Dragon's blog
Retribution PvP in 3.1
Dragon — Mon, 04/06/2009 - 10:31
Just put up a new post on my blog anotherpaladin.blogspot.com
It deals with the 2 Retribution Paladin specs most likely to be seen in arenas at the start of 3.1 and also which glyphs are most likely to be seen by those ret paladins.
If for some reason you can't access blogspot at work, send me a PM or leave a comment and I will post the blog in its entirety here.
Comments and Constructive Criticism welcome.
Forking Nuts strikes again!
Dragon — Fri, 11/28/2008 - 23:05
Well how do I sum it up other than the fact that I must be crazy. I have one level 80 already in my male paladin, however it struck me as I was running around at 80 that I have a problem in the fact that in order to play ret in both pve and pvp I will be going through nearly different glyphs every respec.
The Good news is, Well I have 2 pallies thus its easiest to just have 1 and 1.
The bad news, I think the wrong one is 80 at the moment. I am very peculiar on my toons, thus the toon that has Hand of A'dal will be the toon that I will raid on come January with R2, where as my male paladin is the toon that I will be primarly doing 10 mans on while pvping (sure I will do some pvp on my female paladin but not as much).
On top of this, to help out a good friend of mine in game, I am leveling up my DK for pvp as well. Long story short is that I have about a 2.5 weeks to have my DK close to 80 and another 2.5 weeks after that to have my female paladin ready to raid.
No one ever said I did things the easy way.
Anyway, all my toons are in guild obviously, and I can bring whichever to come help people run stuff, but ya, I decided to make life difficult :D
~Forking Nuts
Complete Sentences: Political Commentary Inside
Dragon — Fri, 11/21/2008 - 11:10
Stunning Break with Last Eight Years
In the first two weeks since the election, President-elect Barack Obama has broken with a tradition established over the past eight years through his controversial use of complete sentences, political observers say.
Millions of Americans who watched Mr. Obama's appearance on CBS' "Sixty Minutes" on Sunday witnessed the president-elect's unorthodox verbal tick, which had Mr. Obama employing grammatically correct sentences virtually every time he opened his mouth.
But Mr. Obama's decision to use complete sentences in his public pronouncements carries with it certain risks, since after the last eight years many Americans may find his odd speaking style jarring.
According to presidential historian Davis Logsdon of the University of Minnesota, some Americans might find it "alienating" to have a President who speaks English as if it were his first language.
To the Ground Baby
Dragon — Sun, 11/02/2008 - 11:25
Disclaimer: If you are sick of reading about paladin nerfs then stop reading right here and save your anger.
Ok now with that out of the way I will be getting into the meat of this post. Please understand that I love my paladin and the class as a whole. I've come to realize this over the years as I have played my paladin.
Throughout time Paladins have gotten progressively better, I will not argue this point because it is true. When you ask therefore what all the recent QQ about paladin nerfs in guild chat has been about its quite simple.
The title of this Blog was that just 2 weeks ago at Blizzcon, Ghostcrawler and Kalgan were asked what they currently thought about Ret. Ghostcrawler responded at first with "Into the Ground" and then a few pulses later said "Don't Nerf Me, Bro" in a manner similar to the University of Florida student last year. Finally Kalgan and Ghostcrawler agreed that Ret was currently where they wanted it to be. Note that the patch woud hit 3 days later, and the nerfs would start. Ghostcrawlers foreshadowing has begun to bite him in the ass.
The first and most obvious problem has been that MOST of the nerfs have been applied in hotfixes where at most we get a few hours notice (see last night with Avenging Wrath). I never even got to play with Divine Storm as holy damage on live, due to our server taking nearly the entire day to come up. So by the time I logged on the next day it had already been reduced, nor was I able to play with 10 second repetence in pvp.
Then we go to the ability Avenging Wrath which now every paladin had actually been using. This went from a spell you would only see in WSG zerg fests after the zerking buff to pick up or a tank getting initial aggro in pve to something that was seen often. First of all the ability was buffed, moved from +30% damage for 20 seconds to +20% damage/healing for 20 seconds. On top of that they away the spells ability to trigger forbearance, thus allowing all 3 specs of paladins to use it without having to worry about losing their defensive capability. So tanks could spam it when it was off cooldown for more threat, holy could spam it every cooldown for more healing, ret could spam it off cooldown for more damage. Now again it causes forbearance like it did before. But instead of having forbearance for 1 minute like we did pre3.0 we have it for 2 minutes. So that is 2 minutes now after its used before your tank can blow shield wall (See Divine Protection) if he needs too, or its 2 minutes until your holy paladin can stand in a fire for Archimonde. For ret, it means they will probably never be able to bubble on a boss fight since we are able to reduce the cooldown for our Avenging Wrath to 2 minutes and while its up at least for now we ignore 50% of all damage reducing mechanics.
