Conclave of Wind
saedo — Sun, 11/28/2010 - 15:10
Abilities:
Anshal
- Soothing Winds - Summons green circle on random friendly target, heals allies for 20K per second, and silences all enemies, lasts for 30 seconds
- Nurture - Summons Ravenous Creeper nearby every second for 5 seconds, they do Toxic Spores - Spores erupts from caster every second for 5 seconds afflicting all enemies within 8 yards, and deals 500 Nature damage per second for 5 seconds, stacks to 25
- Zephyr - Cast at full energy, heals allies within 100 yards for 25K hp per second, and increases damage done by 15% for 15 seconds, stacks.
Nezir
- Wind Chill - Deals 5K frost damage to all enemies within 100 yards and increases frost damage taken by 10% for 30 seconds, stacks.
- Permafrost - Channels 10K frost damage per second in a cone towards target for 3 seconds.
- Ice Patch - Deals 7.5K frost damage per second to all enemies within 20 yards slowing movement speed by 10% for 3 seconds, stacks.
- Sleet Storm - Cast at full energy, deals 30K frost damage per second to all targets within 100 yards, divided among all targets, lasts 15 seconds.
Rohash
- Slicing Gale - Random target 12.5K nature damage, also increasing nature damage taken by 5% for 30 seconds, stacks
- Wind Blast - Spins slowing around platform, blasting area in front of caster every second for 10K nature damage and knocks back 200 yards, lasts 10 seconds
- Tornado - Summons 3 tornados nearby which move randomly and does 40K nature damage to anyone within 10 yards, knocks back
- Hurricane - Cast at full energy, creates vortex of wind, catching all nearby enemies and launching them in the air, anyone caught in it takes 2.5K nature damage per second for 15 seconds, will be dropped afterwards dealing fall damage
Notes:
- Three bosses, three platforms, use the winds to jump platform to platform
- Anshal and Nezir needs tanks, Rohash does not
- Each boss requires at least someone on their platform or they do a raid wiper
- They also must die with in 1 minute of each other or they regenerate
- There's an energy system, whenever they reach 90 energy, they port back to the center of their platform, and unleash their "full energy" ability all at once.
Anshal
- Casts healing circle (green) on himself, so don't let him stand in it
- Tank him away from the center so the healing circle will not be dropped there for him to port and stand on
- At about every 30 energy, adds spawn and will eventually aoe doing tons of damage, kill ASAP
- Super ability is the heal, and self buff which stacks right up to 225%, so CDs usage away
- Heroic: Adds hit (spores) a fuckton more, CC/seperate them so it's not all at once and kill ASAP
Nezir
- Frontal cone attack
- Don't stand in frost patches
- The stacking debuff means no one on that platform can stay indefinitely, have to swap healers/tanks occasionally. Or use a DK tank to wipe off his own stacks.
- Super ability is a frost based meteor type attack, damage is divided among all it hits, so the more people the better for you. Have as much people as possible jump over (leave the min req on other platforms) to make this easy.
Rohash
- Biggest threat here is really just being knocked off the platform, 3 Whirlwinds move around randomly to try to do that
- So leave the dps/healer combo with greatest mobility (and spatial awareness) to avoid those, and the next ability...
- Super ability is one of those sweep around the room laser deals, like C'Thun eyebeam, Lurker spout, Mimiron Laser Barrage, etc, etc, so just move with it.
- Heroic - Gains an absorption shield that you have to burn through or he aoe's everyone


A real good 25 man Strat
Maltoheals — Wed, 02/02/2011 - 11:57A real good 25 man Strat (which to be honest is the same as 10 man)
Videos:
saedo — Sun, 11/28/2010 - 15:13Videos: