saedo's blog
Cute Things...
saedo — Sat, 01/10/2009 - 01:51
A Steamy Romance Novel: Forbidden Love
saedo — Sat, 12/20/2008 - 22:33
After pickpocketing and reading this [37467], I had to share.
Ah'tusa crept silently through the massive underground tunnel, nervously looking over her shoulder in anticipation of the fast moving tram. "Where is he..." she muttered angrily, stopping suddenly as something moved behind her. Her eyes narrowed dangerously as her dagger slid from its sheath.
A husky voice echoed in the hollow chamber, "I thought rogues liked to be behind their target." She spun quickly, driving her blade into a shield of impenetrable force. "And I thought paladins were supposed to be chaste." she replied with a confident smirk.
Leaning forward, she counted out loud until the invisible bubble dissipated with an audible pop. "Twelve seconds? I know you have abilities that last longer than that."
Bony fingers worked effortlessly beneath his armor, unlatching his breastplate and exposing him to the cold air. "Don't worry my sweet Marcus, that's not a finishing move tonight... I'm just getting started." He wrapped his arms around what remained of her waist, forcing an excited giggle as he nibbled at her neck vertebrae.
<The rest of the book has several sections that are apparently worn out from repeated readings.>
The HaT Experiment
saedo — Wed, 12/17/2008 - 12:41
So Shinz and I went HaT to exploit the bug: http://wowwebstats.com/dcqryvsym2ije
What is it is, like where's what HaT is supposed to be doing: "When anyone in your group critically hits with a damage or healing spell or ability, you have a 100% chance to gain a combo point on your current target. This effect cannot occur more than once every second."
So it's the parasite build, where we're highly dependent on group composition to get our dps.
Normally, as it says, we should get 1 combo point, per crit, per person, per at most 1 second.
With the bug, it goes, 1 combo point, per HaT rogue, per crit, per person, per at most 1 second.
Just one thing added "per HaT rogue" and this changes it big time, so each party crit, instead of just 1, we get 2 with me and Shinz. More with more HaT rogues. So we were both almost instantly getting 4-5 combo points every 2-3 sec, which drove our playstyle to do basically nothing but spam Eviscerate (can SnD/Rupture too inbetween). As you can see on parses, it'll be 50-60% of our total damage.
Our ideal setup would be BM hunters, their pets trigger it too. And then probably other hunters, Enh Shamans, Fury Warriors, Mages, Pallies, and the rest.
Also, a bit of a confession. Some of you might have experienced extra lag that night. That was probably us. This bug has been known to cause raid wide lag.
Anyways, some boss by boss analysis:
Anub: http://wowwebstats.com/dcqryvsym2ije?s=15312-44550
- A bit of a prob with target switching, but wasn't all that bad as long as Lumi kept critting for us
Faerlina: http://wowwebstats.com/dcqryvsym2ije?s=70374-97931&m
- The target switching was mostly in the beginning
Maexenna: http://wowwebstats.com/dcqryvsym2ije?a=xf130003e50000065#break
- This is the first where we can mostly sit and spam. Though we did get web wrapped once or twice.
Patchwerk: http://wowwebstats.com/dcqryvsym2ije?s=203187-248762
- This is where we shine without special boss mechanic buffs. About 6K dps for both of us, and that's what we expected.
Grobbulus: http://wowwebstats.com/dcqryvsym2ije?s=264242-317119
- Running around for injections probably cost us
Gluth: http://wowwebstats.com/dcqryvsym2ije?s=318203-356465
- Another sit and spam, and also used a weaker poison to tranq him
Thaddius: http://wowwebstats.com/dcqryvsym2ije?s=458291-511349
- This is where some of the lag could've started being fatal. I nubbed it and missed the jump too.
Noth: http://wowwebstats.com/dcqryvsym2ije?s=522629-539437 and http://wowwebstats.com/dcqryvsym2ije?s=548293-564166
- Except for add phases, and when he blinked around, we prob did decent
Heigan: http://wowwebstats.com/dcqryvsym2ije?s=578517-607698
- Guess ranged wins during dance?
Loatheb: http://wowwebstats.com/dcqryvsym2ije?s=613862-667487
- This is where the high crit buff feedback really drives us up.