So this ability that was nerfed because of its PvP uses has now once again crippled PvE. And about PvE lets get more into how these nerfs affect that. When patch 3.0 comes out, protection is suffering yet another nerf as blizzard is reducing the damage and coefficients on EVERY seal and judgement other than Blood/Martyr. So therefore your tank will be doing less threat. Oh and your holy pally will be even less likely to spec holy, or at least to farm as their own soloing ability is disappearing.
Now I will move to say that Retribution was overpowered in the fact that we had been given so much +Critical Damage in our trees in 3.0. Crusader Strike was critting at 235% damage while Judgement and Divine Storm were critting at 245% damage. If our burst is really the problem why don't they just implement the nerfs to these 2 talents already. Both of these look to be a possible buff to pve damage but they are still on beta.
Which is another thing that drives me nuts, they are implementing more hotfixes (see Judgement of the Wise) without at times even having them touch beta. In fact Live has become the beta recently for all these changes. And while I am on Judgement of the Wise about this nerf. 15% of base mana on this ability really is gonna sting as paladins level where as the testing they want right now they can't get. WHY because ret paladins still have intellect on their gear be it from PvP gear or PvE gear. This in turn affects replenishment mana regen and Judgement of Wisdom mana regen (which is also being nerfed to 1% base mana from 2% of base mana and half the chance to proc). Therefore all this testing they want us to do we can't simply due to other items in game atm which we have no control over. BTW, the same people testing this on beta have us oom in a raid setting at 80 just using Seal, Judge, Crusader Strike and Divine Storm at about 4 minutes if you use Divine Plea (Lvl 71) every time this is up. Which means our damage gets nerfed again as we can't use Consecrate (long a staple of retribution damage) or Hammer of Wrath. Now I know "But, Dragon, you have Seal of Emo so you can use those abilities in pve," and while this is true, it means that we have to be healed in order to maximize our damage. But unlike warlocks and shadowpriests, we don't really get to pick when this damage occurs. Shadow Word: Death the Shadowpriest has a choice whether or not to press. Same for a Warlock's Life Tap. Ours is just always up, always taking damage on every swing. As far as the reaching side effects for pvp in this, 1 viper sting/mana burn/mana drain and we are useless. On top of this, with all spells being base mana now, it greatly limits the amount of Hand Spells or Heals we can toss in either PvE or PvP.
Finally there is also talk recently of Judgement of Justice being reduced to 10 seconds and that Sanctified Wrath will no longer give the ability to ignore damage reducing effects while Avenging Wrath is active. So we have 1 PvE nerf in the Sanc Wrath change and then 2 major pvp nerfs.
In conclusion, it feels that Blizzard just keeps shooting from their hips at the moment with their nerfs. Many of these are having far reaching effects into the land of PvE and to all parts of the class. We have yet to have the ability to test these in places other than live, and most of the paladin community cannot test all the changes at once since so few are actually in beta. Fewer now log into beta as we were all tryin to get our toons ready for Wrath. I would like to believe I can stay with both my paladins in Wrath, but with Blizzard's Knee Jerk, Shoot-From-The-Hip responses to the general outcry of the public, I am left wondering what they are gonna hit next. Meanwhile, all the other classes that people are complaining about, Mutilate Rogue/Mages, get with all their damage intact.
/EndRant
Making WotLK Pally Jokes at Kalgan's Expense
Dragon — Sun, 08/03/2008 - 14:55
http://www.youtube.com/watch?v=UD-OKitUKko&feature=related
Edit by Garreth: adding in the embedded video:
That one is the first episode
Here is the second:
http://www.youtube.com/watch?v=CaF4YfXf4Ng
That one is the second. This one also yields 2 famous "cameos" by the Famous Ret paladins of Slayton and Zalgradis. Definitely good for a laugh
A View to a Kill
Dragon — Mon, 06/09/2008 - 10:11
Well here we go again. I have been meaning to blog about my rogue for awhile and during this lovely econ class I now am.
First of all the title of the blog. Every toon I am I find represents some Bond theme song. For both Dragonspears it was Live and Let Die. For my rogue it is A View to a Kill. Yes I am a nerd and I admit it.
That being said, lets get to the nitty gritty on the various rogue stuff I have gotten so far.
1: Saedo is your friend, pestering him often makes rogue life easier. Or at least picking his brain for knowledge often makes life easier.
2: Mutilate is fun as hell, but damn it sucks in a 2 v 1 situation. Life without cooldowns is tough. Ok and seeing the words "you have to be behind your target to do that."
3: On average you can kill a hordie 3 times before they bring their main out.
4: If its plate you bleed it, for everything else stun it
5: Shadowstep is nice leveling up, but if you wanna solo escort quests Blade Flurry is your friend.
6: Sub>Mutilate>Combat in my personal opinion. However I think my rogues current spec of 11/22/22 has to be the easiest things have gone yet. THat might just be the extra talent points though.
7: Without shadowstep fighting frost mages is just as bad as fighting a frost mage on a warrior. IF the mage knows what they are doing.
8. Class timers makes watching your S&D in instances easy mode.
9: I still don't understand how some rogues can live without Camoflage and Master of Deception.
Eh, thats all for now. Only took 10 minutes. back to focusing on class ><


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