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4.0.3b Rogue Cheat Sheet

saedo's picture

saedo — Wed, 11/17/2010 - 12:55

So let's have one of these.

 

Stats:  Agility

And I mean it, due to the levelling the ratings all take a hit in value (higher level more rating needed to achieve same result).    This paved the way for agility to completely overtake all the other stats.    There'll be little to no socket bonuses worth gunning for.    You stack agility agility agility.    And might be like this for the next couple of tiers of gear.

Here are the preliminary stat weights from EJ for a Mutilate rogue, note the preliminary, so subject to change and bugs.

  • Agility = 2.6
  • Yellow Hit = 1.75
  • Spell Hit = 1.4
  • Mastery = 1.3
  • Haste = 1.2
  • Expertise = 1.1
  • Crit = 0.9
  • White Hit = 0.75

This crude estimate kinda infers that you would only gem agility.   It will be in no way worth gemming expertise or hit even to get to their caps.

Though however, that's what's reforging is for.    Since can't do agility there, you get your caps that way.     Reforge for Yellow Hit Cap > and Spell Hit Cap, then Mastery and Haste. Expertise cap you can optionally reforge for if you want cycle stability, and it's close enough either way

For Combat it looks like:

  • Agility = 2.7
  • Yellow Hit = 1.8
  • Expertise = 1.5
  • Haste = 1.5
  • Spell Hit = 1.3
  • White Hit = 1.0
  • Mastery = 0.95
  • Crit = 0.95

So here's looking like reforging for yellow hit and expertise caps would be the way to go, then haste. Spell hit cap not as important here.

 

Meta:

Due to our love of agility, we will likely remain using the Relentless Earthsiege Diamond over the brand new Chaotic Shadowspirit Diamond

After they fix the meta requirements of course

 

Professions:

Assuming nothing changes from beta, this will be the relative rankings.

  1. Leatherworking = ~90-100 agi
  2. Jewelcrafting = 81 agi
  3. Enchanting/Alchemy/Blacksmithing = 80 agi
  4. Engineering = unspecified
  5. Skinning/Herbing/Mining = blows

With most of the profession bonuses giving agi bonuses, that's what we look at as the baseline.    Leatherworking is current a head above the rest due to the best bracer enchant being 65 haste.   And, that's only equivalent to about 30 agi worth of stats, while the LW one is 130 agi.     So this becomes the best profession if nothing changes.

Secondly are the JC (slightly above), Ench, Alc, BS.   These give you the standard ~80 agi.    So pick your flavors.

Engineering is a bit unknown right now, but it does not have the agi bonuses.   What you get instead is the utility of rocket boots, parachute cloak etc.    It may be done on purpose, Eng being the utility profession at the cost of dps stats.    Your choice if you want that utility.

Suffice to say, the gathering professions don't change much, so avoid them if you want your max dps.

 

Enchants:

  • Helm - Arcanum of the Ramkahen (60agi / 35 haste) = Ramakahn Revered (Uldum)
  • Shoulders - Greater Inscription of the Shattered Crystal (50 agi / 25 mastery) = Therazene Exalted (Deepholm)
  • Cloak - Greater Critical Strike (65 crit) >= Major Agiity (22 agi) (So note, we may still use the Wrath enchant due to Agi stacking)
  • Chest - Peerless Stats (20 stats)
  • Bracer - Greater Speed (65 haste)
  • Gloves - Greater Mastery (65 mastery)
  • Legs - Dragonscale Leg Armor
  • Boots - Major Agility (35 agi) or Assassin's Step (25 agi + run speed)
  • Weapons - Landslide (1000 AP proc)

 

Conversion Rates at 85 per 1:

  • Hit: 120.109 (from 30.7548)
  • Spell Hit: 102.446 (from 26.232)
  • Crit: 179.28 (from 45.906)
  • Haste: 128.05701 (from 32.79)
  • Expertise: 30.0272 (from 7.68869)
  • Mastery: 179.28 (from 45.906)

 

Caps:

  • Expertise Cap: 780.7 (690.6 w/ Racials and 630.6 for Orcs)
  • Yellow Hit Cap: 960.9 / 720.7 / 480.4 / 240.2 (depending on Precision)
  • White Hit Cap: 3242.9 / 3002.7 / 2762.5 / 2522.3
  • Spell Hit Cap: 1741.6 / 1536.7 / 1331.8 / 1126.9

 

Well that's all I can think of atm as a quick reference for rogues.    Got any other suggestions to look up?

 

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saedo's picture

A warning for those using

saedo — Wed, 12/01/2010 - 17:15

A warning for those using Tiny Abom.   It appears to stop working at level 85.    Level 81-84 will work all fine.   Level 85, no more procs.  

