How to do "The Immortal"
Shihli — Fri, 03/20/2009 - 11:45
Starting from the top. Going to ignore trash because we shouldn’t be dying on trash anyway, and I know you guys will anyway …
GENERAL RULES
- Drop/sell/remove all items for Divine Intervention from your inventory if you are a paladin.
- DO NOT use Shadow Word: Death, Life Tap, or any other spells/abilities that reduce your health.
- Classes with taunts that are not tanking (Death Knights, Hunters, etc) – REMOVE TAUNTS from your bars.
- Have Omen installed and updated, and PAY ATTENTION to your threat.
- Don’t slack off.
- Don’t die, do whatever it takes to survive.
- If your connection is shitty going into the raid, figure out what’s wrong with it before we start pulls, or you may be asked to sit out.
- Don’t be stupid.
- DON’T – BE – STUPID.
Now then, without further ado …
Deathknight Wing
- Instructor Razuvious
- Tanks (Nuitarin, Pudolski, Orky) must lead the charge in, dps does NOT follow them in until threat is established on Razuvious.
- Paladins – cancel Shadow Resist Aura.
- Mind controllers need to be vocal about when to taunt, when their shields drop, and when they are dropping their student.
- Dps wait for the “start dps” signal before opening fire.
- After Razuvious is dead the fight IS NOT OVER. Kill the students without dying.
- Gothik the Harvester
- WATCH YOUR AOE. Generally just single-target dps.
- Don’t attack something that has no tank on it.
- If you are low on health, stand back and get healed/bandage before jumping in.
- Four Horsemen
- Stack on top of your tanks if you’re killing Thane (circle)/Rivendare. (diamond).
- MELEE – NEVER EVER get near Zeliek (triangle).
- Do NOT run through groups of people when running away from Zeliek (triangle) to let DoT stacks drop off, due to Holy Wrath.
- Make sure a tank doesn’t eat a Meteor on Thane (circle) all by themselves.
- Remember, on Blamieux (star) and Zeliek (triangle) the closest person by proximity will have PERMANENT threat until someone else gets closer – make sure you’re not closer to the boss than a tank.
Plague Wing
- Noth the Plaguebringer
- Decursing is a high priority, make sure everyone gets decursed quickly – this includes you, mages/boomkins.
- When he blinks he aggro drops, be careful and don’t yank off your tank (Orky).
- Offtanks (Nuitarin, Pudolski) – pick up adds quickly and know where they spawn from.
- During Phase 2, the adds can and will cleave – be careful, melee.
- Heigan the Unclean
- Deadhli will have a SQUARE over his head – during the dance phase, stay with him and try your best not to run ahead of, or fall behind, him.
- Diseases need to be cleansed VERY fast – totems can do this but manual cleansing may be needed as well.
- Remember, there’s almost two full cycles of “dancing” required each dance phase, so don’t stop early.
- Loatheb
- Spore-killing groups need to kill their spores quickly to make sure they don’t get close to the main tank (Orky).
- Healers – know which groups you’re going to handle.
- Everyone else – stand in a tight pack so that AoE heals will do the most healing possible.
- Power Word: Shield is your friend, use it liberally.
Abomination Wing
- Patchwerk
- Main tank (Pudolski) needs to be a step or two behind the offtanks (Nuitarin, Orky) to make sure he doesn’t get insta-gibbed by Hateful Strike.
- Melee dps can ONLY begin when both offtanks (Nuitarin, Orky) have taken a Hateful Strike.
- Healers – be very clear about who is healing who.
- Grobbulus
- Melee needs to stay behind Grobbulus at all times, at maximum effective range, to make sure you don’t spawn additional slimes.
- Grobbulus needs to be moved out of the poison clouds quickly and cleanly – no extra/random movement please.
- Slimes will need a touch of dps to make sure they don’t pile up too much on the offtank (Pudolski).
- Do NOT cleanse the Mutagen Injection.
- If injected, run back along the established kite path and “blow up” near the other spawned poison clouds. Do not stand in them though, and leave as soon as your injection goes off.
- Once Grobbulus is dead, DO NOT loot his corpse or stand in poison clouds until you have FULLY left combat.
- Gluth
- DO NOT USE Blood Pact or Commanding Shout, or any other “short-term” health boosts, as they may wear off during a Decimate and you will get one-shot.
- Kill zombie chows as soon as Decimate goes off.
- Be careful getting into the room, and don’t pull aggro off of your tanks.
- Thaddius
- NEGATIVE charged people will run to the LEFT of the platform, based on facing Thaddius from the entrance to his room.
- POSITIVE charged people will run to the RIGHT of the platform, based on facing Thaddius from the entrance to his room.
- Polarity Shifts will be called, so watch your polarity and move accordingly.
- Groups need to stand at maximum melee range, and be tight-knit to make sure when polarity shifts occur, you don’t have far to run.
