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Home › The Downfall Handbook › Downfall Raid Guides › Icecrown Citadel Strategy Page › The Frozen Halls (5 man)

Halls of Reflection

saedo's picture

saedo — Thu, 10/15/2009 - 13:16

Falric

  • Quivering Strike - A fearful strike lands on the enemy, dealing 60% of the damage of a normal melee swing and reducing the target's chance to dodge by 20% for 5 sec. This strike may not be avoided. Instant. Magic debuff. 100% damage on Heroic.
  • Impending Despair - Inflicts an enemy with a sense of impending despair. The target will be stunned and cowering for 6 sec. if not dispelled before 6 sec. Instant. Magic debuff. (3 sec cooldown)
  • Defiling Horror - A blood curdling yell rings out, filling the minds of nearby enemy targets with Horror and dealing 2500 Shadow damage every 1.0 sec. for 4 sec. Instant. Not dispellable. 4000 damage per 1 sec on Heroic (4 sec cooldown)
  • Hopelessness - Reduces the damage and healing dealt by all nearby enemies by 20%. Instant. 25% on Heroic. Lasts until...
  • Hopelessness - Reduces the damage and healing dealt by all nearby enemies by 40%. Instant. 50% on Heroic. Lasts until...
  • Hopelessness - Reduces the damage and healing dealt by all nearby enemies by 60%. Instant. 75% on Heroic

Adds

  • Ghostly Priest  - casts Shadow Word: Pain, Circle of Destruction, Cower in Fear and Dark Mending.
  • Phantom Mage  - casts Fireball, Frostbolt, Chains of Ice and Flamestrike. Summons Phantom Hallucinations.
    • Phantom Hallucination - same spells as the Phantom Mage. Summoned with the same amount of health. Explodes when killed.
  • Shadowy Mercenary - Rogue that inflicts Deadly Poison and also throws poisoned daggers.
  • Spectral Footman - Warrior who can shield bash and enrage.
  • Tortured Rifleman - Hunter that can shoot normal projectiles, Ice Shots or Cursed Arrows, and sets Frost Traps.

There'll be 5 waves of adds at first, each wave with more numbers than the last.   Falric becomes active at the 5th wave.   The adds will be proximity aggro'd at first, so tank takes point, kill their healers.

When Falric is active, there's the whole fears and stuff to dispel.   Hopelessness is a debuff that occurs as his health drops, so try not to die as it'll be harder to kill.

After Falric dies, prepare for Marwyn...

Marwyn

  • Obliterate - A brutal instant attack that deals 20000 damage. Instant. 30,000 damage on Heroic
  • Well of Corruption - Corrupts targets within the circle, increasing their Shadow damage taken. Instant. Inflicts Corrupted Touch every two seconds
  • Corrupted Touch - Increases Shadow damage taken by 30%. Instant. Curse. 20 second duration. +75% Shadow damage on Heroic
  • Corrupted Flesh - Corrupts the flesh of nearby enemies, reducing their maximum health by 25% for 10 sec. Instant. -50% max health on Heroic. (3 sec cooldown)
  • Shared Suffering - Deals 16000 Shadow damage over 12 sec to an enemy target. When removed, it splits the remaining damage to the target and his allies. Instant. Magic debuff. 4,000/3 sec on normal. 10,000/3 sec on Heroic

Adds - Same as Falric

Marwyn's set of adds start spawning when Falric dies, it's a 10 wave gauntlet.   Marwyn will be active at the 10th.   Same type of adds, deal with them again.

First trick is more void zones, stay out of the wells.

Second trick is the Shared Suffering, you might not want to mindlessly cleanse that.    Perfectly healable anyways.   Cleanse it nearer to the end if you want.

