PTR
Hunter Replacement for Avoidance
Derchlon — Thu, 10/08/2009 - 00:21
So, currently on the PTR they are removing the avoidance talent (Reduces damage done by AoE by 75%), and giving our pets an innate 90% AoE reduction. In the place of Avoidance, we are getting a new pet talent called Culling the Herd. It reads as follows:
Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
3% for 10 seconds each time a pet crits with Claw or Bite is really good, so I did some spreadsheet work. In my current gear, if this change were to go live, that is a 249.2 dps increase.
Personal gains may vary. Here are the dps gains per KB hunter, just for fun:
Grasen: 230.39 dps gain
Luminaire: 255.5 dps gain
testing auto line break converts 1
Testing auto line break converts 2
tersting auto line break converst 3
Tankadin in Wrath - 3.1 - Tankadin Gear for Dual-Spec’ing into Tanking *NEW in 3.1*
Fjork — Fri, 03/20/2009 - 14:55
I'll add links later to wowhead.com so you can click each item to see it and decide if you like it. Late on a Friday and I wanted to post this before heading home.
Have a good weekend!
Tankadin in Wrath - 3.1 - Weapons and Armor
Fjork — Fri, 03/20/2009 - 14:47
Tankadin in Wrath - 3.1 - Cookie-Cutter Specs
Fjork — Thu, 03/19/2009 - 14:14
I’ll be attempting to update each article to be Patch 3.1.1 equal. If we have moved on from 3.1.1, and there are further protection changes, they aren’t in here. I will update each as the new changes come out. I’ve removed a lot of information that was not only redundant, but confusing.
I also removed the ‘Gearing Out the Righteous Defender, and Glyphing Out the Righteous Defender book-pages for revision and rewriting. Each is outdated, but also takes like five minutes to load on my T1 connection at work. Look for the pages to be reposted soon!
Cookie Cutter Specs
The All-Tank – This is a 0 / 59 / 12 spec based on the idea that there is no such thing as a ‘flexible’ tank.
It is not your job to Blessing of Protection someone. You are not there to heal. You are NOT there to show-up on Recount. You are there to take a mass of damage and fight to cap Omen.
You are also most likely NOT going to get invited back to raid.
In case you haven’t realized it, this is a BAD build.
The True Paladin – This is a simple 11 / 54 / 6 spec where you a true Paladin, and healing will be part of your routine.
The only true ‘tanking’ loss to this spec is the total loss of the 10 second Hammer of Justice. The five points in Seals of the Pure is comparable to the loss of damage from dropping out of the Retribution tree, but is still a significant loss. There are two large benefits to this spec. One is the Improved Lay on Hands which will allow you to give a free health / mana bomb to anyone in the raid every 16 minutes instead of every 20. The second is Guardian’s Favor, which while widely regarded as a primarily pvp talent, has many uses throughout almost every WotLK fight except KT and a few select others.
This is more off an off-tank / off-healer spec than the others, which will limit your effectiveness in raid-contribution as you can be a more effective off-dps than an off-healer.
Not ineffective, but not recommended. It is nice having the upgraded LoH, but you are loosing A LOT in the way of damage for a small amount of healing (comparatively).
The Cookie-Cutter Part 1 – This is preference, but probably going to be one of the two main cookie cutters.
5% extra crit-chance. Very useful and flexible spec, especially when you have very reliable healers. If healing is not an issue, this is going to be my spec of preference as the added damage / TPS will speed up a great deal of fight and there will be a lot more chances of what few heals I throw to crit. If healing becomes an issue, drop some points from Improved Hammer of Justice or Conviction for 5/5 Divinity. Drop more points as needed from Conviction.
If having trouble on Heigan, etc, etc, it’s never a back idea to pickup Pursuit of Justice, but I would recommend getting the Tuskar’s Vitality Enchant instead.
Notice there is only one point in Spiritual Attunement. Watch the figures, no matter what you aren’t going to need two points unless you are massively over-geared trying to run Heroics. You will not be using 2/2 unless you really want to waste a talent point.
A slight variation involves 4/5 Conviction and 1/2 Vindication for extra beat-down.
The Cookie-Cutter Part 2 - This is preference, but probably going to be one of the two main cookie cutters.
