Blood Queen Lana'thel Strategy Page
saedo — Thu, 10/15/2009 - 11:58
- 10 Man - 18M
- 25 Man - 62.5M
Abilities:
Ground Phase:
- Shroud of Shadow - An aura of sorrow and despair emanates from the caster, inflicting 3000 (4500) Shadow damage every 3.0 sec. to nearby enemies. Instant
- Presence of the Darkfallen - Increases the damage of Shroud of Sorrow by 5% for every vampyr in the room (likely Hard Mode only)
- Blood Mirror - 100% of damage done to linked source is reflected to you as Shadow damage. This affects the person closest to the tank.
- Delirious Slash - Inflicts 50% of weapon damage to an enemy and causes it to bleed for 5250 to 6750 damage per application every 2.0 sec. for 20 sec. 10 yd range. Instant (appears to not stack and only on the OT in normal mode at least)
- Pact of the Darkfallen - Deals Shadow damage to you and nearby non-linked allies. This effect expires when all linked targets are within 5 yards of each other. 100 yd range. Instant
- Swarming Shadows - A swarming void consumes the target, causing a mass of shadows to appear beneath the target every 0.5 seconds. 100 yd range. Instant
- Twilight Bloodbolt - Hurls a bolt of dark blood at the target, dealing 9250 to 10750 damage to the target and surrounding allies within 6 yards. Unlimited range. Instant
- Vampiric Bite - Deals 12025 to 13975 damage to the target, granting them the Essence of the Vampyr Queen. 100 yd range. Instant
- Essence of the Vampyr Queen - Increases damage by 100%, and causes attacks to heal the player for 15% of the damage done, as well as cause no threat. Causes Frenzied Bloodlust after 60 sec.
- Frenzied Bloodlust - The caster must satiate their need for blood [within 10 or 15 seconds], otherwise they will lose their will to Queen Lana'thel. You gain Vampiric Bite on your action bar when you're under this effect
- Uncontrollable Frenzy - Mind Controls a player in the raid. Increases damage done by 100%. Health increased by 300%. Increases healing done by 1000%. Unlimited range. Instant
Air Phase:
- Bloodbolt Whirl - Summons a maelstrom of whirling Bloodbolts, every 2 sec for 6 sec. each one can cast Twilight Bloodbolt (see above)
The Fight:
This is a 2 tank fight, with alternating "air phase" and "ground phase".
First off, there's Shroud of Shadows, which is just a damage aura in the room. Raid heal through that.
The tanks will be affected by Blood Mirror, well the MT and the person closest to him. What it does is link the 2, and for each damage done to the MT, it transfers over as shadow (mostly) damage to the OT. It does not appear to be resistable in any way, so healers just keep the both of them up as they'd be hit the same.
Twilight Bloodbolt is someone she fires at people doing splash damage around the person it hits. So it's the spread out mechanic for the ranged. Like Vile Gas, Blood Nova, and many others, spread the fuck out.
Pact of the Darkfallen is like Mother Shahraz's Fatal Attraction, you know, where 3 players get linked, they do damage to each other unless they run away from each other. Except you run to each other, so more like Yogg's Brain Link, in this manner. You have to be within 5 yards of each other, though I believe it takes a second so you'll probably just wind up stacking on each other. Only 2 are linked in 10 man.
Swarming Shadows is the new Legion Flame. But purple, and all shadowy. You get it, you move, leaving your fire trail somewhere away from the raid preferably.
On some timer or something, she'll fear the raid and fly up into the air "phase". All she does is summons Twilight Whirls which in turn, fires Twilight Bloodbolts at us. All of us. Same ability as above, the whole splash damage everyone around you. So the raid has to spread out after the fear wears off. After 10-15 sec, she'll come back down, we resume the fight.
Anyways, that's all for the damage portion of the fight you have to heal through. And yes, it's a lot of damage. Now for the "fun" part, a major mechanic that you need to even kill the boss before her enrage of 5min 20 sec.
15 sec into the fight she'll randomly (or maybe not so random as theories of threat used for target) a player with Vampiric Bite. This well does damage, but more importanly it turns you into a Vampyr granting the Essence of the Vampyr debuff.
What that does is increase your damage done by 100%, do zero threat, and heal yourself for 15% (10% in 10) of your damage done. So, this is a massive DPS buff. It lasts for 60 seconds (75 sec in 10 man) before giving you the debuff of Frenzied Bloodlust.