 

The Lich King

  • Remorseless Winter - Slows movement speed by 75%. Debuff on the Lich King for the duration of the encounter.
  • Remorseless Winter - Deals 7069 to 7931 Frost damage every 1 sec. Cast on players within 10 yards of the Lich King.
  • Fury of the Frostmourne - Deals 1,000,000 Shadow damage to all enemies. 2.6 sec cast. Only used if the players fail to escape and the Lich King catches up with them.
  • Summon Ice Wall 50,000 yd range — Instant
  • Summon Raging Ghoul 10 yd range — Instant - leaps at their targets
  • Summon Lumbering Abomination 10 yd range — Instant - Cleave their targets and also spray vomit on their targets.
  • Summon Risen Witch Doctor 18 yd range — 1 sec cast - cast Shadow Bolt, Shadow Bolt Volley and Curse of Doom

The goal of this is to escape the Lich King.   If he catches up, you're fucked.

Basically keep moving down the tunnel, Lich King will summon Ice Walls, and you'll have to kill all the adds that appear with that.   Do it fast and keep moving down as soon as the walls open up.

 

 

Trash:

Mob Normal mode notes Heroic mode
Sword's Rest
Ghostly Priest  High elf. Shadow Word: Pain: 1,200 shadow/2 for 8 sec. Circle of Destruction: 1369-1631 shadow AoE + knockback. Cower in Fear: 4 second fear. Dark Mending: Heal for 32-37k SW:P: 2,500/2. CoD: 3,194-3,806. Dark Mending: 51-59k.
Phantom Mage Human. Fireball: 5,225-5,775 fire. Flamestrike: 3,700-4,300 fire + 6k over 8 sec. Frostbolt: 4,750-5,250 frost. Chains of Ice: 6 sec root. Hallucination: Summons in a hallucination with same health as mage. Fireball: 6175-6825. Flamestrike: 5625-5375 + 8k/8. Frostbolt: 5225-5775.
Phantom Hallucination Human. Summoned by the mage at ~50% with same health/abilities as mage. Explodes for 6k damage when killed. Explodes for 10k when killed.
Shadowy Mercenary Human rogue. Deadly Poison: 465 nature/3 sec for 12. Shadowstep: 3,000 damage. Envenomed Dagger Throw: 465 nature/3 sec, -15% movement speed for 12 sec. Kidney Shot. 3 sec stun Deadly: 1065/3 sec. Shadowstep: 7,000 damage. EDT: 1065/3 sec
Spectral Footman Human warrior. Spectral Strike: 100% weapon damage, ignores armor. Shield Bash: 10% weapon damage, 4 second interrupt. Tortured Enrage: +100% melee attack speed for 8 sec. Shield Bash: 20% weapon damage
Tortured Rifleman Dwarf hunter. Shoot: 2775-3225 damage. Cursed Arrow: +50% incoming magical damage for 15 sec. Ice Shot: 4275-4725 damage, 2 sec stun. Frost Trap. Shoot: 4163-4837 damage. Ice Shot: 5700-6300 damage.
Before the Shadow Throne
Frostsworn General Bone giant. Throw Shield: 7,400-8,600 damage, 2 sec stun.
Spiritual Reflection Reflections of the party members. Baleful Strike: 2025-2475 damage on tank. Spirit Burst: 3238-3762 shadow within 15 yards Baleful Strike: 2925-3575 damage.
Hidden Passage
Raging Ghoul Ghoul. Leap: 5-30 yd range.
Risen Witch Doctor Vargul. Shadow Bolt: 2828-3172 shadow. Shadow Bolt Volley: 2828-3172 shadow. Curse of Doom: 4,000 shadow after 15 sec. Shadow Bolt: 4242-4758 shadow. Volley: 4242-4758 shadow. Doom: 6,000 shadow after 15.
Lumbering Abomination Abomination. Vomit Spray: 6938-8062 nature, +20% incoming damage for 8 sec. Cleave: 110% melee swing to two. Vomit Spray: 9250-10750 natrue.

 

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Updated

saedo — Thu, 11/26/2009 - 15:01

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