Resto/Shaman Buffs! Yes Plx!
Desteran — Wed, 06/17/2009 - 16:12
http://www.mmo-champion.com/index.php?topic=65520.0
- CH better and requireing less mp5 stacking for AOE fights. yes plx
- Edit: Also CH decreases by 40% each jump instead of 50%
- CH will jump 10 yards instead of 8
- Something about Healing Way....well...it can't get much worse. Nobody takes it.
- Nature's Swiftness on a 2 min CD. Sure why not?
- New Totem interface and the ability to drop all 4 totems at once with potentially different configurations. Yes. Plx.
None of this helps much w/ pvp (well except for maybe totem stomping and NS somewhat) but IR happy.
PTR Patch Notes 6/18/09
Shaman
- A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
- All Shocks now have a default range of 25 yards, up from 20 yards.
- Base health increased by approximately 7% to correct for shamans having lower health than other classes.
- Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
- Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
- Talents
- Enhancement
- Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
- Restoration
- Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
- Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
- Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
- Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
- Mana Tide Totem: Totem health now equal to 10% of the shaman's health.
- Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30 second internal cooldown, and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
- Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
- Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
- Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.
- Enhancement


WANT
Torvo — Thu, 06/18/2009 - 10:12yes plx indeed this would be teh sexxxxx
OMG YES. I don't see anything
Prime8 — Wed, 06/17/2009 - 17:20OMG YES. I don't see anything about fixing riptide, but maybe with these changes we won't need it. The mana cost of riptide vs the meager amount it heals for is its biggest problem, so synergy with CH/imp water shield/possible HW buffs will easily make up for it I hope.
So now you can destroy the
garreth — Wed, 06/17/2009 - 16:32So now you can destroy the healing meters by 40% instead of "just" 20%?