Warrior
The leveling Challenge (without RAF)
Dragon — Mon, 04/13/2009 - 11:44
Ok, its a well known fact that I have 2 paladins (3 if you count my level 40ish BE Pally waiting for exorcism to be usable on everything), however I can't deny my love of a good rage bar.
Thus I am creating myself a fun little challenge and I figured I'd post it here in case anyone else wanted to try it.
First of all, it requires a LOT of Emblems of Heroism to pull off. In fact it's going to require you in total 335 badges for the setup I am looking for.
(Badge Breakdown):
Polished Spaulders of Valor (40 badges) http://www.wowhead.com/?item=42949
Bloodied Arcanite Reaper x2 (65 badges each) http://www.wowhead.com/?item=42943
Swift Hand of Justice x2 (50 badges each) http://www.wowhead.com/?item=42991
Charmed Ancient Bone Bow (65 badges) http://www.wowhead.com/?item=42946
The 2h axe allows you to stay with a specific weapon type the entire way that you level up so that you do not have to worry about leveling said weapon skill.
The Shoulders are obvious for the 10% more xp
The trinkets give the warrior much needed self healing after kills
The bow is a way to easily get hit/crit/AP (and use an awesome bow graphic)
Now with those the plan is to then level a warrior (best pick is a draenei, I will probably pick gnome)
The professions to level with:
1. Herbalism - Warriors always need healing, this gives it to them once every 3 minutes
2. Skinning - Extra crit helps while leveling
The reasons for these professions is to make stupid amounts of money while leveling and picking up good bonuses for both.
So far the plan is to level Arms 1-60 and once you pick up Titan's Grip to level fury from 60-80.
I will try to post sample talent trees later for leveling
Anyway that is my grand plan after I finish my human warrior to 80. I only have 295 badges left to aquire >.>
Edit: You could also do this with a rogue where you substitute the 1h Sword and 1h dagger for leveling and level up a combat spec. (Or 2 daggers if you really wanted to level assassination)
Goodbye, Real life Drama
Gares of War — Tue, 03/24/2009 - 22:25

Alas, my favorite cereal. You have magically ceased to exist in my little corner of the world. I will miss you and be forced to eat Cheerios after months of searching. /le tear
EoE quest help
Atakheal — Mon, 03/09/2009 - 19:17
the other day i pug Naxx 10 man, it was a nice run,i like OT and i won dps gear and shoulders and a hard item with a quest named Judgment at the Eye of Eternity, im LF help and i know this is only an alt but if some one can do a favor plz PST ingame. cya around
3.1 Upcoming Class Changes
saedo — Wed, 02/04/2009 - 22:23
Now the real shit comes in:
http://forums.worldofwarcraft.com/thread.html?topicId=14910002204&pageNo...
We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the first in the series: Priests, Rogues, and Shaman. Please keep in mind, that this list is not at all comprehensive, and subject to change.
PRIEST
- Divine Spirit – this spell is now a core ability available to all priests.
- Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
- Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
- Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
- Penance – this spell can now be targeted on the priest.
- Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
- We are also working to give Holy additional PvP utility.
ROGUE
- Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
- Adrenaline Rush – the cooldown on this ability has been lowered.
- Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
- Killing Spree – while this ability is active, the rogue does 20% additional damage.
- Savage Combat – now causes 2/4% physical damage done.
- Mace Specialization – this talent now grants haste in addition to armor penetration.
SHAMAN
- Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
- Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
- Spirit Weapons – now reduces all threat, not just melee threat.
- Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
- Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
- We are also working on giving Enhancement and Elemental more PvP utility.
http://forums.worldofwarcraft.com/thread.html?topicId=14910422662&sid=1
We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the second in the series: Warlocks, Druids, and Warriors. Please keep in mind, that this list is not at all comprehensive, and subject to change. To read the previous list in the series, check out Part 1 -
http://f
WARLOCK
- Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch).
- Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests)
- Drain Soul now has a chance to produce Soul Shards even if the target doesn’t die.
- Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption.
- Curse of Recklessness and Curse of Weakness have been combined into one spell
- Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown.
- Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic.
- Additional new talents have been added.
DRUID
- Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.
- Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation.
- Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details.
- Thorns and Nature’s Grasp can be cast in Tree of Life form.
- Survival Instincts now works in Moonkin form.
- Replenish – to avoid confusion, this talent has been renamed “Revitalize.”
It now also works with Wild Growth. - We are also looking at increasing the sustained (not burst) damage of feral druids in cat form.
