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Home › The Downfall Handbook › Downfall Raid Guides › Warlords of Draenor Raid Guides › 01 - Highmaul

01 - Kargath Bladefist

Mehguy's picture

Mehguy — Sun, 08/24/2014 - 14:36

 

 

 

 

 

 

 

 

 

 

 

 

 

Kargath Bladefist is the 1st Warlord you encounter, and also the first encounter in Highmaul.

For a detailed view of his abilities, please view the dungeon journal in-game, or click HERE to view it at WOWHEAD.

Kargath's fight is in an arena, there are "spectators"/adds in the stands, and also there are 4 pits with tigers in them.  All come into play during the fight.

The Arena Floor

Kargath has 4 primary abilities

  1. Impale - A stacking bleed tank debuff.  Rotate tanks on 2 stacks.
  2. Blade Dance - A shadowy form of Kargath dashes out at random players for 10 secs and deals AoE dmg to anyone within 7 yards of his target.  Stay spread at least 7 yards.
  3. Berserker Rush - Kargath will fixate on a target and chase them down doing constant frontal cleave dmg (which increases the longer he stays in this "mode").  Only way to stop him from doing this is to drag him into one of the many fire pillars that spawn during the fight, or kite him long enough to where his timer runs out.
  4. Chain Hurl - Kargath will jump to the middle of the room and knock everyone back.  He will then choose the closest 5 targets, spin them around in chains and throw them into the stands to deal with adds.
Fire Pillars - These spawn randomly through the fight.  Probably timer based.  These will pop from the ground and just spin fire around in a circle.  Kite Kargath into these to interrupt his Berserker Rush.
Tiger Pits - In LFR/Normal/Heroic, if anyone gets knocked into, or runs down into them, you will be 1-shot.  Other than that they do nothing (until Mythic), so stay out of them.  That's it.

 

The Arena Stands
There are 3 different types of adds that spawn in the stands, and they will continually respawn throughout the fight, throwing shit down into the arena, leaving puddles on the ground or just doing AoE dmg to the raid.  The group thrown into the stand kills as many adds as they can to alleviate the AoE dmg to the raid below.
The group thrown up into the stands will automatically be kicked back to the arena floor if...
  • They are up there for 45 seconds
  • They drop below 30% health
  • They die (corpses get thrown down)
  • You can also jump down on your own
The adds that spawn are Drunken Bileslinger, Iron Bomber and Iron Grunts.
  • DB's - Throw poison puddles on the raid below.  Stand Group - DB will do a frontal breath that stuns.
  • IB's - Throw a fire dmg DoT on raiders below.  Stand Group - when IB dies, it will leave a bomb that deals heavy dmg when it explodes, just stay away from where the bomb is.
  • IG's - Do nothing to primary raid group.  Stand Group - they just run around like turds and melee.  Puts a movement speed reduction on stand group if hit.

 

Summary
To best deal with Kargath, ensure everyone is spread at least 7 yards and is prepared to move at a moments notice if they get focused by his Berserker Rush ability and kite him into a Fire Pillar, and DON'T run into a Tiger Pit.  When he knocks everyone back you want to have the tank who has the highest stacks of the Impale debuff, 1 healer and 3 dps (preferably DoT/AoE class/specs) to run back to Kargath to ensure they are the 5 thrown into the stands. Everyone else stay out or run away a little so you dont get thrown up by accident.  Stand Group try to focus the DB's > IB's > IG's.  IG's should just die with cleave dmg, and be sure to stay away from the bombs from the IB's when they die.

Mythic Differences

On Mythic, there is something called "Favor" which is affected by "Roar of the Crowd".  Increasing your Favor (by doing various things) increases the amount of damage dealing you can do during the fight.

Things that affect Favor...
  • The longer the raid keeps Kargath in his Berserker Rush, the more favor is gained.  Try kiting, and then BoP the target when he gets close to make it last.
  • Killing the Iron Grunts while in the stands gains favor
  • Tigers... - In Mythic the Tigers will cast "On the Hunt", where they will focus a player and chase after them in an attempt to kill them.  Kiting them into a fire pillar and setting them on fire will gain favor.
  • Heckle - A cast by all 3 types of mobs up in the stands.  This will REDUCE your favor rating.


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badpenny's picture

thanks for putting this together

badpenny — Mon, 11/10/2014 - 20:51

This fight has a nice spread of features for a 1st fight that I'm looking forward too.  Who doesn't want to be thrown into the stands and annihilate the peanut gallery?

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