Downfall - "Droppin bombs since '04"

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Home › The Downfall Handbook › Cataclysm Cheat Sheets › Blackwing Descent

Omnitron Defense System

saedo's picture

saedo — Wed, 12/01/2010 - 18:55

Abilities:

Arcanotron

  • Power Generator - Creates vortex on the ground which gives a boost to damage by 50% and mana regen to all that stand in it
  • Arcane Annihilator - 50K arcane damage to random target, 1.5 second cast, interruptable
  • Power Conversion - Causes a stacking damage buff when hit during this, spellstealable.

Electron

  • Lightning Conductor - Causes target to inflict 25K nature damge to nearby allies every 2 seconds
  • Electrical Discharge - Inflicts 30K nature damage up to 3 targets within 8 yards, damage increased by 20% per jump
  • Unstable Shield - When hit during this, does a 60K damage to all enemies

Magmatron

  • Incineration Security Measure - Inflicts 15K fire damage per second for 4 seconds jet flames all over the room
  • Aquiring Target - Locks on the random target and shoots jets of flame towards him
  • Barrier - Absorbs 300K damgae then explodes for 75K fire damage to all enemies

Toxitron

  • Poison Cloud - Anything standing in it gets a debuff which increases their damage taken by 50%
  • Poison Protocol - Summons 3 Poison Bombs (slimes) that chase after a target, when reached, explodes for 100K and leaves a pool of poison
  • Poison Soaked Shell - Attacking during this gives a 5K DoT, but also each of your attacks deal an additional 10K nature damage, stacks

 

Notes:

  • Council type fight with a shared health pool
  • At most, only 2 golems are active at a time
  • Each golem starts at 100 energy, and depletes over time
  • At 50 energy, another golem activates (with it at 100 energy)
  • At 45 to 25 energy, their shield activates in which you should not attack that one (much), essentially forcing you to switch to the newly activated golem
  • At 0 energy, that golem shuts down and is no longer targettable, 2nd golem should be at 50 energy activating 3rd golem
  • Cycle repeats

Arcanotron

  • Arcane based attacks
  • The Power Generator vortex is like Iron Council's power rune thing, whoever, even the boss that stands in it gets a damage boost, so CDs away
  • So position golem(s) near enough so dps can use it, without the golem(s) being in them
  • Interruptable high damage cast if you can
  • Its shield gives the golem a stacking damage buff if struck during, so don't hit it
  • But, that damage buff is spellstealable if you wanna live dangerously

Electron

  • Nature based attacks
  • Does chain lightning type attack so spread out when active
  • Does a bomb debuff for you to get away from people
  • Unless you're trying to get dps/mana boost from the vortex, but then don't every one go in at once, take turns
  • Shield does a 60K aoe all around, so don't hit it

Magmatron

  • Fire based attacks
  • Will shoot fire all around to not stand in
  • Random target fire stream attack for people to get away from
  • Shield absorbs 300K damage and explodes for 75K if you break it, so don't hit it

Toxitron

  • Nature based attacks of the poison variety
  • Has the Poison Cloud which increases damage taken to all including bosses standing in it
  • So, try to get the golems to go in it without anyone else being in it for dps boost if you can, otherwise, avoid
  • Summons 3 Poison Bombs which are slimes that locks on to random player, if they reach target, explodes for 100K and leaves pool of poison
  • Range kill those while target kites those, not tauntable
  • Its shield gives you a stacking 5K DoT when hit, but with each stack, all your attacks (spells included) deal an additional 10K nature damage
  • So it is a dps boost, if your healers can keep up with the DoT, don't go too high

 

‹ MagmawupChimearon ›
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saedo's picture

Here's the vids.  

saedo — Wed, 12/01/2010 - 18:56

Here's the vids.

 

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