40 seconds.   40,825 raid dps.

Another issue to compare is this:

http://purposeguild.com/scl/sws-yoggsaron-1242098995/spell_64145.html#auras

vs

http://wowwebstats.com/zq134uupsztzw?s=571109-656120&ab=64145

Grand total of 2 min 17 sec max uptime for Diminish Power uptime vs our 4 min 41 sec max.     That's about 2 and half minutes more of 20-80% less damage.

 

 

saedo's picture

Well I guess actual splitting

saedo — Sat, 05/16/2009 - 14:25

Well I guess actual splitting would help.

Otherwise we can see who damages what with WWS still.

Brain dps: http://wowwebstats.com/zq134uupsztzw?a=Gxf13000846201d07e#break

Crusher dps:  http://wowwebstats.com/zq134uupsztzw?a=Gxf13000846201d07e#break

Anyways, let's see.  Installing shit.

moriella's picture

cool saedo

moriella — Sat, 05/16/2009 - 14:35

It will be interesting to see

 

I was comparing their General Kill with ours.  They killed him a full 3 minutes faster than us.  They have 12 members of raid over 5k dps.  We have 5 members doing 5k+ dps

 

saedo's picture

Well Vezax wasn't the

saedo — Sat, 05/16/2009 - 15:47

Well Vezax wasn't the best.    Higher heroism uptimes, and we had to burn down 3 mil more hp.   Interrupters they seemed to have 2 dedicated, 2 backups, 4 total doing it, mostly 2 though.

Anyways, I have the statiscl thing going.    On my PC lol

It's not a thing you upload to.  It's a thing where it creates hundreds of HTML files for us to upload somewhere.   Garreth or someone might remember the good old days of WWS where it had that offline option of creating hundreds of HTML files, yea that.

Anyways, this does mean I need a spot to upload to.   Probably this site here, if Garreth would give some FTP access again.

Looking at our best shot, it's pretty much how I guessed it on WWS, maybe a little more.

P1 Comparison:

Both had 11 guardians up.   We matched.   Though with StasisCL it appears to show interrupts.    They interrupted 25 times, we did it 18 times.    Not too far off in numbers, but, here's the resulting 7 additional hits.    They got hit 159 times with Dark Volley vs our 260, diff of about 400K damage.

Another note, on their interrupter list, I see warriors, mages, and druids doing it too.   A very diverse list of everyone, though not a shaman.    Ours is just shaman, DKs, rogues.

 

P2:

Looking at StasisCL's Diminish Power calculation, they have an uptime for us a 6 mins.    So that'd be almost  3x diff in length.

Shihli's picture

More Yogg

Shihli — Sat, 05/16/2009 - 12:17

More Yogg info:

http://forums.worldofwarcraft.com/thread.html?topicId=17177749121&sid=1

garreth's picture

Aight, one healer to switches

garreth — Sat, 05/16/2009 - 12:26

Aight, one healer to switches to brains, blowing heroism on first brain.  Sounds like DPS is king here.

Shihli's picture

No, no, no ... One healer

Shihli — Sat, 05/16/2009 - 12:30

No, no, no ...

One healer switches to dps *FULL TIME* - not a healing spec.  A full blown dps spec.

Blow heroism on P1-P2 transition, NOT first brain phase.

garreth's picture

I think I failed at typing :(

garreth — Sat, 05/16/2009 - 12:35

I think I failed at typing :(

Shihli's picture

READ THIS TONITE KITTEN BRIGADE

Shihli — Fri, 05/15/2009 - 14:13

READ THIS TONITE KITTEN BRIGADE

garreth's picture

We'll 100% be taking a break

garreth — Fri, 05/15/2009 - 14:15

We'll 100% be taking a break before Yogg for everyone to read this.  I will cockpunch anyone that does not.

Grasen's picture

I really liked the stand at

Grasen — Sat, 05/09/2009 - 08:24

I really liked the stand at the door change we instated last night,   

There has to be less dots used up there though,   dots cost us way to many early mob deaths(aside from people dps'n past 50% when told not to but less dots can buy us alot of room on those while people learn dicipline.)    the ammount of dots being applied needs to be cut in half imo.

 

Derchlon's picture

Yeah, I agree with Grasen. 

Derchlon — Sat, 05/09/2009 - 22:44

Yeah, I agree with Grasen.  The only thing keeping us from seeing more of phase 2 is raid discipline. 

Its pretty easy to see health % on a mob just by glancing at MT windows.  Once we get phase 1 discipline, we'll get phase 2 and 3 in no time.

Shihli's picture

Bingo. I'm going to be a bit

Shihli — Sat, 05/09/2009 - 23:00

Bingo.

I'm going to be a bit of a "slavedriver" until we can reliably and consistantly get to Phase 2.  Until then, you guys can expect me to harp on about stopping dps and playing smart.

Shihli's picture

YOGG VIDEOS (courtesy of Stratfu)

Shihli — Fri, 05/08/2009 - 23:58

From Stratfu:

Part 1:

Part 2:

edit by garreth to look better

Desteran's picture

The raid should enter

Desteran — Tue, 05/05/2009 - 08:52

The raid should enter Yogg’s room and remain close to the door.

The green clouds that swirl around the room will spawn Guardians of Yogg-Saron on a set timer. They will also spawn Guardians if a player runs into the cloud. Keeping the raid at the door minimizes the chance that a raid member will step into a cloud.

The goal of phase one is to kill Guardians while they are standing next to Sara, in the middle of the room. Killing them near Sara will cause damage to her, eventually reducing her HP to 0 and transitioning the fight to phase 2.

Most of the raid should remain near the door for this phase with only a few people moving up. The tanks who drag the Guardians to the middle as well as a few assigned ranged DPS/interrupters and possibly a healer should be the ones moving forward in this phase. The assigned ranged dps must finish killing off the Guardians after the tank has them positioned.

Interrupts on Dark Volley are needed both while they are tanked and while they are being moved to Sara: an Immortal pausing too long to cast could die out of range of Sara and not damage her with their Shadow Nova on death.

Two tanks seems to work best for most of this phase with a third tank as backup for any spawns that happen while both other tanks are out of camp dealing with dragging Guardians to Sara or making their way back.

It's absolutely critical that the entire raid dodge clouds and avoid spawning extra Guardians.

After Sara’s HP is reduced to 0, Yogg appears and phase 2 beings, kill off any remaining guardians as quickly as possible and prepare for tentacles.

 

http://www.stratfu.com/strats/YoggSaron

Desteran's picture

Interupters, tanks and the

Desteran — Fri, 05/08/2009 - 10:40

Interupters, tanks and the possible healer would still have to look out for clouds of course and if any clouds make it up to the door we would have to move accordingly as a raid of course...

Agoney's picture

rofl.. 10/10

Agoney — Fri, 05/08/2009 - 10:56

rofl.. 10/10

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Poll

What do you think about no flying for an entire expansion?
YES) It makes me feel more immersed in the game lore.
15%
YES) It encourages more PvP! (Please explain how in comments)
5%
YES) I miss riding my ground mounts.
9%
MAYBE) If you make all of my flying mounts able to be ground too.
8%
MAYBE) if ground mounts are sped up to 200% speed (or higher)
26%
NO) I don't have enough time when I'm on to be riding everywhere
7%
NO) I have spent too much time getting various levels of flying to be wasting it.
11%
NO) It encourages more PVP! (please explain in the comments)
0%
NO) I love flying.
19%
Total votes: 74
  • 38comments
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