That will put you in a vehicle of sorts, replacing your action bars with Vampiric Bite, and Vampiric Bite only. What you're forced to do is bite another player, another non-vampyr player. So 1 becomes 2, 2 becomes 4, 4 becomes 8, 8 becomes 16, etc. You have to pick another DPS to bite, and you have to be in melee range to bite. You will want to organize propgating this to your best DPS first to get the most out of the Vampyr buff. It'll be the best way to beat the 5 min 20 sec enrage timer.
Should you fail to bite someone, either by hardcore failing, or running out of people to bite due to deaths (hotfixes have prevented a soft enrage of running out of people as long as long as people are alive)... You gain Uncontrollable Frenzy, which is a boss MC, you do more damage, have mroe health, and heal for a fuck ton more. Yea, you die now if you fail.
Anyways, that's about it to the fight. It's a few abilties we've basically seen before. A lot of damage, requires quite a bit of dps, but has an aspect of execution you have to perform. So, mostly a gear check. Good luck!
Achievements:
Once Bitten, Twice Shy - Defeat the Blood Queen once as a vampire and again without becoming a vampire in 10/25-player mode.
- Scream to the raid "Don't bite me bro!!!" I guess?



But, each vampyr would need
saedo — Thu, 01/21/2010 - 14:35But, each vampyr would need less healing. DPS vampyrs at least since they'll heal for 15% of the damage they do which will/should outweigh the aura. It's again a bit like Festergut, as the fight goes on, the healing needs to be more focused. Off raid healing and on to tanks, healers, whoever not bitten yet, etc.
Well, infection rate can occur as early as 50 sec, you have 10 sec to infect someone every 60 sec. Let's say the Avg is 55 sec per infection.
So right now, it's timed to approximately hard enrage in the middle of your first MC's.
Killing 3rd one goes...
I'm posting once more because
Aeolyn — Thu, 01/21/2010 - 14:33I'm posting once more because apparently this hit the official forums and is making people angry.
Its also been adapted in a few ways that include: Purposefully letting would would-be MC'd people die near the tail end of the fight. And letting the FOURTH vampire die so that your infection spread looks like this:
2-3-6-12-24 (Heroism with 24 infected players)
Instead of this:
2-4-8-16-32 (Obviously you're dead at this point which is the default method)
Even in the event that the ability was hotfixed so that you couldn't rezz the player you choose to kill; you could still force a scenario in which you could have 24 infections running when you heroism.
There simply is no better way to do the fight.
*Edit for clarity. In a perfect world the infections would spread as follows: 1 > 2 > 4 > 3 > 6 > 12 > 24 > Heroism
This just kinda reeks of a
saedo — Thu, 01/21/2010 - 15:01This just kinda reeks of a strat a low dps guild would use, which I may be elitist prick, I hope we're not one of those.
And the difference between them is probably not as great as people think.
Normal, assuming 4:50 soft enrage:
Brez'd, assuming 5:20 hard enrage:
We'd have to Heroism at the 4 min mark in either strat cause there's no way we can wait for 24 infected when there's only 30 sec left to the Hard Enrage. So that also means 16 Vampyrs under Heroism vs 12 Vampyrs.
The normal method eventually
Aeolyn — Thu, 01/21/2010 - 15:59The normal method eventually leads to a point at which a handful of players are going to get MC'd before the boss hard enrages.
Not only do you lose the DPS from all of those players becoming inactive in our effort; but we then have to waste more DPS burning them down before we can resume focusing back on the boss fully.
Comparing that to having to rezz and rebuff one guy makes me raise a brow. Or do I misunderstand what you're saying?
The time you can wait before you chomp on someone is somewhat variable so I feel like the 24 infected heroism could work. Her going berserk isn't an instant wipe anyways. Although I realize at that point you're only going to have maybe four or five seconds after that point that will be utter chaos and people will be falling over left and right.
Perhaps if that method is going to be used then the first vampire should do their bite as soon as they possibly can so that the 24 person infection can achieve something closer to its full duration in an effort to better match up with her hard enrage.
You're not understanding the
saedo — Thu, 01/21/2010 - 16:33You're not understanding the post I made.
