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Home › The Downfall Handbook › Downfall Raid Guides › Warlords of Draenor Raid Guides › 01 - Highmaul

02 - The Butcher

Mehguy's picture

Mehguy — Sun, 08/24/2014 - 14:36

 

 

 

 

 

 

 

 

 

 

 

 

 

The Butcher is the 2nd encounter in the Highmaul raid.

This fight is considered to be very Patchwerk-esque, with primary focus on the tanks, and the rest of the raid has very minimal to do.

Fore a more detailed view of his abilities, please view the dungeon journal in-game, or click HERE to view it at WOWHEAD.

The Butcher has 7 abilities in total.  And much like Patchwerk.  When he hits 30%, he goes into Frenzy and increases 10% increased dmg and hits 30% faster.

  1. Heavy Handed - All standard auto-attacks trigger a duplicate attack on closest target (to tank) within 5 yards.  In other words... Tanks need to stack.
  2. The Cleaver - Stacking bleed debuff on tanks.
  3. The Tenderizer - Tank switch mechanic.  Debuffs player, causing them to take 50% increased dmg from the next Tenderizer attack.  This attack CANNOT be avoided.
  4. Meat Hook - Pulls in his current high-threat target if out of range.  Speculated that this is to prevent kiting of the boss.
  5. Cleave - Butcher targets the largest group of players in melee range and strikes them for high phys dmg.  Dmg is split amongst all in the group.  Gives the Gushing Wound stacking debuff
  6. Gushing Wound - Bleeds phys dmg for 15 secs.  If players reach 5 stacks they instantly die.  Death at 5 stacks CANNOT be mitigated or avoided.
  7. Bounding Cleave - When Butcher reaches 100 energy, he knocks all players back and into the air, then charges to the largest clump of players at ranged and applies Gushing Wound.
Summary
Vids that I have watched, most people are doing the same thing as Fatboss and Icy-Veins.  Tanks stack, face boss away from raid.  Have 2 melee groups on either foot (one group larger in size than the other).  Have a hunter or ranged stacked in with the group if needed.  Once that group reaches 4 stacks of Gushing Wound, then the ranged from that group leave, and a different ranged join in with the opposite melee group so they begin taking Gushing Wound instead.  Once he hits 100 energy and everyone is knocked around, the main ranged group should regather quickly so they can be the focus of Bounding Cleave.  Rinse and repeat.  At 30% you will likely have to switch groups faster and keep an eye on tanks.  Although most said that tank dmg seemed low for the difficulty.  So that may be cranked up when it goes live.

 

Mythic Differences...

In Mythic, Night-Twisted Cadavers will spawn and walk towards the Butcher to try to seek revenge and slay him.  When they reach The Butcher OR a nearby player, they will explode and leave a pool of Pale Vitriol behind that will last for the duration of the encounter.

  • Paleobomb - Explosion.  Deals massive dmg to all within 8 yards.  Ignores Armor
  • Pale Vitriol - "void/poison zone" that deals moderate dmg every second and causes those affected to take 100% more dmg from The Butchers Cleave attacks.



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