The benefits of this spec are slightly more subtle than cookie number one. If you have a very low amount of agility (pickup up the stam / def rating enchants instead of the agility / stats enchants for example) this will be a slightly more preferred spec. Notice you have the two points in Benediction. They are floaters. You can place them where you like.
With the +15% damage to each dot of Seal of Vengeance and each Judgement you have guaranteed, maintainable threat as opposed to the slightly higher burst-damage from cookie one. However, with the loss of added damage and crit to ALL spells and abilities, your overall TPS will most likely be lower, and there will be a lot less chances for crits when you really need to heal.
I could go on for a while on the potential shortcomings of both Cookie one and Cookie two, but in the end it is going to fall on preferred playstyle, gear, and enchants. If you don’t have any extra agility anywhere in you gear / enchants (52.08 Agility = +1% Crit) than most likely 11% isn’t going to make that much difference, but still a lot more crits than you would otherwise have.
Notice there is only one point in Spiritual Attunement. Watch the figures, no matter what you aren’t going to need two points unless you are massively over-geared trying to run Heroics. You will not be using 2/2 unless you really want to waste a talent point.
Tankadin in Wrath 3.1 - Talent Trees
Fjork — Thu, 03/19/2009 - 14:12
Trying to align this version a little better to Saedo’s style as his legibility is much greater than my articles.
Tankadin in Wrath - 3.1 - Tanking Basics
Fjork — Fri, 11/21/2008 - 15:52
Trying to align this version a little better to Saedo’s style as his legibility is much greater than my articles.
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Strength
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2 Melee Attack Power per 1 Str. HotR TPS Upgrade.
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½ Block Value increase per 1 Str. SotR TPS Upgrade.
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Strength is plentiful on a great deal of the tanking gear that will be purchased and equipped. This is a stat that a gearing Tankadin should rarely have any focus on. The only time a Str upgrade should be considered over Health, Def Rating, or Avoidance is if Threat generation is a serious issue and [Armsman] is already on your gloves with it’s 2% increased threat. End-raiding Paladins will begin to give consideration to Str more.
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Agility
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2 Armor Value per 1 Agi
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0.034 Dodge per Agility
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0.019 Crit Rating
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So at a glance, Agility isn’t all that it is cracked up to be, but when you consider that you are getting direct mitigation and Avoidance from every point of Agility, and it usually comes in +20 or greater ([37891]), this is a viable stat to consider when you have 540 Defense already. Most tanks will not gear specifically for Agility as the conversions for Shield Block Rating are easier to acquire.
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Stamina
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10 Health per 1 Stam. (Except for 20, which are 1 HP)
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Modified by Sacred Duty: Stam +8%
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Modified by Combat Expertise: Stam +6%
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Modified: 11.4 Health per 1 Stam
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0.3 Spellpower per 1 Stam.
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Obviously Stamina will be a stat each Tankadin will be giving a great DEAL of focus to. Many Gem-Sockets are Red with a semi-decent socket bonus. Most likely you will still be gemming [40008] in a good majority of them, though keep in mind you’ll need one Red/Orange/Purple gem for the meta-requirement on a [41380]. Not to mention that with enough stamina a Tankadin can easily cap 30,000 HP Raid-Buffed. This makes healers VERY happy. Especially when you mitigating even more damage.
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Intellect
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You will NOT be gearing for these. EVER. Don’t. Just don’t.
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Spirit
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Tankadin in Wrath - 3.1 - Armaments
Fjork — Fri, 11/21/2008 - 15:50
rying to align this version a little better to Saedo’s style as his legibility is much greater than my articles.
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Ability
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Cooldown
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Threat Meter (1-10)
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Main Stat
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Hand of Reckoning
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8 seconds
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MAX+
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??% SP
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Righteous Defense
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10 seconds
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MAX
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N/A
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Avenger’s Shield
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30 seconds
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9
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7% SP + 7% AP
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Shield of the Righteousness
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6 seconds
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9
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Strength (Block)
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Hammer of the Righteous
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6 seconds
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8
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Strength (DPS)
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Judgement of Light
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10 seconds
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4-5man / 7-Raid
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10% SP + 10% AP
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Holy Shield
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8 seconds
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5
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9% SP + 5.6% AP
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Retribution Aura
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N/A
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2
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6.6% SP
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Tankadin in Wrath - 3.1
Fjork — Fri, 11/21/2008 - 09:32




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