Al'Akir
saedo — Mon, 11/29/2010 - 14:38
Abilities:
Phase 1: (80%)
- Electrocute - Channels bolt of electricity on its current target dealing increasing Nature damage over time, used if cannot melee target.
- Ice Storm - A blizzard that moves around the platform leaving Ice Patches behind it which deals 15K frost damage every 0.5 sec to all enemies standing in them.
- Static Shock - Deals 1000 nature damage per second for 5 seconds to all nearby enemies, also interrupts spellcasts.
- Wind Burst - Deals 30K nature damage to all enemies knocking them back, 5 second cast
- Lightning Strike - Deals 20K nature damage in a cone to a random enemy every second for 30 seconds, chains off all enemies dealing 20K damage to them
- Squall Line - Creates a wall of tornadoes that does 40K damage per second to all that touch it. There is an opening to avoid being hit
Phase 2: (30%)
- Electrocute, Static Shock, Squall Line remain
- Acid Rain - Deals 500 Nature damage per second to all enemies, increases by 500 every 15 seconds until phase ends.
- Stormling - Summons an add which has an aura which deals 2.5K nature damage per second to all within 20 yards, if killed applies Feedback on Al'Akir
- Feedback - Increases damage he recieves by 10% per stack, lasts 20 seconds.
Phase 3:
- Eye of the Storm - Grants flight, movement speed increased by 300%
- Chain Lightning - Deals 15K nature damage to random target and chains to nearby enemies with each jump increasing in damage by 30%
- Lightning Rod - Causes random target to emit lightning to all nearby allies after 5 seconds dealing 5K nature damage per second for 5 seconds. Range is 20 yards horizontally, 5 yards vertically
- Lightning Cloud - Summons cloud on random enemy, after 5 seconds starts dealing 50K nature damage per second to all enemies at the same altitude, lasts 30 seconds.
- Wind Burst - Deals 40K nature damage to all enemies knocking them back
Notes:
Phase 1 (80%):
- It's the dodge everything that can kill you phase
- Ice patches to not stand in
- Chain Lightning (Lightning Strike) to spread out for
- And try to stay in melee range as much as possible cause Wind Burst will knock you back and off the platform otherwise. You won't die, but it takes a few seconds to get back into the fight
- Can outrange the Static Shock if you wanna run out for those timers (but get back in for Wind Burst)
- Squall Line is a wall of tornados that spawn and circle the platform doing damage and throwing people around if you get caught in it. But there's always a hole in the wall where you can run through / let it pass by
- Heroic: There'll be 2 Squall Lines, and the Lightning Strikes persists in an area so get out and stand elsewhere.
Phase 2 (30%):
- Burn phase
- Acid Rain is a bit of a soft enrage, doing more damage over time so kill fast or the healers won't keep up
- Squall Line still exists so keep dodging those
- Can group up again, no longer have the chain lightnings or the knockbacks
- Think of Stormling adds like Malygos sparks, if they die they increase your dps for about 20 seconds (by putting debuff on boss).
- So if you save up 2-3 or maybe even 4 of them then kill them all at once, you get your massive dps bonus
- Except they also do a damaging nature aura to all around, so as long as you don't get overwhelmed by that
- Heroic: Stormling aura also does a increase nature damage taken by 25% so likely don't want to keep any up too long
Phase 3 (0%):
- Flight phase, platform breaks, you get to fly like in Kael'thas fight
- Don't go too far, and don't get too close to the boss, or you get thrown around
- Spread out, Chain Lightning is back, and there's Lightning Rod you are the bomb debuff
- Wind Burst is back too, so get in close for that
- For Lightning Clouds you appear to just move up or down if they appear on the same altitude as you do


Another good 25 man Strat
Maltoheals — Wed, 02/02/2011 - 12:00Another good 25 man Strat Vid
Videos: Pre-buff: Post-buff
saedo — Mon, 11/29/2010 - 14:41Videos:
Pre-buff:
Post-buff:
Heroic: