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Home › The Downfall Handbook › Downfall Raid Guides › Icecrown Citadel Strategy Page › The Crimson Hall

Blood Prince Council Strategy Page

saedo's picture

saedo — Thu, 10/15/2009 - 11:56

Health:

  • 10 Man - 8.37M
  • 25 Man - 33.5M

 

Abilities:

Prince Keleseth

  • Invocation of Blood - Blood empowers Keleseth, granting him more formidable abilities. He will grow larger when under the effect of this.
  • Shadow Lance - Hurls a bolt of dark magic at an enemy, inflicting 17063 to 17937 Shadow damage.
  • Tenebrous Shadow Lance - Hurls a bolt of dark magic at an enemy, inflicting 85313 to 89687 Shadow damage. Keleseth casts this when under the effects of Invocation of Blood.
  • Shadow Nucleus - Summons a Dark Nucleus. The nearest target resonates with shadow, suffering 1000 damage and reducing Shadow damage taken from all sources by 40% for until cancelled.

Prince Taldaram

  • Invocation of Blood - Blood empowers Taldaram, granting him more formidable abilities. He will grow larger when under the effect of this.
  • Glittering Sparks - Glittering sparks shoot from the caster's hands in a cone, burning enemies for 16152 Fire damage over 8 sec and reducing their movement speed by 20%
  • Conjure Flames - Conjures a ball of flames that flies through the air toward the target and explodes on impact, inflicting 10000 Fire damage to nearby enemies. The ball of flame explodes violently
  • Conjure Inferno Flames - Conjures a ball of inferno flames that flies through the air toward the target and explodes on impact, inflicting 10000 Fire damage to nearby enemies. The Inferno Flames discharge some of their stored energy, inflicting 1000 Fire damage to a random nearby target. Taldaram casts this when under the effects of Invocation of Blood

Prince Valanar

  • Invocation of Blood -  Blood empowers Valanar, granting him more formidable abilities. He will grow larger when under the effect of this
  • Kinetic Bomb - Summons a Kinetic Bomb. The bomb drifts toward the ground and explodes on contact. Direct damage is absorbed by the bomb and converted into energy, propelling the bomb higher in the air with each hit. Explodes on impact with the ground, inflicting 9900 to 12100 Physical damage and knocking enemies back in a wide area
  • Shock Vortex - Creates a vortex of swirling force near an enemy target that inflicts damage and knocks back enemies near it. Deals 6000 damage to all enemies within 12 yards and knocks them back
  • System Shock Vortex - Creates force vortices on all nearby enemies within 30 yards, inflicting 5000 Physical damage and knocking enemies near the target away. Valanar casts this when under the effects of Invocation of Blood

 

The Fight:

First off, there's this Orb of the Darkfallen.   Each Prince will only have 1hp and unkillable, unless the Orb goes into him via Invocation of Blood.   This gives them an HP that you can burn down, and is the basis of their "shared hp".   Basically it's the Orb's hp you burn down as it jumps from Prince to Prince to Prince.   Occurs every 45 seconds, random order, though maybe, each one has to be used first before doubling up.   Oh, and they also obtain Empowered abilities during it.

Prince Valanar is the starting prince in the middle and has powers of wind. His first move is Kinetic Bomb, in which a white orb floats slowly to the groud, should it hit the ground, it explodes and knocks people back.   Each direct damage to it though, sends it right back up.  There's 3-4 of these in 25, 2 in 10 mans.   Pets are able to keep one up by itself.   Also must be careful not to overshoot it and hit it above the ceiling for it can pull Blood Queen (if not hotfixed yet).   They also despawn over time, while new ones pop up.   Assign 2ish people to watch over these.

When not empowered, all he does is puts Shock Vortex on the ground which is just a "void zone".  It hurts, and it knocks you back, don't stand in them, they're kind of a wide area swirlying white, well vortex.   

When empowered, the Empowered Shock Vortex, with a 4.5 sec cast, he summons "mini-vortexes" around everyone within 30 yards of him.   Each of them will "explode" doing 5K damage and knocking back everyone within 6 yards.   Treat this like Gruul's Shatter, the raid has to run and spread out so you don't stack up the damage and kill each other.

Taldaram is the prince on the right side and he does fire things.   His first move is a Glittering Fire Sparks, which is a random target frontal cone aoe.    One of those like Slime Sprays where he just turns and fires.   It is likely the raid won't really notice this unless they're on him at the time.   Anyways, heal through it, mass dispel it, etc.

When not empowered, he fires a Flame Orb and some random raid member.   It's similar to Putricide's Gas Cloud in that there'll be 15 stacks, decreasing with time, and will explode if it reaches its target, damage based on stacks.  So the target is to simply kite it around until the stacks drain off.

When empowered, the Empowered Flame Orb, changes its mechanics slightly.   The only way to drain the stacks is to stand (walk/run) under it and let it shoot people with fire beams.   The more it hits the more stacks it loses.   So the goal there is while kited, the raid is to run with it, along the kite path soaking the hits.

Keleseth is the left one and does shadow damage.  Typically, a ranged tank is used for him.  His only real trick is the he fires Shadow Lances, just shadowbolts.   Continuously.

Except he also spawns Shadow Nucleus around the room, or maybe around people.   What those do is latch on to the last person that hits them and gives them a 1K dot, and 35% reduction in shadow damage taken.   You ranged tank will want these and will spend almost the entire fight collecting them.   If needed, other people can collect them too and bring them to the tank, for he can just pull them off for himself.  They also despawn over time so yes, collect the whole fight.   You'll need 3+ to survive...

When empowered, his Shadow Lances start hitting for 80K.   So your ranged tank will need those Shadow Nucleus to survive.   External CDs may also be needed.  Also as a note, remember they latch onto the last person that hits them, so your dps should not aoe anywhere near your ranged tank.    You could wind up pulling some off leaving him vulnerable to an insta-gib

That's about all to the fight.  It's a fairly easy fight, after the raid learns and sees what each individual ability does and reacts appropriately to them..

   

‹ The Crimson HallupBlood Queen Lana'thel Strategy Page ›
  • 10 Man
  • 25 Man
saedo's picture

25 man vid added.

saedo — Fri, 01/29/2010 - 12:44

25 man vid added.

Aeolyn's picture

Encounter Hotfixes

Aeolyn — Fri, 01/22/2010 - 12:55
  • Prince Keleseth
    will no longer melee players. So if you get knocked into Keleseth or
    happen to move by him, he won't swipe in between his casts and kill a
    non-tank.
  • The first Shadow Resonance should appear earlier in
    the fight, which will allow the Keleseth tank to have more orbs on him
    or her if Keleseth is empowered second instead of third. We didn't want
    which Blood Prince was empowered second to be a major element of the
    difficulty in the fight.
  • We reduced the melee damage for the
    Princes by 10% for the 10 player difficulty. They were doing less
    damage than the 25 player before the hotfix, but this change lowers the
    damage further.
  • Empowered Flames will now run out of power
    after shooting fewer firebolts in the 10 player difficulty. We did not
    change the initial impact damage.

Keleseth got super nerfed. As a random notation I want to say that Empowered Shadow Lance is nothing more than a superpowered Shadowbolt and can be deflected by a Hunter's Deterrence. This might not be necessary seeing as how the proper method of soaking the damage has been adjusted for the better. But its still something to keep in mind. A Hunter also has the ability to build up an insane amount of threat against Keleseth at the fight's start when his HP gauge is still empty because that makes him fair game for Kill Shot spam.

saedo's picture

Now everything's updated.  

saedo — Fri, 01/22/2010 - 02:08

Now everything's updated.   Should be good to go.   Anyone got anything I may have missed?

saedo's picture

Added Knoppix's vid.

saedo — Sat, 01/23/2010 - 01:11

Added Knoppix's vid.

saedo's picture

Updated the flash to be more

saedo — Thu, 01/21/2010 - 19:05

Updated the flash to be more accurate.   The text strat has not been updated yet.   So um, take that and read the comments below it to get a more full picture.

AS A COMPROMISE!   I've now started the Flash animation paused.    Unmuted and paused.    So go nuts with tabs.   Just so you know, if you hit play, it's your own damn fault from now on for any loss of hearing.  ;p

saedo's picture

Some quick notes based on our

saedo — Wed, 01/20/2010 - 23:42

Some quick notes based on our kill tonight:

  • The shadow lances are not resistable (by gear at least).
  • The Conjured Fire orb has to be kited by the one it follows, similar to Gas Clouds on Putricide.   You get a 15 stack debuff, time will reduce it.   Kite it until it all falls off.
  • The Empowered Fire Orb is different in that the stacks only fall off if it's able to shoot someone with its little fire beams.  That means, the raid should stand/follow it's kite path for a bit at least, to de-power it.
  • We also liked tanking Taldaram in the SE corner so the orbs generally shoot NW.
Aeolyn's picture

I meant to say something

Aeolyn — Thu, 01/21/2010 - 14:02

I meant to say something about it last night but I utterly forgot to amid the chaos on vent.