WARRIOR
- Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.
- You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.
- Blood Frenzy now causes 2/4% physical damage done.
- Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.
- We are also adding increased damage to Arms, possibly through Overpower or Slam.
- We are also looking at granting rage when the warrior blocks, dodges or parries.
http://forums.worldofwarcraft.com/thread.html?topicId=14910003268&sid=1
We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the third in the series: Mages, Paladins, Hunters, and Death Knights. Please keep in mind, that this list is not at all comprehensive, and subject to change.
MAGE
- Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests).
- We are also working on a way to give frost mages Ice Lance “Shatter combos” in PvE.
- We are also working on more survivability for Fire spec in PvP.
- We are also working on making Spirit a more useful and interesting stat for all mages.
PALADIN
- Blessing of Kings – this spell is now a base ability trainable by all paladins.
- Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content.
- Shield of the Templar now causes your Avenger’s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger’s Shield, and Shield of the Righteousness.
- Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
- Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
- Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.
HUNTER
- Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
- A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
- Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
- Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
- Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
- We are also looking to add additional trap functionality to Survival.
DEATH KNIGHT
- Gargoyle and Unholy Blight have swapped talent positions. Gargoyle’s damage has increased and runic power cost per time has decreased.
- Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present.
- Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor.
- The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them.
- Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload.
- Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.
- Blood Gorged now grants armor penetration instead of expertise.
warrior tips
darkwolf — Mon, 10/27/2008 - 05:19
ive rolled a prot warr to lvl in my downtime of lvling my professions on my druid (cant stand to fish but so long). is there any advice u can point me to i plan on going down the prot tree and as far as lvling im already going down the prot tree because im sword and board all the way, cant deal with 2 handers. ty for any help or advice u may have.
A warrior's pain
Gares of War — Wed, 09/03/2008 - 12:43
So, I have been waiting for all of these "grand" changes to the warrior talent tress. So far I have only been impressed with Fury, I find arms to be a lawl tree and, while I am sure they mean well, have done little to fix its many problems. Protection was on a good road, but then they felt threatened by removal of the Blessing of Salvation (by their own whims) they are too busy trying increase damage and threat, thatour rage mechanic will suffer the SAME ridiculous problems it faced in the first expansion.
This is just a rant, I may try to fix it up and place it in a less trolled aspect of the forums.
ARMS
It was originally a pvp tree with some 2 hander emphasis. I fear Blizzard has no idea what they want to have in this tree. I still think rend is useless and nany attempt to give us a useful bleed buff effect in tier one has been rejected I believe 5 times.
For what the second tier is worth, I feel it is alright, I find it odd that it lacks any form of dps buff and it is for grinding and tanking.
Tier 3 is fine. I still think overpower and rend synergy needs work.
One of the most sorry switches was the removal of stalwart defender (Rage gained from parry and blocks) and the addition in the arms try of Justified killing. Come now, how many times do you parry in arenas or pvp, furthermore, in a PVE setting, you will be killed if you tank (unless you are Gares). I find a tanking rage buff in arms to be ridiculous.
Tier 5 is fine. Mace with armor reduction defeated its use in pvp. I find that to be counter intuitive, but the change may be useful for the pvp gear wearers you fight.
Helping Gearing out an Additional 10man/kara level tank
Anonymous — Sat, 06/14/2008 - 07:41
http://www.wowarmory.com/character-sheet.xml?r=Gorgonnash&n=Knightrider
Thats the armory link to my warrior. I would love to be ableto get him geared out enough to be that last tank our kara groups are always looking for. there are only two major problems.
1. Gear-I have no clue where to get the next few pieces i need to get my 490 and some extra stam along the way. There is also another major issue because even if I knew whrere to get the gear...
2. I SUCK at tanking. but its something i want to get better at. The account i use became mine when my friend died, and the warrior was already level 60 on so i didnt level it, and thus had no real experience
So the point of this blog is to get some help and advice from the better prot warriors in DF. As well as the many think tanks we have up in hur' to help me out. gimmie any advice on macros, anything really at all. i can tank one mob no prob, even two mobs. but im sure if i was to get into kara i would get lost and wipe everyone. so any advice would be much appriciated.







Recent comments
7 hours 17 min ago
4 weeks 1 day ago
7 weeks 1 day ago
7 weeks 2 days ago
9 weeks 1 day ago
9 weeks 1 day ago
9 weeks 1 day ago
10 weeks 2 days ago
11 weeks 3 days ago
13 weeks 17 hours ago