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Naxxramas 10 Blurb Strats

saedo's picture

saedo — Sat, 11/22/2008 - 13:30

Arachnid Quarter

Anub'Rekhan

  • Impale, spikes everyone between Anub and random target up for damage and into the air for fall damage as well
  • Locus Swarm, for 16 sec, stacking DoT while running at 75% speed.   Crypt Guard will spawn, tank kites, people kill spawn.
  • Crypt Guards, stacking dot on tank, aoe webs, cleaves

Grand Widow Faerlina

  • Poison Bolt Volley, hits 5 closest targets, every 15 sec, dispellable
  • Rain of Fire
  • Frenzy, every 60-80 sec, physical damage up by 150%, haste by 50%, can hit upwards of 15K on tanks
  • 4 Worshippers at the beginning, off tanked BUT NOT KILLED.     Each one that dies near Faerlina will remove the enrage and silence her preventing the Poison Bolt Volley for 30 sec.    1 KILLED PER FRENZY to stop the frenzy for 60 sec, else it only delays her for 30 seconds.   Have one ready to be killed when frenzy is about up.

Maexxena

  • Web wrap, starts at 20 sec mark, then every 40 sec later, sends 1 person to back wall in cocoon, 6K hp and must be destroyed before he dies
  • Web spray, incapacitates everyone for 6 sec, every 40 sec.
  • Poison Shock, frontal cone damage every 10 sec
  • Necrotic Poison, reduces healing by 90% to melee in front, cleanse off tank ASAP
  • Frenzy at 30%
  • Spiderlings, 8 spawn at the 30 sec mark, then every 40 sec later, 7.3K hp

 

Plague Quarter

Noth the Plaguebringer

  • Curse of the Plaguebringer, random 3 players, decurse within 10 sec or they get Wrath of the Plaguebringer give it to all within 30 yards
  • Wrath of the Plaguebringer, 4K damage and about 1.5K damage every 2 sec for 10 sec.  Healable since balanced around that you may not have decursers unlike 25 man version
  • Blink, aggro wipes, does it about 25 sec in each time
  • Berserks after 3 skeleton phases
  • Phase 2:  Blinks to his balcony and summons adds:  Plagued Champions, mortal strikes, 105K hp.   Plagued Guardians, 4K damage arcane explosions, 75K hp.

Heigan the Unclean

Phase 1:

  • Spell Disruption, increase cast time by 300%
  • Decrepit Fever, 3K a tick and reduces max hp of everyone within 20 yards by 50%.

Phase 2:

  • Plague Cloud, 7.5K damage to anyone on the platform
  • Eruption, 7K a hit, edges of safe spots will only be hit once, middle will be hit multiple times

Loatheb

  • Necrotic Aura, every 20 sec this is cast on the raid to reduce all healing by 100% for 17 sec.  So you get 3 sec to heal every 20 sec.
  • Deathbloom, every 30 sec this is cast on raid, 200 damage a sec for 6 sec then a final 1200 hit.
  • Inevitable Bloom, begins it 2 mins in.  4K damage after 10 sec.   Then starts casting every 30 sec afterwards.   At  the 5 min point it's cast 15 sec apart.   Can only be Ice Blocked / Divine Shield
  • Fungal Creep, Crit increased by 50%, cause no threat for 90 sec.   Spores spawned every 30 sec, kill em to give buff to people within 10 yards.

 

Military Quarter

Instructor Razuvious

  • Disrupting Shout, 4.5K damage to the raid every 15 sec, can't avoid it
  • Jagged Knife, random target 5K damage and a 10K dot over 5 sec.
  • Unbalancing Strike, hits for 105K, only Understudies should be hit
  • Death Knight Understudies:   4 at the pull, OT them.   Use Orb to MC em, they can taunt and shield wall.   After Instructor dies, they take 1000% more damage.

Gothik the Harvester

Phase 1

Living Side

  • 24 Unrelenting Trainee, non elite, 6K hp, stacking Death Plague that can be dispelled
  • 7 Unrelenting Death Knight, elite, 35K hp, cc'able, intercepts, whirlwinds
  • 4 Unrelenting Riders, elite, 55K hp, slowable, 350 tick aura, 4K damage to anyone hit with DK's whirlwind

Undead Side

  • For every living side mob killed, the corresponding undead one spawns, most are immune to magic so physical dps has to handle this side
  • Spectral Trainee, non elite, 10K hp, 700 damage arcane explosion
  • Spectral Deathknight, elite, 33K hp, whirlwinds
  • Spectral Rider, elite, 55K hp, 350 a tick aura, drains 6K hp over 5 sec from tank
  • Spectral Horse, elite, 16K hp, stomps for 2.4K and slows movement speed by 60% for 10 sec