My job was primarily to handle the kinetic orbs and I ultimately did very, very little DPS to the boss because I was so busy running around shooting at the beach balls.

At one point during a wipe I wasn't able to reach an orb in time and my wolf seemingly knocked it up in the air. At the time I dismissed this as someone else might have used an AoE and hit it but according to Hunters on the boards:

Pets can handle the beachballs.

They will fall -very- low but they can be knocked up by Hunter pets, Warlock imps, DK ghouls, whatever. You can literally set a pet to a particular ball and they will follow around beneath it and smack it when it drifts down.

Sending a pet of some sort after the various balls would mean folks like me and Lumi could pay a great deal less attention to the balls and a lot more time shooting the boss(es).

Oh yeah. This would have the added benefit of rendering it impossible to accidently knock the ball up so far that it aggros the queen.

garreth's picture

Hope it's not a bug!

garreth — Thu, 01/21/2010 - 14:43

Hope it's not a bug!

Aidin's picture

You might want to add no AoE

Aidin — Thu, 01/21/2010 - 12:25

You might want to add no AoE near or around Prince Keleseth because any aoe on the purple orbs will pull them off of the ranged tank, thus taking away his protectiive buff.

saedo's picture

Reports on live are... The

saedo — Wed, 01/20/2010 - 00:30

Reports on live are...

The Shadow Nuclei are aggro'd on whoever hits them last.   So no tab targetting people on them.   Maybe not aoe either?

Keleseth also has a tendancy to run up to melee the ranged tank.   So, keep moving, kite kite kite.

The Shadow Nuclei's shadow reduction effect is multiplicative, not additive, you'll need to collect 6-7 of them to survive his empowered state.

saedo's picture

Added the flash for

saedo — Thu, 01/14/2010 - 18:00

Added the flash for this.

Notes:

  • There is sound!   Just no where near as much as Putricide since he was more, interesting
  • By default it is not muted.   Your only warning!
  • But, it's not placed at the beginning so, you got time to choose if you want to hear them

 

Gist of the fight as far as I can tell:

Council type fight if you remember Illidari Council, this seems far easier.

  • Ranged tank Keleseth, does shadow stuff, "collect" Shadow Nucleus to make him immune to all shadow damage, but will have a stacking DoT to heal through instead.
  • Taldaram does fire, frontal cone, and those floaty orbs that shoot fire beams at you, then explode, run.
  • Valanar does wind, does a exploding ball that only explodes if it hits the ground.  If hit, it flies back up, preventing such explosion, so ranged juggle it.   Also does a "void zone" to not stand in, hurts and knocksback.   And, System Shock Vortex which is like a Gruul Shatter, spread out.
  • Invocation of Blood is the overal mechanic to the fight.   The Prince with it will enlarge and have empowered abilities.   And, the HP pool to burn down.    While Invocated, the other 2 Princes will have "zero hp" while the current Prince has their "shared hp" to burn down.   So, that's what forces us to switch from Prince to Prince.
saedo's picture

Making a note, this ability

saedo — Thu, 01/14/2010 - 12:11

Making a note, this ability may or may not exist in the fight, on normal, from Keleseth.

Shadow Prison - Binds an enemy. Movement by a bound enemy inflicts 350 initial Shadow damage, increasing by 500 for each second of movement. Remaining motionless for 10 sec will reset the stack.

It's not on any of the widespread info I've seen.   It could be heroic only for all I know.   So if it does exist, then the person with it just can't move.   Or at least, find a spot where they don't have to for much.

 

Additional note.    The "Shared HP pool" appears to be a function of the Invocation of Blood itself.   What appears to happen is that 1 of them will have that, and "full HP" and the other 2 will have zero hp (unkillable).    When one of them gets the Blood, their HP is active and that's the only one you can kill.    Essentially, we're killing the Invocation of Blood's HP that jumps from Prince to Prince.

saedo's picture

In a bid to prepare for next

saedo — Mon, 01/11/2010 - 12:56

In a bid to prepare for next week, here's what I have on Blood Prince Council.    There seems to be very little info out, but do have a decent kill vid.

Gist of it:

  • Shared HP
  • Keleseth = Shadow, ranged tank, collect Shadow Nucleus, soak.
  • Taldaram = Fire, don't stand in front, stay away from orbs.
  • Valanar = Wind, don't stand in circles, ranged hit the beach ball, System Shock Vortex = "Gruul Shatter" sorta.

 

saedo's picture

Updated here.  Bugged and

saedo — Sat, 11/14/2009 - 14:53

Updated here.  Bugged and don't have a vid.   Just guessing from abilties.

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Knoppix in Bora Bora

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