Hunter
Brutal Honesty...it helps
Adwarflol — Fri, 11/07/2008 - 21:54
This is on my hunters guilds forums, I said something about how my dps had increased. But Meowshi reminded me how terrible my hunter really is...constructive criticism helps. <__<
Hunter UI and in General
Adwarflol — Mon, 11/03/2008 - 19:29
I wanted some help with my hunters UI it's sort of a train wreck as of now. The only other general hunter question I had is what is the "best" raid DPS pet currently?
Hunter UI 3.0: Hunter UI
Hunter
o Aimed Shot: Added to Barrage and Improved Barrage talent.
o Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)
o Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
o Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
o Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
o Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
o Disengage now fails if you’re rooted and is no longer on the global cooldown.
o Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
o Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
o Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
o Pets
+ Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
+ Stampede (Rhino): Lowered the knockback to 10 yards.
+ Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
+ Lowered the cost of pet specials from 25 to 20.
• Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.) • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.
Me and Baby after a looooong night/morning
Wingsofsteel — Thu, 09/25/2008 - 16:45
Quick KAra Badge run, thrown together at last moment. Sign up only if you really will make the ENTIRE event. Holla
Butterfly in the Sky... I can fly twice as high!
Measureless — Wed, 09/03/2008 - 19:39
My (soon to be) FigurePrint
Shihli — Mon, 09/01/2008 - 11:04
Shihli decked in his 8/8 Dragonstalker, along with his new weapons and cloak from TBC.
Gear shown:
[Dragonstalker's Helm]
[Dragonstalker's Spaulders]
[Cloak of Fiends]
[Dragonstalker's Breastplate]
[Silverwing Battle Tabard]
[Sleeveless T-Shirt]
[Dragonstalker's Bracers]
[Dragonstalker's Gauntlets]
[Dragonstalker's Belt]
[Dragonstalker's Legguards]
[Dragonstalker's Greaves]
[Bristleblitz Striker]
[Shivering Felspine]
Mix a little of the new with the classic stuff and you've got a nice-looking figureprint.
The el oh el Hunter.
Derchlon — Mon, 07/28/2008 - 16:51
Hunters have been mocked as being one of the "easiest" classes to play in WoW by many people. So much so, that they gained a nickname to demonstrate this lack of skill: Huntard. What these people don't realize, is all of the thought processing that a good hunter has to go through in order to maximize DPS.
The naturally built in damage that a hunter gets is Autoshot. Autoshot takes .5 seconds to fire, but has a cooldown based on weapon speed. Hunter's have several shots in their spell book, that are used regularly, that do damage besides the naturally built in Autoshot. These include Aimed Shot, Arcane Shot, Multishot, and Steady Shot. While Aimed Shot does the most damage of the three, it has the longest cast time with 3 seconds as well as restarting the autoshot timer. This means that its really only good for an opening shot with Misdirection, or a fight where you REALLY need the Mortal Strike debuff that it brings to the table. Arcane Shot is an instant shot that deals decent damage, and Multishot is essentially an instant cast as well, that does damage to three targets and is about on par in damage with Arcane shot. Steady Shot is a 1.5 second cast shot that does decent damage, but it is your most mana/damage efficient shot. The biggest problem with Steady Shot, is that while casting that 1.5 second shot, your autoshot cannot fire, and thus, cannot start its cooldown time. You will want to use this shot as often as you reasonably can.







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