- IF SOMEONE DISCONNECTS DURING THE FIGHT, listen over vent because Thaddius will have to be moved away from that person.
- ONCE THADDIUS IS DEAD, SPREAD OUT AND WATCH YOUR CHARGES. Treat the post-fight charge wear-down as part of the fight. Make sure you are on the correct side for your charge!
Spider Wing
- Anub’Rekhan
- Watch your threat at all times.
- Kill corpse scarabs when they spawn.
- Move out of the Insect Swarm early.
- Healers – make sure you don’t get touched by Insect Swarm as it will silence you.
- Take care of yourselves and watch your health when he Impales.
- Grand Widow Faerlina
- Kill the two Fanatics (X and Skull) first, and quickly. Ignore the other adds.
- Don’t stand in Rain of Fire.
- Move quickly out of Rain of Fire so that dps can stay strong.
- Main tank (Orky) will need heavy heals when she goes enraged.
- Maexxna
- MAKE SURE YOU DO NOT BURN HER BELOW 31% BEFORE SHE DOES A MASS WEB WRAP. THIS IS VERY IMPORTANT.
- Kill spider adds when they spawn, quickly.
- Two people (usually hunters) must be assigned to break people free of web wraps. These hunters will likely need one healer to babysit them.
- Watch your threat.
Frostwyrm Lair
- Sapphiron
- Melee – STAY OUT until the main tank (Orky) has threat. Sapphiron starts the fight funny and she can one-shot you before Orky has a change to start building threat, if you stand too close to her as the fight starts.
- Frost Aura will help here.
- Make sure, when in melee range, you are not standing behind her (Tail Whip) or in front of her (Frost Breath, Cleave). Stand next to her right hind leg.
- Watch out for the Chill (looks like a Blizzard). Do not stand in it, and when it is on you, move out of it.
- Melee – Sapphiron has a huge hit box so if you’re in a Chill, there’s a lot of room to use to get out of it while still being able to attack.
- SHE WILL ICE BLOCK THREE PEOPLE before using her Frost Bomb. Get behind these blocks ONLY after all three have gone up – otherwise, you run the risk of hitting people with the quick AoE that being blocked does, if she targets you with it near a group of people.
- MAKE SURE THAT YOU ARE OUT OF LINE-OF-SIGHT when behind a block. THIS IMPORTANT.
- After the bomb goes off, run in and resume your job.
- Kel’Thuzad
- Move in as a group, don’t lag or fall behind.
- Healers will start the fight with marks over their heads, make sure you are all evenly spread out around the room during Phase 2/3.
- Be clear about healing assignments, particularly when offtanks (Nuitarin, Pudolski) have to tank in Phase 3.
- When killing adds in Phase 1 – don’t accidentally shoot the skeletons in the back of the room; this will force A LOT of them to attack, and potentially wipe the raid due to their high raid-wide damage when they die.
- Phase 1 – make sure there’s a tank on the Abominations before attacking them.
- Kill all adds in Phase 1 quickly and be vocal about them.
- Melee – during Phase 2/3, STAY TIGHT in your assigned groups so as not to chain Frost Blasts onto other groups or the main tank (Orky).
- Ranged/healers – spread out to avoid chaining Frost Blast.
- Watch if you are hit with Detonate Mana and move out of groups accordingly when you are.
- MOVE OUT OF VOID ZONES – THEY WILL ONESHOT YOU.
- When Kel’Thuzad casts a mass Mind Control, HE WILL DROP ALL THREAT. Dps needs to stop at this point in time and make sure the main tank (Orky) re-establishes threat. This also means that ALL AOE-TYPE DAMAGE NEEDS TO STOP so as not to kill mind-controlled people.
- People who are mind controlled need to be feared or cycloned – PREFERABLY FEARED. Polymorph and/or stuns should be used sparingly if at all.
- DO NOT KILL PEOPLE WHO ARE MIND CONTROLLED!
- Interrupts need to be used on Kel’Thuzad’s Frost Bolts, PARTICULARLY after he has used his mass Mind Control. He may target a non-tank with a Frost Bolt and hit them for up to 30k damage.
- Make sure if you have to move out of position for ANY reason that you avoid running near other players so as not to chain Frost Blast.
That should cover most of the strategy required for The Immortal. Anyone have anything else to add, I will add it to this master document.


read and understood, ty
broptimus — Fri, 03/20/2009 - 17:30read and understood, ty shihli
For Kel'thuzad: CDs that can
saedo — Fri, 03/20/2009 - 13:24For Kel'thuzad:
CDs that can get you or other members of the raid killed must be burned to avoid their use against the raid when MC'd. These include but not limited to: Blessing of Sacrifice, Intimidating Shout, etc.
KB RAIDERS READ
Shihli — Fri, 03/20/2009 - 11:48Read me
Nice info, thanks for all the
Lorb — Fri, 03/20/2009 - 13:15Nice info, thanks for all the time you put in....