Phase 2

  • Gothik comes down at 4:34, mobs stop spawning at 3:44, and he will teleport between both sides, tauntable and retains aggro
  • 3K shadowbolts on tank
  • Harvest Soul, every 15 sec, reduces stats of raid by 10%, stacks 10 times

Four Horsemen

  • When engaged they'll run into their corners
  • Each one has a seperate stacking DoT, which reduces threat by 50% on anyone it hits.   If no one is in range to be hit by the mark the horseman will release a powerful AoE.
  • Thane Kor'Thazz, near left corner, 15K meteor split among all he hits
  • Baron Rivendare, near right corner, 2.5K shadow damage to the tank, and 4.8K dot over 8 sec every 15 sec
  • Lady Blaumeux, far left corner, ranged, shadow bolts closest player, void zones every 15 sec
  • Sir Zeliek, far right corner, ranged, Holy Bolts closest player, Holy Wrath, does a increasing chaining damage every 15 sec.

 

Construct Quarter

Patchwerk

  • Hateful strikes, hits highest hp player in melee range, not the tank unless no one else is in range
  • Frenzy at 5%
  • Berserk at 5 mins

Grobbulus

  • Poison Cloud, drops it below him 2K per sec for 75 sec.
  • Slime Spray, 7K frontal cone damage, summons Fallout Slime
  • Fallout Slime, 1K a tick aura, OT'd
  • Mutating Injection, cast randomly every 20 sec, after 10 sec does 9K damage to everyone around and drops a poison cloud.   If cleansed, immediately drops a poison cloud.   Player must run out first and stand near existing poison cloud before cleased (to keep those together instead of random spots).
  • Berserk after 6 mins

Gluth

  • Tauntable
  • Mortal Wound, reduces healing by 10%, stacks 10 times
  • Enrages, tranq or anethetic it
  • Terrifying Roar, physical fear
  • Decimate, reduces all hp to 5%, including zombies, every 90 sec
  • Devour Zombie, eats a zombie healing him for 5%
  • Zombies, 500K hp, spawns once every 10 sec, on melee hit, increase physical damage by 1000, stacks indefinitely.   Should be kited.    Will runs towards Gluth after decimate, should be killed / snared, etc, 25K hp at this point.

Thaddius

  • Feugen and Stalagg must be killed together at the start or they rez each other.   They also cannot leave their platforms or massive aoe occurs.   They also trade tanks, retaining their previous threat on the other guy.
  • Feugen, 2.5K aura tick
  • Stalagg, increases his own haste by 200% for 10 sec
  • Thaddius comes 15 sec after they die
  • Chain Lightning, random 3 players for 4K damage every 3 sec
  • Polarity Switch, about half the raid will be positive half negative.   Like charges will increase each others damage, opposite charges will deal 3.5K damage to each other.   Changed every 30 sec.
  • Ball Lightning, 20K damage if no one in melee range
  • Berserk in 8 mins

 

Frostwyrm Lair

Sapphiron

  • Cleaves and tailswipes
  • 1200 tick aura, after 15 mins it goes to 7200 a tick
  • Life Drain, curse every 24 sec, random 2 players, takes 2.5k hp, heals Sapphiron for 5K every 3 sec
  • Chill, a moving storm around the room that does 4K a tick damage and reduces movement speed by 50%
  • Every 45 sec, Sapphiron takes to the air and everyone in his hitbox will be sent flying back
  • Ice Bolt, encases 2 people in an ice block til shattered doing 3K damage to everyone within 10 yards
  • Frost Breath, the room is hit with 180K frost breath that can be LoS'ed using the Ice Blocks he set up
  • Lands afterwards, no threat resets or anything
  • Will not fly again at 10% hp

Kel'thuzad

Phase 1:  Kill adds, these are the numbers that can come, more can be pulled accidentally or for achievements

  • 71 Soldier of the Frozen Wastes, Dark Blasts doing 3.5K damage to the raid and killing himself. 5K hp
  • 8 Unstoppable Abomination, periodically applies Mortal Wound, -10% healing stacking debuff, 75K hp.
  • 8 Soul Weaver, 7K 30 yard knockback to 3 players

Phase 2:  Kel'thuzad comes out at 3:48

  • Frost bolt single, 12K damage to tank, not reflectable
  • Frost bolt multiple, 5K damage to everyone, instant cast, every 15 sec
  • Mana detonation, blows up a mana user taking 2K mana and 10K damage to everyone else around
  • Shadow Fissure, 137K damage after 5 seconds of appearing
  • Frost Blast, chaining ice block on players within 10 yards of each other, deals 104% of their hp in damage over 4 sec.

Phase 3:  At 40%

  • Summons 2 Guardian of Icecrown
  • Can shackle 1, Kel'thuzad will dispel any 2nd shackle
  • They run away when Kel'thuzad dies
  • They do a Blood Tap, self buff that increases damage by 15% and size by 10% which stacks 99 times

 

 

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