So keep that in mind as you have to find a replacement for that before hitting 85.

I'm not surprised to see that

Zevix — Mon, 11/29/2010 - 16:46

I'm not surprised to see that agi has been weighted so high above the other stats. I was surprised to see how low mastery is for the other specs when compared to Mutilate. Should we expect a change to that (mastery ) to bring it up to mutilates value?

saedo's picture

Right now, not likely.  

saedo — Mon, 11/29/2010 - 17:14

Right now, not likely.   Combat and Assassination are close again.    To arbitrarily buff the mastery so it looks better means something else has to be nerfed, or a drastic re-working of the mastery itself.

They just probably don't mind it this way.    Mastery is just another stat, doesn't have to be best/equal for all specs.   

Yea I hear ya, just seems

Zevix — Mon, 11/29/2010 - 22:51

Yea I hear ya, just seems pointless to add another stats that isn't even great to stack for all specs and classes. Meh, whatever though I don't really think it was worth it for Blizz to add mastery at all..

saedo's picture

I fixed a few things on this

saedo — Mon, 11/29/2010 - 15:04

I fixed a few things on this page.

  • Mutilate weights adjusted
  • Combat weights added
  • Meta reflecting the change
  • Landslide will definintely be the weapon enchant

 

You can find more info here:  http://elitistjerks.com/f78/t110016-cataclysm_raiding_faq/

saedo's picture

They're changing the meta

saedo — Tue, 11/23/2010 - 23:27

They're changing the meta requirements back!   But it'll require a patch.

http://us.battle.net/wow/en/forum/topic/1118442024#16

"The current design has been reconsidered, so we're planning to revert gems that now require more blue than red gems back to their original requirements. Such a change can't be accomplished via a hotfix though, so we'll have to wait to revert these in a future patch."

saedo's picture

Added the conversion rates

saedo — Fri, 11/19/2010 - 17:48

Added the conversion rates and caps.

I thought that they bumped up

Zevix — Fri, 11/19/2010 - 15:42

I thought that they bumped up the value of mastery for mutilate by a whole percent, from 2.5% to 3.5 per point of mastery. Even with that buff it is still that far down on the list of stats to stack for us?

I on the subject of professions I think that engineering was getting some kind of our socket like blacksmiths or something. The only catch was we had to use our own kind of gems or whatever. I tryed to find this post that I saw saying this on Mmo-Champion, but was unable to find it : /. I don't think that I have seen much about engineering since the one post early on it the bata. If you guys got some link to some info let me know, I would be interested to see it.

I don't if everyone has seen the new weapon enchants for Cata yet, but oh man do they look cool. They look pretty different from what I think they normally do, I think it's a change for the better :D.

saedo's picture

Yes.   Blame the new

saedo — Fri, 11/19/2010 - 17:14

Yes.   Blame the new conversion rate at 85.

For engineering yes, you get Cogwheel gems.    http://www.mmo-champion.com/content/1861-Engineering-in-Cataclysm-Blanchy-Comics

However, they only fit in cogwheel sockets.   And cogwheel sockets only exist in your Engineering Helmet.     It gives you 132 of one of the ratings (mastery/haste, etc), so it's about 61 agi worth of stats.      

But another caveat is that your Engineering helms have zero secondary stats, so these Cogwheels appear to just let you customize your helm on your own.    Like the leather one has Agi/Stam, meta, and 2 cogwheel slots.

Compare the T11 359 helm (non-heroic) vs the Eng one 

It's like ~1300 worth of stats (T11) vs ~1150 worth of stats (Eng) if we go by above stat weights.   So it looks like you need those cogwheels to even make the helm on par with T11.     In other words, cogwheels are not a profession bonus, merely a in-profession customization.

And for those wanting to see the enchants:

 

Ewiges's picture

So was gonna comment earlier

Ewiges — Thu, 11/18/2010 - 02:45

So was gonna comment earlier before work but the website went offline for me.

 

First of all some great information, the games changed so much since the last time I really played and I've been lost.

 

Second was gonna comment on the pasting, but it looks like you already cleaned that up. Good job saedo!

saedo's picture

Yea I think there's something

saedo — Thu, 11/18/2010 - 12:01

Yea I think there's something buggy with this rich text editor.   Every time I try to make edits with it, it starts that pasting thing, repeating the post over and over and over again.     Had to switch to some manual inputs to avoid that.

Lilpuddinpop's picture

Same

Lilpuddinpop — Thu, 11/18/2010 - 14:47

Yea I have to disable rich text to post on my iPhone from work. It really is only needed if you plan to URL or post pretty gnome pictures

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