Rogue
Wrath Raiding Rogues
saedo — Mon, 12/29/2008 - 12:48
Thus begins my long process of typing random stuff about rogues. If there's something in particular you wanna see first, post it. Otherwise it'll be a random thought. To start off with:
Sources:
Quick and Dirty FAQ:
1. What hit rating should I be at?
- STFU about hit rating. First off, there is no magic number. Second, caps are only around so you're aware how they affect the relative value hit rating. AP, Agi, ArP, Haste, Crit, Exp all give you dps too in some degree. All you should want to know is how much each is worth, not specifically aiming for any magic number for any of it.
- There is one possible exception for Mutilate rogues, being Expertise capped (and yellow hit capped) is usually very worth it. Your cycles are highly dependent on Envenom hitting, and the stat weights generally reflect this value anyways.
- Use one of the spreadsheets
2. I heard fast daggers were good for mutilate, should I use 2 fast daggers?
- Speed is just another stat. Slow daggers work fine if they are sufficiently above in quality over fast daggers you can obtain.
Upcoming Changes in 3.1:
General
- All classes now receive 25% more benefit from Armor Penetration Rating.
- Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).
Skills
- Envenom now gives an additional 15% chance to apply Deadly Poison and a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. (Previously gave a 15% chance to apply both deadly and instant poison)
- Expose Armor now reduces armor by 20%, lasting longer per combo point.
- Shiv: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.
- Deadly Throw: Missile speed increased.
- Master of Subtlety: The amount of time remaining on the damage bonus for this talent is now displayed.
Assassination
- Hunger For Blood (Tier 11) changed to: Enrages you, increasing all damage caused by 15%. Requires a bleed effect to be active on the target. Lasts 30 sec. (Previously increased damage by 5%)
- Hunger for Blood now lasts 1 min. Energy cost reduced from 30 to 15.
- Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)
- Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.
- Lethality now affects all combo point-generating abilities.
Combat
- Savage Combat (Tier 9) now increases damage caused against poison enemies by 4%. (Previously increased damage by 1%)
- Adrenaline Rush (Tier 7) cooldown reduced from 5 minutes to 3 minutes.
- Killing Spree: Now also increases all damage done by the Rogue while active by 20%.
- Lightning Reflexes (Tier 4) is now a 3 point talent and Increases your Dodge chance by 2/4/6% and gives you 4/7/10% melee haste. (Previously just increased dodge by 1/2/3/4/5%)
Subtlety
- Sinister Calling now increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2/4/6/8/10%. (Up from 1/2/3/4/5%)
Glyphs
- Glyph of Sap -- Increases the duration of Sap by 20 sec. (Old: 10 sec.)
- Glyph of Deadly Throw -- Increases the slowing effect on Deadly Throw by 10%. (Old: Increases the range on Deadly Throw by 5 yards.)
- Glyph of Adrenaline Rush -- Increases the duration of Adrenaline Rush by 5 sec. (Old: Decreases the cooldown of Adrenaline Rush by 60 sec.)
- Glyph of Sprint -- Increases the movement speed of your Sprint ability by an additional 30%. (Old: also reduced the duration by 5%)
- Glyph of Crippling Poison -- Increases the chance to inflict your target with Crippling Poison by an additional 20%. (Old: 10%)
- Glyph of Pick Lock -- Reduces the cast time of your Pick Lock ability by 100%. (Old: 75)
- Glyph of Hunger For Blood *new* -- Increases the bonus damage from Hunger For Blood by 3%
- Glyph of Killing Spree *new* -- Reduces the cooldown on Killing Spree by 45 sec.
- Glyph of Shadow Dance *new* -- Increases the duration of Shadow Dance by 4 sec.
- Glyph of Fan of Knives *new* -- Increases the damage done by Fan of Knives by 20%
- Glyph of Tricks of the Trade *new* -- Your Tricks of the Trade grants an additional 10% bonus damage to your target.
- Glyph of Mutilate *new* -- Reduces the cost of Mutilate by 5 energy.
- Glyph of Cloak of Shadows *new* -- While Cloak of Shadows is active, you take 40% less physical damage.
- Glyph of Backstab - Each time you Backstab, the duration of your Rupture on the target is extended 2 sec, up to a maximum of 6 sec. (Old - Increases the damage dealt by Backstab to stunned and incapacitated targets by 20%.)
Early Testing on PTR:
- Instant Poison - PPM appears to be between 7.99 and 9.16 if PPM is reduced by haste, if not, it could be between 7.43 and 8.52 PPM.
- Wound Poison - 21.27 - 21.76 PPM
- PPM believed to be normalized to 1.4 speed at current proc rate (i.e. WP is 50% with a 1.4 spd weapon), so slower weapons will get more poison procs than current.
- Deadly Poison - is not on the PPM, coefficient raised to 0.12*AP
- It appears Lightning Reflexes is not worth it for Mutilates, so traditional build still
- With the new Master Poisoner, fast OH still beats slow, so SR / WD is currently slated to be best to enter Ulduar with
Cheap Games, steam has end of year savings on ALL titles.
Ewiges — Sat, 12/27/2008 - 08:40
So for the end of the year, not to Jan 2nd, steam is having 10%-75% off all titles. This means Gamespy 2008 Multiplayer game of the Year Left for Dead is $37.49. (Damn I want this but its not in my budget). The amazing Portal game for $5, if you have not played this that is a worth it price. So if you still owe B-day presents steam has that gift program you can use, or if you want to treat yourself to some games go for it. I'm blown away by these prices and wish I didn't already own almost everygame on steam. Doom, Doom2, bejeweled, and some other random arcade game are all 99 cents each. (which I think most of those you can get for free though). Looks like Bioshock is $5 too, another game I've yet to get to play thats supposed to be awesome. Also if you're planning on getting into the half-life universe for the first time some of those prices are pretty cheap. Heads up though, be careful if you go buy a package. While strolling through the catalogue I noticed some of that packages aren't priced correctly. IE: packageA has all games of packageB and more for a cheaper price.
The HaT Experiment
saedo — Wed, 12/17/2008 - 12:41
So Shinz and I went HaT to exploit the bug: http://wowwebstats.com/dcqryvsym2ije
What is it is, like where's what HaT is supposed to be doing: "When anyone in your group critically hits with a damage or healing spell or ability, you have a 100% chance to gain a combo point on your current target. This effect cannot occur more than once every second."
So it's the parasite build, where we're highly dependent on group composition to get our dps.
Normally, as it says, we should get 1 combo point, per crit, per person, per at most 1 second.
With the bug, it goes, 1 combo point, per HaT rogue, per crit, per person, per at most 1 second.
Just one thing added "per HaT rogue" and this changes it big time, so each party crit, instead of just 1, we get 2 with me and Shinz. More with more HaT rogues. So we were both almost instantly getting 4-5 combo points every 2-3 sec, which drove our playstyle to do basically nothing but spam Eviscerate (can SnD/Rupture too inbetween). As you can see on parses, it'll be 50-60% of our total damage.
Our ideal setup would be BM hunters, their pets trigger it too. And then probably other hunters, Enh Shamans, Fury Warriors, Mages, Pallies, and the rest.
Also, a bit of a confession. Some of you might have experienced extra lag that night. That was probably us. This bug has been known to cause raid wide lag.
Anyways, some boss by boss analysis:
Anub: http://wowwebstats.com/dcqryvsym2ije?s=15312-44550
- A bit of a prob with target switching, but wasn't all that bad as long as Lumi kept critting for us
Faerlina: http://wowwebstats.com/dcqryvsym2ije?s=70374-97931&m
- The target switching was mostly in the beginning
Maexenna: http://wowwebstats.com/dcqryvsym2ije?a=xf130003e50000065#break
- This is the first where we can mostly sit and spam. Though we did get web wrapped once or twice.
Patchwerk: http://wowwebstats.com/dcqryvsym2ije?s=203187-248762
- This is where we shine without special boss mechanic buffs. About 6K dps for both of us, and that's what we expected.
Grobbulus: http://wowwebstats.com/dcqryvsym2ije?s=264242-317119
- Running around for injections probably cost us
Gluth: http://wowwebstats.com/dcqryvsym2ije?s=318203-356465
- Another sit and spam, and also used a weaker poison to tranq him
Thaddius: http://wowwebstats.com/dcqryvsym2ije?s=458291-511349
- This is where some of the lag could've started being fatal. I nubbed it and missed the jump too.
Noth: http://wowwebstats.com/dcqryvsym2ije?s=522629-539437 and http://wowwebstats.com/dcqryvsym2ije?s=548293-564166
- Except for add phases, and when he blinked around, we prob did decent
Heigan: http://wowwebstats.com/dcqryvsym2ije?s=578517-607698
- Guess ranged wins during dance?
Loatheb: http://wowwebstats.com/dcqryvsym2ije?s=613862-667487
- This is where the high crit buff feedback really drives us up.
Razuvious: http://wowwebstats.com/dcqryvsym2ije?s=733359-777784
- One or the other died in this fight and now we see how unbugged HaT performs. lol
Gothik: http://wowwebstats.com/dcqryvsym2ije?s=842654-854631
- We really had to keep the groups together and not split on different sides. It's not a range issue, but a dps activity issue. Since with the blink to once side, only part of the group was able to dps at any one time, til the end.
4 Horsemen: http://wowwebstats.com/dcqryvsym2ije?s=894500-928633
- Looks like we did fine dispite all the target switching
Sapphiron: http://wowwebstats.com/dcqryvsym2ije?s=929737-995344
- Only Lumi wins
Kel'thuzad: http://wowwebstats.com/dcqryvsym2ije?s=1011843-1074114
- Got good dps time on him
Running fist/sword for raid??
