Current 3.1 Paladin Patch NotesPaladins * Auras will now persist through death and affect a 40 yard radius. * Blessing of Kings
Dragon — Sat, 03/07/2009 - 06:30
Paladins
* Auras will now persist through death and affect a 40 yard radius.
* Blessing of Kings is now trainable at level 20. Removed from talent trees.
* Hand of Sacrifice: The damage transferred by this ability is now capped by the Paladin’s health.
* Forbearance reduced to 2 min duration.
* Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
Talents
Holy
* Aura Mastery: Now makes anyone affected by Concentration Aura to be immune to Interrupt and Silence mechanics and increases the effectiveness of all other auras by 100%. Lasts 10 sec. 2 min cooldown.
* Blessed Hands: No longer reduces cooldowns of Hand spells. Instead, it improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%.
* Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to Tier 10.
* Improved Concentration Aura: The resistance to silence and interrupt granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
* Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to Tier 10.
* Judgements of the Pure moved to Tier 9.
* Sacred Cleansing moved to Tier 8.
Protection
* Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
* Divine Guardian re-designed: Now increases the effectiveness of Divine Sacrifice by an additional 5/10% and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
* Divine Protection: Cooldown reduced to 3 min.
* New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 sec. 2 min cooldown.
* New Talent: Divinity: Tier-1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
* Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
* Sacred Duty rank 1 now increases Stamina by 4%.
Retribution
* Benediction now affects Hand of Reckoning.
* Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
* Repentance no longer resets the Paladin's melee swing timer.
* Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
* Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
* Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
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Patch Notes Current as of 06MAR2009


A bit of a nerf in Holy with
garreth — Sat, 03/07/2009 - 15:13A bit of a nerf in Holy with the Infusion of the Light change. I'd learned to time a holy shock crit + holy light to put out some serious tank healing. Hmm.. let's see where this leads.
Ya, poking around EJ earlier
Dragon — Sat, 03/07/2009 - 16:20Ya, poking around EJ earlier they think that Holy HPS will suffer but Holy HPM should stay about the same. More interactivity though with HL :D
Blizzard is confusing (Read Guild Pallies)
Dragon — Sat, 03/07/2009 - 06:37One of the biggest complaints about 3.0.1's release was the stupid amounts of burst that Ret Paladins were doing in pvp, and although I haven't always agreed with peoples assessment that this was the case, it does lead me to question some things in these notes. Or rather, it has me already preparing to watch nerfs fly if these are the notes that were to go live today.
Exorcism - Now usable on all targets
Ok, that one I can understand because Paladins are losing a lot of damage inbetween Naxx and Ulduar.
Glyph of Exorcism - Now grants +20% Damage to your exorcism ability (was an interupt)
Sanctity of Battle - Replaces Sanctified Seals, on top of giving 3% more crit now also increases Exorcism and Crusader Strike damage by 5/10/15%
Now before the addition of SancB people on the PTR were capable of doing 8k crits with Exorcism, with the new talent, we are going to see even more than that, in the realms of 9kish. So it is my belief that either A. One of these 2 exorcism multipliers will be nerfed or B, the base SP gained by Exorcism will be nerfed.
That being said, I am still undecided on Divine Sacrifice since if we want to use it in a raid, we will still have to bubble before hand anyway.
Anyway, its just the PTR but these are the latest things.
We won't necessarily have to
Fjork — Sun, 03/08/2009 - 19:09We won't necessarily have to bubble. If a Palatank is on a run as Off-Tank, he can call out in vent "big heals on me, popping sacrifice". I think popping a bubble will still be useful because as offtank they already have a great deal of damage going to them when they pop their bubble. What is an additional 30% besides a 6 second break on the healers.
The only issue I have with it per-say is I haven't seen comparable "buffs" coming on the Druids/DKs/Warriors (poor Warriors...... Does Blizzard even WANT them tanking anymore?)
So the paladin off-tank brings the ability to smack 30% - 45% overall raid damage off the raid for 6 seconds every three minutes. That will make paladin's nearly a requirement as offtank for min/maxing guilds. If they don't have a balancer for the Druids/DKs/Warriors, then Sacrifice will go the way of Divine Storm. "Nerfed into the ground baby."
Now, I say this without having gotten a chance to really review the changes (not bored at work right now, bored at home....)
I can look into it further laterz..........