Razuvious: http://wowwebstats.com/dcqryvsym2ije?s=733359-777784
- One or the other died in this fight and now we see how unbugged HaT performs. lol
Gothik: http://wowwebstats.com/dcqryvsym2ije?s=842654-854631
- We really had to keep the groups together and not split on different sides. It's not a range issue, but a dps activity issue. Since with the blink to once side, only part of the group was able to dps at any one time, til the end.
4 Horsemen: http://wowwebstats.com/dcqryvsym2ije?s=894500-928633
- Looks like we did fine dispite all the target switching
Sapphiron: http://wowwebstats.com/dcqryvsym2ije?s=929737-995344
- Only Lumi wins
Kel'thuzad: http://wowwebstats.com/dcqryvsym2ije?s=1011843-1074114
- Got good dps time on him
Melee DPS vs Level 83s
saedo — Sun, 11/02/2008 - 13:22
So last night I went to that city boss attempt on Sylvanas. 43% was the best shot. Lots of shit kept respawning, aggro kept resetting, she got evade bugged a few times, and Horde eventually overrun the room.
Anyways, here's the real point of this post for all those that want to know. I did a Recount on it and looked at it to compare what effect a level 83 has on my attacks.
Hit: -5%
- That's pretty much it. White damage misses increased. Yellow damage didn't really miss at all (well above cap regardless).
Glancing Blow Rate: 58%
- Maybe it's RNG, so it's close to 60%, but vs level 73s, it went up from about 20-25%. Nothing we can do can reduce this. The old ways of Weapon Skill and stuff would've helped, but they don't exist anymore.
Glancing Blow Damage Reduction: 92%
- Maybe another RNG, so close to 90%. That is also up from the level 73's 20ish%. Again nothing we can do to reduce this with the old old way of weapon skills no longer existing.
So from this, my damage overall probably dropped about 50% due mostly to Glancing Blows. Hit won't do much shit against these bosses. It only really affected my white damage which got reduced to a measely 34 at times.
My conclusion is to entirely focus on pumping up Yellow Damage stats. That's Agi, AP, crit, armor pen. Defininitely my Sinister Strikes doing most all the damage I did.
But of course you probably don't want those missing either. Assuming only a 5% increase in miss, here are those hit caps:
Saedo's Wrath Wishlist
saedo — Mon, 10/06/2008 - 16:27
Tuque the Would be Tanker
saedo — Sun, 09/21/2008 - 02:54
So, on the side I've been scraping various tanking pieces for the hell of it. Hey, it's plate, not a lot of competition usually so default default default! So I thought I might try to use it one of these days.
Anyways, like the nerd in me twice before, I gotta make a list. It'll help me figure out what I should gem, what I should enchant, etc, etc. But a bit harder to simply rank this gear. Have to figure out avoidance, stam, and threat. And can't really mix the stuff, so perhaps having 2-3 pieces around more tailored to one of the 3 would be more useful for the diff situations.
So, going by avoidance first, with special mention of threat and stam. First off the numbers!
7.9 Block Rating = 1% Block
15 Defense Rating = 0.25% Miss, 0.25% Dodge, 0.25% Parry, 0.25% Block => 0.066666667
18.9 Dodge Rating = 1% Dodge => 0.052910052
22.4 Parry Rating = 1% Parry => 0.044642857
25 Agility = 1% Dodge => 0.04
Head: [Battleworn Tuskguard] - 3.216931217
[Crown of Dath'Remar] - 5.87744709 (Kil'jaeden)
[Hard Khorium Goggles] - 4.401851852 (Crafted)
[Helm of Uther's Resolve] - 3.769312169 (Kil'jaeden)
[Faceplate of the Impenetrable] - 3.510582011 (Illidan)
[Lightbringer Faceguard] - 3.357571958 (Archimonde)
Neck: [Strength of the Untamed] - 1.902380952
[The Darkener's Grasp] - 2.566931217 (Kael)
[Pendant of Titans] - 2.372751323 (RoS)
[Barbed Choker of Discipline] - 1.911111111 (Maiden)
Shoulders: [Pauldrons of Stone Resolve] - 1.0
[Pauldrons of Abyssal Fury] - 3.304761905 (Supremus)
[Lightbringer Shoulderguards] - 2.466931217 (Shahraz)
[Crystalforge Shoulderguards] - 2.148214286 (VR)
[Spaulders of the Thalassian Defender] - 1.35 (Eredar Twins)
[Pauldrons of Perseverance] - 1.35 (Eredar Twins)


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