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Holy paladin 4.0.1

Ghli — Sat, 10/16/2010 - 14:07

As 4.0.1 came out on Tuesday, new changes came out for paladin healing. Gone are the days of Holy Light bombing to help AoE Via the Glyph of Holy light. Now our AoE heal is Light of Dawn, or rather our flashlight. It appears to not have a cap on the amount of people it can heal at once. Currently it heals for about 2.5-2.7k for 922 mana, but is currently on a 20 second CD unless glyphed down to a 10 second CD and becomes weaker by 20% (not sure if this is a good idea at level 85, but we will see). It’s not a bad way to proc Solace to a full stack for 288 spirit.

Judgment of the Pure has not changed, but with no Judgment of Light around, There’s no reason to judge every 10-15 seconds or so. 

Our big heal is now Dawn of Light. Heals for about 13-15k, but costs 1318 mana and has a base cast time of 3 seconds. With the haste that I currently have, this has been knocked down to 1.99 seconds/ 1.82 with Judgment of the Pure.

Holy light is still our main heal, but isn’t as strong as it was. Heals for 5.6k, costs 395 mana, and has a base cast time of 3 seconds.

Flash of light is has changed to the fastest heal that we can do, next to instant casts. Heals for about 10, costs 1186 mana, and has a base cast time of 1.5 seconds. With haste, this is down to 1.19s/1.09s

Beacon of light got wacked by the nerf bat, and did it get nerfed hard. Half of any heal that I do gets sent to the person with the beacon. Costs 263 mana. However, it’s also a combo point generator, if my beaconed target is directly healed

Although Crusader Strike is now a baseline ability for every paladin, it’s still viable to use as it generates combo points. Might as well stay in melee range, and generate combo points as a filler for not needing to Judge every 10 seconds.

Holy shock become a combo point generator with the new Holy Power mechanic that we picked up. Glyphable so you can increase it’s crit rate by 5%. It's still on a 6 second CD. However, casting holy shock now has benefits.

1. A holy shock crit can reduce the next cast of holy light by 1.5 seconds. In 4.0.3, this will make the cast time of Dawn of Light or Holy Light be reduced by 1.5 seconds.

2. Casting holy shock (crit or not) grants 30% haste for the next FoL, HL, or Dawn of light. HOWEVER, when 4.0.3 comes out, this(speed of light) has been changed to only grant 1%/2%/3% spellhaste

Word of Glory is our Holy Power finisher. 1 charge 3k heal, 2 charges 6k heal, 3 charges 9k. Costs no mana.

Protector of the Innocent is not exactly a heal we do, but something like a nerfed Beacon on ourselves. It can crit (this might get nerfed so it doesn’t crit all all). In addition, if you heal yourself, you do gain PotI heals(might get nerfed as well). 

Illuminated Healing is our Mastery bonus. This turns us into a weaker (8% baseline)/stronger version of Val’anyr with no 45 second cooldown. I reforged crit on all my armor pieces (down to 32.7%) to mastery (up to 17.93%). However, World of Logs doesn’t take account into Illuminated Healing yet, so I expect the true healing+Absorb for me to go up when it is added. 

Going over what happened with half of ICC being completed, healing as expected was strange. Marrowgar, not everyone was grouped up, so the healing from Light of Dawn wasn’t very effective. Then again, we were attempting to do Boned, and failed the achievement, which probably explains why no one was grouped up.

Not sure what was going on Lady Deathwhisper as we were doing Full House.

Gunship was snoozeship. Nothing unusual except Nuit wasn’t on for his usual kiting duties.

Saurfang was strange to everyone. The order of people getting marked were me, Kish, Crawfeesh, and Puregenius. People healing marks were me, elapsed, raziella, and silentalaram, with kish healing the first melee mark. Since I was marked first, healing became a breeze just for healing myself. Marks were doing about 6k-8k damage per tick. Holy light+PotI would heal myself for 6k+5k +whatever spell decided to crit at that point. Mana was never an issue; I never dropped below 70%, no innervates, and no divine plea(which is 10% mana regained on a 2 minute cooldown now).

Not sure what people were doing on Rotface. We were supposed to Dances with Oozes. I was one of the first people to get diseased. Stood in area away from the other ooze with my ooze just hitting me (2k-3k hits)and let PoiI keep me up while healing Orky.

Heroic Festergut was nothing but full of bugs. Vile gas was being thrown at anyone, and I mean anyone in melee or ranged. It was at the point where I was barely out of melee range, and somehow I got vile gas chained into the melee. I hope this gets fixed by the next lockout.

Other than that (and the nuking of illumination and DI), it seems like we’ll be fine at 80 and ok at 85. We’ll have to see when we get our hands on our level 81+ abilities that we don’t have access to yet to see if we’ll be fine at 85.

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Theano's picture

FINAL FANTASY MUSIC!

Theano — Thu, 07/15/2010 - 13:54

Attached are the addons needed to provide your game with sounds from
Final Fantasy 7.  The sounds are not included, however and will have to
be downloaded from the provided link.

 

STEP 1:   Unzip
the contents of the attached .zip into your ".../interface/addons"
directory.

STEP 2:   DOWNLOAD (don't use Curse install)
the
FinalFantasylization Renewed SOUNDPACK file here
(200mb file, lots of songs)

STEP 3:   Unzip the contents of FinalFantasylization
Renewed SOUNDPACK into
your                                                 
".../interface/addons/finalfantasylization_ff/sounds" folder.

STEP 4:  
Run World of Warcraft, check the addons button on the character
selection screen and check Load Outdated Addons if necessary.

STEP 5:  
Use the command "/ffsp ff" (no quotations) in the World of Warcraft
command box.

STEP 6:   PROFIT!!!!

 


*I
do not take credit for the creation of the FinalFantasylization addon
nor the template used to make the soundpack

If you have any
problems, post here and I'll try to help you resolve them

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saedo's picture

GridStatusHealth - Absolute Health Hax

saedo — Wed, 11/25/2009 - 13:33

A while ago, I wondered if seeing absolute health values on Grid would help deal with P3 of Penetrating Cold.  Like, just have to watch a number, keep those with it above 6K hp only.    A deficit / percentage varies from person to person making it more ambigious to how much they need.

Attached is a bit of a hax to one of the Grid files to show absolute values.    Replace this file in your Grid folder.   And under configuration, it is "Unit Health" status text that you want turned on to whereever you want (i.e. Center Text 1 or 2), and set priorities to etc.

 

For the exact changes, all I did was mostly copy what it already did and tweaked it a bit...

Added new function:

function GridStatusHealth:FormatHealthText2(cur, max)
    local healthText
    local deficit = cur
    if deficit > 999 then
        healthText = string.format("%.1fk", deficit/1000.0)
    else
        healthText = string.format("%d", deficit)
    end

    return healthText
end 

This just copies the another function, except I change the deficit text to current hp, and removed the minus sign from the formating.


In function GridStatusHealth:UpdateUnit

Added another variable:  local healthText2

Added another line below original (the non 2 version) to get it called like the other:  healthText2 = self:FormatHealthText2(cur,max)

Changed this line:

self.core:SendStatusGained(guid, "unit_health",
                    priority,
                    (ignoreRange ~= true and settings.range and 40),
                    (settings.useClassColors and
                     self.core:UnitColor(guid) or
                     settings.color),
                    healthText2,
                    cur, max,
                    settings.icon)

Only the healthText2 part, was healthText normally of course.   Just gets it to print out the new variable.

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saedo's picture

Saedo's Collective UIs

saedo — Sun, 11/15/2009 - 03:18

Just putting all 3 in one spot.

 

 

 

 

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saedo's picture

Tuque UI

saedo — Sun, 11/15/2009 - 03:14

Tuque UI

Keeping with the same theme, this would be my Pally.

It required the most changes, fixing up Grid down there in center so had to move player and target frames around.   And a bit of BT shrinking so it'd all fit.

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divine sac cast yeller 2 config

Ghli — Sun, 11/15/2009 - 00:06

divine sac cast yeller 2 config
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saedo's picture

Zeod UI

saedo — Sat, 11/14/2009 - 22:50

Zeod UI

Messed with mage's UI too.   Pretty much same as my rogue's.   Very unoriginal.

Just a few things moved around.   Like Grid, cause I prob need to use that slightly more.   Maybe.

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saedo's picture

Saedo UI

saedo — Fri, 11/13/2009 - 01:14

Saedo UI


The new variation of mods I'd like to advertise with this is..

MSBT (MiksScrollingBattleText) - It replaced my Parrot and wow it's far better (another ace mod down the crapper lol).   It's much lighter weight than Parrot.   600KB ish while Parrot was like 3MB I think.   And I'm loving the bottom text frame, you'll see a bit of it kinda fading away, the new thing to me is that it prints out if my target is gaining buffs.    You kinda see "Burning Fury" scrolling there right now.  

SexyCooldown - From the creator of SexyMap, it's the blue bar you see with little icons in them.   It's like Cooline or Forte mod or something.   It does the whole moving icon for Buffs and Cooldowns, along a timeline logarithmetically and splashing it when it reaches zero.    But what caught my eye was that it handles my trinket's internal CDs as well.   I've set mine's up to color red to differeniate it, and you'll see a DV and runestone icon there on my screen right now.   All to better plan around trinket procs for moar dps.

 

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Aidin's picture

Pitbull

Aidin — Thu, 10/15/2009 - 09:07

Pitbull
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An Extra SBF Frame

saedo — Thu, 10/08/2009 - 16:53

An Extra SBF Frame

That I use on my mage at least (for now) for some extra proc watching.

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