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Home › The Downfall Handbook › Downfall Raid Guides › Siege of Orgrimmar

01 - Immerseus

Mehguy's picture

Mehguy — Thu, 08/15/2013 - 12:53

 

Immerseus is the first encounter in the Siege of Orgrimmar raid instance, and First encounter in the Vale of Eternal Sorrows LFR.

For a detailed view of his abilities and loot table across LFR/Flex/10/25 please CLICK HERE

General Strategy/Overview

Immerseus begins the fight with 100 Corruption, which is noted as a power/energy/rage style bar.  The objective of the encounter is to cleanse him of his corruption all the way down to 0.  Each time that Immerseus is reduced to 0 health, he will split into a mixture of dark Sha Puddles and watery Contaminated Puddles.  The puddles will begin moving back to the center of the room.  The DPS must destroy the Sha Puddles, and healers must heal the Contaminated Puddles to be able to purify them before they reach the center.  Following each "Split", Immerseus will reform with reduced health and Corruption based on how well the raid performed during this period.  This cycle will rinse and repeat throughout the fight until he is cleansed.

Phase 1 - Water Elemental

Primarily, tanks need to tank him so he does not directly face any raid member.  His "Corrosive Blast" is a conal ability that deals high damage and gives a stacking debuff (lasting 45 secs) that increases shadow damage taken by 10% per stack.  Requires trade tanking.

He will often cast "Sha Bolt", dealing low-moderate shadow damage to all raid members and leaves a small dark pool on the ground, move out of it to prevent extra damage, i.e. stay out of "fire". Only move as far as you have to, cause the pools to overlap to give yourself and the raid more freedom to move for his next ability.

His next ability is "Swirl" this will spawn several lighter blue pools and move along the floor fairly quickly, ensure you give yourself enough room from the "Sha bolt" pools to be able to dodge them safely.  This will deal low shadow damage but knock you back.  Could be detrimental if healers constantly get hit by this.

For Melee players, do not get too close to the boss or you will get hit with "Seeping Sha", this is noted by the large pool surrounding him.  This will hit for moderate dmg and knock you back.

Phase 2 - SPLIT

Again, once he reaches 0 health, he "Splits".  Any dark or watery pools that are still up from the "Sha Bolts" or the "Swirl" will immediately go to the middle of the room.  LET THEM, these do nothing. 

The primary pools you need to watch are the Sha Puddles and Contaminated Puddles.  The Sha will be dark, the Contaminated will be more watery in color.  For every Sha Puddle killed, and Contaminated Puddle cleansed, he will lose 1 percent of his remaining Corruption bar.  When he re-forms, his health should be equal to the amount of corruption he has.  So if he is at 77 stacks of corruption after a re-form, he will start at 77% health, etc.

Sha Puddles - he will form 1 Sha Puddle for every 4 units of corruption he has.  So on the first split, since he has 100 corruption, he should spawn 25 Sha Puddles.  That is based on Dungeon Journal entry, but from videos it doesnt "appear" to be that many, it also contradicts the next part of the journal entry as well by watching the video.

Once a Sha Puddle is destroyed, it will give "Sha Residue" to players within 10 yards, dealing 25% increased damage to other Sha Puddles.  This STACKS!

Contaminated Puddle - he will form 1 Contaminated Puddle for every 4 units of corruption that have been previously removed.  This is where the dungeon journal and video are contradictory.  Based on the journal entry, on the first Split, there should be NO Contaminated Puddles to cleanse  since he is at full corruption, but the video clearly shows Contaminated Puddles available to be cleansed.  It may not be like that "live" and they may have only had them available for PTR testing purposes.  Regardless, once these are healed/"cleansed" they will turn a dark blue color.

When a Contaminated Puddle is healed, it will progressively slow down in proportion to the amount of healing it has received until it is fully "cleansed".  Once a Contaminated Puddle is cleansed, it will restore 25% of mana to allies within 10 yards and increase healing done by 75%, this STACKS!

Once either of the puddles reach the center of the room, Immerseus will pulse AoE dmg to the raid, based on the type of puddle that reaches him.  If a Sha OR Contaminated Pool reaches him, he will pulse for around 100-110k shadow damage.  Once a Purified Pool (yes, one that is fully healed) reaches the middle, it will only pulse for around 40-45k.  So ideally you want to kill all of the Sha Puddles and heal as many of the Contaminated Pools as possible, so when they any remaining get re-absorbed you dont wipe to the AoE damage.