I'm basically outlining that you'd trade longer enrage time, for lower raid dps. You either have, less vampires, lower soft enrage, but more of them with longer vampyr times. Versus, more vampires, higher enrage timer, but less vampire time with a chunk of the raid.
Here I'll outline it this way, and remember, I take it to Soft Enrage for normal. So the few seconds you get at hard enrage, is the same as the dragged out soft enrage. I'm assuming at best you'd CC them and burn down the boss, not waste time dps'ing them down.
Normal:
Brez'd, assuming 5:20 hard enrage:
Brez'ing and buffing someone takes time, so does getting him to suicide. With such a tight enrage, I'm counting every second.
So like I said before, the benefit is minimal if there is any. Again, you merely trade dps time (more) by simply delaying the dps buff you get and could've used early on to pump up raid dps.
An interesting mechanic
Aeolyn — Wed, 01/20/2010 - 00:51So it looks like any time an unbitten player dies it screws us out of a player to use to delay the MC.
It really looks like its going to domino effect hard considering its going to spread like wildfire. Or, considering the fight is so short, should be forcibly spread faster than it needs to be. Because of the severity of the boost you get from her vampire thing I actually see this fight not scaling very well and becoming something of a joke when the Ashen Verdict zonewide buff goes live.
It seems to me like the optimal point to use Heroism will be kind of wonky because we want the most possible players to have the vampire +damage buff but at that point we're just a couple short steps away from having everyone MC'd.
The other mechanics are nothing we haven't seen before.
Yes, to me it's kinda like
saedo — Wed, 01/20/2010 - 01:03Yes, to me it's kinda like Festergut. It's a dps check. If people die, you start to get fucked.
And more exact numbers appear to be...
You also may want to try to bite your highest dps players first. Turning your 10K dps into a 20K dps is far better than a 5K dps into a 10K dps.
Reports on live are... She
saedo — Wed, 01/20/2010 - 00:25Reports on live are... She only bites once, 15 seconds in. Which makes the fight more forgiving than people anticipated. The soft enrage will be at 4:45 min (9 people will be MC'd), while there appears to be a hard enerage at 5:20 min.
So still pretty tight, but more time is more time. This is below Putricide's level of difficulty.
Flash added. There is also
saedo — Mon, 01/18/2010 - 14:06Flash added. There is also sound, more so even than before. Default is sound on. Just not in the first scene. You have about 8 sec to mute it if you so choose. Your only warning! ;p
Also as a note to the above calcs. With 4-4.5 min enrage, it may be prudent to organize what bites we can to the highest dps first.
Made slight updates to
saedo — Fri, 01/15/2010 - 14:35Made slight updates to this. Should be good to go as far as I can tell.
And about this fight... It seems as hard as, well Festergut. There's not really a lot going on. But requires likely high dps due to a couple of soft enrage mechanics (and likely a hard enrage), though there is a DPS boosting buff in this one. Raid damage will go up and up. And, raid needs to spread out and move around at certain times. So, looks like a Gear Check for the most part.
Gist of it:
There's also a 6 min hard enrage. Upon thinking about the soft enrage, this could be the timeline... If she bites every 30 sec, and each player needs to bite every 60 sec...
If I did this right, 4 min is the soft enrage, though can maybe squeeze out a few more zerg dps, with 8 people mind controlled. And maybe, brez's, cloak, bubble, reset this to buy more time? I'm not sure.
This whole thing kinda rests on how much the queen bites.
vamPYR
saedo — Fri, 11/13/2009 - 14:30Well updated this page with what was seen on PTR so far.
Seems interesting, we get to turn into vampyrs and bite other players to turn them too. If we run out of players to turn though, we're screwed. I think that's how it works.... We'll see...
The MC, is it CC'able? That
Aidin — Tue, 01/19/2010 - 10:46The MC, is it CC'able? That warrior ran around wiping out the healers!
Nothing wrong with wiping
Dragon — Tue, 01/19/2010 - 11:54Nothing wrong with wiping healers. I do it in arena all the time.
Maybe, nothing says they
saedo — Tue, 01/19/2010 - 11:16Maybe, nothing says they can't be.
One note while I"m here, people are suspecting that the PTR version will be toned down on live. Like maybe 45 sec per bite. Or just less bites overall from her or something. Those would make the fight quite a bit easier. Well, could merely be wishful thinking.