Felsteel — Tue, 12/09/2008 - 16:03
Ok im new to theroycrafting cause i still have alot to learn, but from reading up a bit i was thinking on trying to raid with a fist/sword combo with points in both close quarters combat(CQC) and sword spec for both the crit and extra sword proc.(this is assumeing that the fist wep is all around better than any sword available for Main hand) From what i have read when my off-hand(sword) procs the Sword Spec, the free atk is made by my main hand(fist wep), thus if im also CQC spec, that [free atk] will also recive the extra 5% crit from CQC. So with all the hit/exp and crit caps meet(again assumeing optimal situations and gear) would the increased crit wich leads to bigger SS, bigger Sword spec atks, and with SS glyph more CPs be worth the trade off of giveing up the main hand sword chance at a free swing? FEEDBACK PLS (for some reason i cant post the link here for the suggested build but its a 12/54/5 build)
Felsteels UI
Felsteel — Wed, 11/19/2008 - 16:44
Eric and WoW
Threerick — Wed, 11/19/2008 - 16:28
I have been playing WoW for quite some time , a little too long. Everything was fine until school recently hit me pretty hard. My grade's have slowly dropped and I'm just not certain of what I really wanna do in the future. I'm going to be changing programs finding something I like doing for a possible future career choice. I need to stay 100% focused and do all my work and everything.
I'm taking a break from WoW for now. I don't know how long this will last or if I'll even have the interest with buying Wotlk when I get everything straight. But i'd like to thank everyone in Downfall that i've played with and talked to, you guys are awesome ;). I hope that if I do decide to come back to this game, Downfall will be open for me to come back. I wish everyone the best of luck and have fun. :)
Going rank 14 in School.
This is a little goodbye video I made real quick.
http://files.filefront.com/wowgbavi/;12403361;/fileinfo.html
Some shoutouts I wanna do that I couldn't fit into the video:
Dikymo/Karadear - LOL come on symbiote vent when you have some time. I'm sure the guys would like to hear your voice once in a while. And wish your family the best.
Ataraxia - Thank you for inviting me to LF1m and given me the great experience of raiding in BC. Illidan too easy ;). Appreciate it.
Gares - You SILLY
Dragon - OWN it up PVP style in Wotlk ;)
<3
For those that want to keep in contact :
AIM: krazyCirew
MSN: threerick@hotmail.com
Myspace: http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendi...
Facebook: http://www.facebook.com/home.php#/profile.php?id=508947052
Climbing a broken ladder!
Ewiges — Mon, 11/17/2008 - 16:46
Sup guys, I'm back for a little bit! Anyways, heads up on my situation for days who care. So far Wrath seems pretty awesome I may say, some seen me on a little bit. Actually, I only got a few hours in on one night so far, got to 71 1/2. Oh yeah, I'm fast!
Anyways, right now I get to play on the floor til this weekend when we are going to be completely into the new house. One day left of the L4D pre-launch demo so I will probably be playing that for the rest of the day until my friend comes over tonight. She'll be here most of the week so thursday night I'll prob get back on warcraft to get a few more levels.
At that point once we're into the new house we won't have internet til the day after thanksgiving, getting Fios!!1 10/2mb, fucking fast!!!! (more PPS... porn per second)
But yeah, those who are 80 so far and those who will be soon, congrats all around!!!
BTW, any strategy of how to play computer games while on the floor? I hate lieing down on my stomach and I can't fit both the mouse and the keyboard on my lap.
Melee DPS vs Level 83s
saedo — Sun, 11/02/2008 - 13:22
So last night I went to that city boss attempt on Sylvanas. 43% was the best shot. Lots of shit kept respawning, aggro kept resetting, she got evade bugged a few times, and Horde eventually overrun the room.
Anyways, here's the real point of this post for all those that want to know. I did a Recount on it and looked at it to compare what effect a level 83 has on my attacks.
Hit: -5%
- That's pretty much it. White damage misses increased. Yellow damage didn't really miss at all (well above cap regardless).
Glancing Blow Rate: 58%
- Maybe it's RNG, so it's close to 60%, but vs level 73s, it went up from about 20-25%. Nothing we can do can reduce this. The old ways of Weapon Skill and stuff would've helped, but they don't exist anymore.
Glancing Blow Damage Reduction: 92%
- Maybe another RNG, so close to 90%. That is also up from the level 73's 20ish%. Again nothing we can do to reduce this with the old old way of weapon skills no longer existing.
So from this, my damage overall probably dropped about 50% due mostly to Glancing Blows. Hit won't do much shit against these bosses. It only really affected my white damage which got reduced to a measely 34 at times.
My conclusion is to entirely focus on pumping up Yellow Damage stats. That's Agi, AP, crit, armor pen. Defininitely my Sinister Strikes doing most all the damage I did.
But of course you probably don't want those missing either. Assuming only a 5% increase in miss, here are those hit caps:






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