TLDR (go back and read it)

This fight is fairly straight-foreward and shouldnt take long to get past.  Tank swap when appropriate, assuming 2 stacks.  Stay relatively spread, and overlap your own Sha Bolt pools so you have room to move.  When he splits, DPS the dark pools and HEAL the watery pools so you have less AoE to deal with on the re-absorb/re-form.  Raidwide defensive CDs are likely best used later in the fight. There will likely be more Sha Puddles up dealing more damage in the beginning, but at the end, it will be harder on the healers as there will be a LOT more Contaminated Pools to heal, more than the healers can handle by themselves, so there MUST be hybrid healing on them at the end. Overall it will best be determined how your raid make-up is and where you feel it will benefit the most.

 





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Dragon's picture

Immerseus: Ret Paladin Talents, Glyphs and Tricks

Dragon — Tue, 08/20/2013 - 11:56

Note: having issues watching the 10m vid on this atm as it keeps crashing on me. Appears to be a youtube issue as I am having troubles watching it there too.

From what I've read this is going to be a fight where ret paladins will want Long Arm of the Law (to chase down pools) and Selfless Healer (for throwing instant flash of lights on corrupted pools to help healers). 

I'll try watching the vid later for more advice, as well as melee tips and tricks and raid CD usage.

Elapsed's picture

For holy Speed of Light

Elapsed — Tue, 09/10/2013 - 19:20

For holy Speed of Light is the way to go, you really need to move into position before they land.

This is a for sure Eternal Flame Fight along with Holy Prisim. Make sure you have friendly name plates shown so you can know which ones to heal, this is all about quick throughput on the oozes and then on teh raid, as they get to the middle and do damage

 

badpenny's picture

When you have free time

badpenny — Thu, 09/12/2013 - 08:58

Can you post some additional strat tips since your raid has downed this boss successfully.  I'm curious how the mechanics might change from flex to reg mode as we've downed flex, but will attempt reg mode on Sunday.  tyvm.

Elapsed's picture

I'd imagine with exception to

Elapsed — Thu, 09/12/2013 - 10:14

I'd imagine with exception to the ammount of damage going out, not much is different.

You really want to be careful about being close to the ooze as you heal them 100% so you can get the buff and grab another before they reach the middle.

if you have two side try to throw your first EF on the one youre not healing to full first, the more they are healed the slower they get

My video of our kill may help with some of the rest you want to know

Mehguy's picture

For Immerseus tips, the only

Mehguy — Thu, 09/12/2013 - 12:34

For Immerseus tips, the only things that I would suggest is ensure the raid is fairly spread out, not across the whole room mind you, but just relatively, the pools that spawn under you spawn fairly frequently so there is a bit of moving.  Designate 1 pie piece for the tanks to tank on (make sure both are not on it simultaneously), and ensure the raid doesnt go in the water on either side of it (on our kill vid Foresight got the brunt of that).  The breath can wreck a non-tank.

Other than that, its just up to the healers and DPS to heal/kill slimes appropriately.  Slimes only have like 270k health anyways, they die fast. When the split happens have designated areas for players to be, if you have a warrior tank, Dragon Roar is king, will essentially one-shot any slimes it hits if it crits.  Also, make sure players understand that the slimes dont split evenly around the room, there sections that can get overwhelmed with slimes and others that have 1 or 2 slimes.  Be flexible with wher eyou are standing and you can see where the slimes will spawn, and if you have 1-2 slimes, finishe them and quickly go help the overwhelmed areas if you can.  The slimes CAN be slowed/snared, so utilize that if you are in an area that gets overwhelmed... AoE slow/snare etc.

Avoid the pools that are spawning under you when they absorb back into the boss for split, they WILL damage you.

Elapsed's picture

Immerseus

Elapsed — Thu, 09/12/2013 - 10:12

Watch live video from Elapsed Holy Pally Gorgonnash on TwitchTV

badpenny's picture

ty Elapsed and Mehguy

badpenny — Thu, 09/12/2013 - 12:45

These were just the tips I was looking for.  With flex, we have a good idea of roles.  From what I can glean from pre Tue gear, your raid was all around 535 ilvl, right?  It's going to be a little tighter for us likely.  We have 2 at 540, but the rest are below 535 with a dps at 511.  Fingers crossed Sunday.

Elapsed's picture

you guys have DK tanks,

Elapsed — Fri, 09/13/2013 - 17:00

you guys have DK tanks, reminder to them they can grip the DPS oozes. I would recomend them grabbing the last one or two as theyre about to hit the boss. Good luck Sunday, if you need more let us know

Mehguy's picture

np

Mehguy — Thu, 09/12/2013 - 12:55

We were all around 540, we had a mix of heroic gear upgraded etc on everyone except for maybe Pure (rogue).  Immerseus I think we got in 3 attempts... it was really a matter of being aware of when a bunch of slimes absorbed into him and put out high raid damge to use CDs appropriately.

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