new stuff
Caronte22 — Tue, 10/21/2008 - 19:13
Hunter
o Aimed Shot: Added to Barrage and Improved Barrage talent.
o Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)
o Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
o Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
o Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
o Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
o Disengage now fails if you’re rooted and is no longer on the global cooldown.
o Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
o Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
o Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
o Pets
+ Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
+ Stampede (Rhino): Lowered the knockback to 10 yards.
+ Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
+ Lowered the cost of pet specials from 25 to 20.
• Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.) • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.


bump
Caronte22 — Thu, 10/23/2008 - 02:11bump
http://forums.worldofwarcraft
saedo — Wed, 10/22/2008 - 09:55http://forums.worldofwarcraft.com/thread.html?topicId=11676577949&sid=2000
1) Ranged attacks no longer benefit from the haste effects of Windfury Totem and Improved Icy Talons. This is a nerf to hunter white damage.
2) We are also improving the armor on level 83 raid bosses by 10%. This will be a nerf to the dps of any class that does physical damage. For classes that would slide behind with such a change, we'll take steps to adjust them -- though it probably isn't as many as you think. The raid buff stacking overhaul was very beneficial to melee (and hunters). Sunder / Expose Armor alone can be a 20%+ dps increase, which is why we decided to attack the problem from this angle.
3) Now the armor change won't affect PvP at all and the haste buff change will only have a marginal affect in BGs and only in Arena teams that include certain comps. However, in order to make sure we didn't nerf hunters too much, we made two changes to Disengage. First, its cooldown dropped to 25 sec (from 30) which can be talented to 16. Second, it no longer requires a target, but does require you to be in combat. Now if someone closes to melee, you can leap back without having to select them first. We require you to be in combat though so we don't see a lot of hunters bouncing around IF / Org or using it like Blink to goofily speed up travel.
NOT WINFURY /wrists D:
Adwarflol — Mon, 11/03/2008 - 07:52NOT WINFURY /wrists D: