WotLK
As the title suggests, we're going to go for as much old-school raid content from The Burning Crusade as possible.
Come relive the glory days of yesteryear.
Tanks, healers, etc would be lovely to go with the dps.
Anyone at lv. 80 is welcome, as well as mid-70's.
Start time is 6:30pm server time, going until about 10pm server.
3.1 Upcoming Class Changes
saedo — Wed, 02/04/2009 - 22:23
Now the real shit comes in:
http://forums.worldofwarcraft.com/thread.html?topicId=14910002204&pageNo...
We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the first in the series: Priests, Rogues, and Shaman. Please keep in mind, that this list is not at all comprehensive, and subject to change.
PRIEST
- Divine Spirit – this spell is now a core ability available to all priests.
- Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
- Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
- Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
- Penance – this spell can now be targeted on the priest.
- Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
- We are also working to give Holy additional PvP utility.
ROGUE
- Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
- Adrenaline Rush – the cooldown on this ability has been lowered.
- Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
- Killing Spree – while this ability is active, the rogue does 20% additional damage.
- Savage Combat – now causes 2/4% physical damage done.
- Mace Specialization – this talent now grants haste in addition to armor penetration.
SHAMAN
- Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
- Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
- Spirit Weapons – now reduces all threat, not just melee threat.
- Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
- Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
- We are also working on giving Enhancement and Elemental more PvP utility.
http://forums.worldofwarcraft.com/thread.html?topicId=14910422662&sid=1
We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the second in the series: Warlocks, Druids, and Warriors. Please keep in mind, that this list is not at all comprehensive, and subject to change. To read the previous list in the series, check out Part 1 -
http://f
WARLOCK
- Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch).
- Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests)
- Drain Soul now has a chance to produce Soul Shards even if the target doesn’t die.
- Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption.
- Curse of Recklessness and Curse of Weakness have been combined into one spell
- Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown.
- Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic.
- Additional new talents have been added.
DRUID
- Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.
- Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation.
- Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details.
- Thorns and Nature’s Grasp can be cast in Tree of Life form.
- Survival Instincts now works in Moonkin form.
- Replenish – to avoid confusion, this talent has been renamed “Revitalize.”
It now also works with Wild Growth. - We are also looking at increasing the sustained (not burst) damage of feral druids in cat form.
WARRIOR
- Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.
- You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.
- Blood Frenzy now causes 2/4% physical damage done.
- Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.
- We are also adding increased damage to Arms, possibly through Overpower or Slam.
- We are also looking at granting rage when the warrior blocks, dodges or parries.
http://forums.worldofwarcraft.com/thread.html?topicId=14910003268&sid=1
We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the third in the series: Mages, Paladins, Hunters, and Death Knights. Please keep in mind, that this list is not at all comprehensive, and subject to change.
MAGE
- Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests).
- We are also working on a way to give frost mages Ice Lance “Shatter combos” in PvE.
- We are also working on more survivability for Fire spec in PvP.
- We are also working on making Spirit a more useful and interesting stat for all mages.
PALADIN
- Blessing of Kings – this spell is now a base ability trainable by all paladins.
- Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content.
- Shield of the Templar now causes your Avenger’s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger’s Shield, and Shield of the Righteousness.
- Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
- Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
- Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.
HUNTER
- Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
- A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
- Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
- Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
- Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
- We are also looking to add additional trap functionality to Survival.
DEATH KNIGHT
- Gargoyle and Unholy Blight have swapped talent positions. Gargoyle’s damage has increased and runic power cost per time has decreased.
- Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present.
- Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor.
- The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them.
- Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload.
- Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.
- Blood Gorged now grants armor penetration instead of expertise.
WoW Lore Speculation
saedo — Wed, 02/04/2009 - 15:25
All right I got to thinking about future patches and if Blizz goes according to inital plans (that can change), they intend for 3.1 Ulduar, 3.2 Surprise Instance, 3.3 Icecrown Citadel. There is some fan speculation that they should throw another patch in there, 3.4 for Icecrown and have 3.3 as another surprise instance. Well I'll get into more detail as I list things. The point of this is for me to list down baddies and talk about them.
*** POSSIBLE SPOILERS ***
(so don't read this thread at all if you don't want those)
Yogg-Saron
3.1 - There are definitely signs that point to him being in Ulduar. Corruption of key figures in Storm Peaks... Sulphuric attackers (fire elementals likely so Old God controlled)... Loken defeated in Halls of Lightning and stating a master...
3.2 - But he makes more sense if he were in Azjol'Nerub, down where Arthas and Anub'Arak faced off against a Forgotten One. Where the cultists of the Old Kingdom are. This is one of the speculations of the surprise instance.
Ulduar could merely have a lackie Yogg-Saron set up to run the place. Ragnaros the Firelord! Well, not really. lol
Expansion - There's some talk where he could be set up as the next big expansion villian. That either means we only poke his eye out and he comes back in a more full form, or don't face him at all. But expansion villians need territory we can invade (and level in), like how Illidan was set up to be the inital villian cause he had Outland (yes finished off with Kil'jaeden), and Arthas with Northrend.
I suppose he could be in the Emerald Dream, being close to Ysera he could be responsible for the Nightmare corruption. It would be Azeroth but how it looked in it's original condition. Though if we invade that and set up base camps and roads everywhere, dunno how that's gonna work.
Other thing I can think of is Maelstrom. But it's probably a different Old God at work down there, doubt Yogg-Saron goes there. Depending on source there's 3-5 Old Gods kicking around. There's speculation there's one underneath Tirisfal (west part of it), and possibly one under Black Fathomdeep.
Deathwing
3.1 - This one would be out of left field but hear me out. The attack of black dragons are pretty "sulphuric" themselves. He was corrupted by the Old Gods, so could be working directly under Yogg-Saron now. Then he'd be the corrupting force, either directly or via Yogg-Saron.
3.2 - But a lot of people are more inclined for Grim Batol as the instance with him experimenting with Twilight drakes. Though I offer another location, Deathwing's Lair on Outland. It'd have to be a new floating rock east of Hellfire, and gives us a reason to visit Outland again (like with KZ on Azeroth).
Expansion - Deathwing just doesn't seem to have a large domain we can invade. Though they could always make one up by having him I dunno, conquer the South Seas or something. Or expand upon his Outland base to be much larger than it probably is, like a 2nd half of Outland. Or, being the Earth Warder he's supposed to be, can raise a new continent on his own, perhaps the chunk of Kalimdor he sunk into the ocean back when the Well of Eternity exploded.
Nozdormu
He's pretty much been heavily hinted at being the one behind the Infinite Dragonflight. Back when he was created or something, the Titans did show him exactly when and how he'd die so he'd not get all abusive with his powers. So his actions now could be interpreted as fighting that fate, ensuring that fate (saw he'd die by the hands of 10/25 would be heroes), or maybe just simple Old God corruption.
3.1 - Nothing really points at this. Unless it's just a one boss encounter underneath Wyrmrest Temple or CoT.
3.2 - Probably CoT, or something in Crystalsong if he pops up. I can only really see Wyrmrest as one boss encounters.
Expansion - Again this guy doesn't really have a large domain we can invade. Though, an idea for this would be to make it entirely in Caverns of Time. Either make it enitrely in the past, like seeing Azeroth before the Sundering. Or have some weird amalgamation of zones in which each corresponds to a different time period. The goal would be to fix all that to save the timeline.
Frost King Malakk
3.2 - Well only possibly this patch. He'd be the leader of the frost trolls of Zul'drak. Gundrak (deeper parts), is another speculated candidate for the surprise instance. Not much more is really known about him beyond this.
Anyways, that's all for now, go go Lore Nerds!
This is for a quick Naxx-10, for badges, loot for alts, etc.
Loot's pretty much free-for-all.
Anyone's welcome!
This is likely going to be Archavon, Malygos, and Sartharion 3-drake shots.
Hope to see regular Lava Crabbers here.
Thinking of running this at 6:15ish tonight. If anyone is interested sign up.
Need 3 Healers, a tank and some dps.
This or something similar will probably be the highest trash dps spec: http://www.wowhead.com/?talent=fGx0oexoVrobZ0xqbxi0oru
Glyphed with: Vigor, Blade Flurry, and Adrenaline Rush.
Basically try to obtain the energy restoring talents so you can spam Fan of Knives all night long. Assuming nothing's changed, but they probably will. Can top trash meters already without spec'ing for it and this would only push it up way higher. I personally expect some sort of nerf like Hunter Volley did.
But who cares about trash dps right? This is more for when Dual Specs appear (possibly 3.1) and you don't got a pvp spec you wanna do for the 2nd spec. So why not, just spec for trash to make the clear go faster.
Here's some trash tips, and it pretty much applies to current Mutilate and Combat specs as well:
- 2 slow weapons to hit the hardest
- 2 1.8 speed daggers best atm due to 150% weapon bonus to them. So they'd hit like 2.7 speed weapons
- Fan of Knives is only really efficient to use if there are 3 or more mobs to hit
- Dual Instant (or Wound) poison for your weapons
- Don't be overly concerned with regular dps like SnD, SS, Mutilate, etc, especially in large groups. Though you probably want to keep HfB up if you have that.
Patch 3.1 notes leaked
Caronte22 — Sat, 01/31/2009 - 18:23
The Mysteries of Ulduar
For many years, the ancient titan city of Ulduar has been a home to the Storm Giants of Northrend, where they have remained hidden from the Lich King and his Scourge Army. Recently, Ulduar has been taken over by the Iron Dwarves, who are being lead by a mysterious entity that is becoming a growing threat to Northrend and the rest of Azeroth.
Brann Bronzebeard and the Explorer's League have setup a new camp in The Storm Peaks in order to serve as a base of operations for the Ulduar investigations. Chester Copperpot and his goons, longtime enemies of the Explorer's League, also have a vested interest in Ulduar.(Goonies movie ahhaha)
The Ruby Sanctum
For thousands of years, the Chamber of Aspects was used as a secret meeting place for the five great Dragon Aspects. Since the formation of the Wyrmrest Accord and the war on Malygos, the portals leading to the dragonflight sanctuaries remained dormant...until now. Trouble has arisen within the Red Dragonflight's Ruby Sanctum! Queen Alexstrasza and the Red Dragonflight are seeking able bodied adventurers to find out what lies within.
• Ulduar is now available in both Heroic and Normal Difficulty, players can find this raid dungeon in The Storm Peaks.
• The Ruby Sanctum is now available in both Heroic and Normal Difficulty, players can find this raid dungeon in the Dragonblight, beneath Wyrmrest Temple in the Chamber of Aspects.
• The Nexus War Continues! The Blue Dragonflight is attempting to harness the energy surrounding Crystalsong Forest. The Silver Covenant and The Sunreavers are preparing for a full offensive, but they need your help! Many new daily quests are available at Windrunner's Overlook (Alliance) and Sunreaver's Command (Horde).
• Dual Talent Specialization: Players can now visit their class trainers to learn a second Specialization. Specializations may be switched at any time as long as the player is not in combat, this will also change your character's Glyphs, Action Bars and Talents. Specialization options can be found in the talent menu.
• Potency Rating: Haste Rating, Armor Penetration Rating and Spell Penetration have been merged into a single stat. Each percent of Potency will decrease the enemy's spell resistances and armor; it will also increase the player's cast speed and melee attack speed.
(does that mean i get more armor pen lol)
• Replenishment: Now grants 0.5% of base mana every second and can effect up to 25 raid members.
• A new bank slot is now available for purchase!
Achievements
• Removed "Brew of the Year" as criteria for the "Brewmaster" meta achievement.
• The number of cooking recipes needed for the "Chef De Cuisine" achievement has been lowered to 150.
• Several Dungeon & Raid Achievements related to The Ruby Sanctum and Ulduar have been added!
• Several World Event Achievements related to Noble Garden have been added!
PvP
• Battlegrounds
o Players may now accumulate up to 100,000 Honor Points and 7500 Arena Points.
o Players can now queue up for Battlegrounds anywhere in the world! New queuing options are available in the PvP menu.
o Players can now queue up for all 5 battlegrounds at once.
o Reputation gains from winning battles in Alterac Valley, Warsong Gulch and Arathi Basin have been significantly increased.
o Alterac Valley Marks of Honor, Warsong Gulch Marks of Honor and Arathi Basin Marks of Honor may now be exchanged for reputation gains with their associated factions.
o Lake Wintergrasp
The Battle for Lake Wintergrasp will now occur every 2 hours.
After winning a Wintergrasp Match all players of the opposite faction will be teleported to their respective faction's camp.
Many optimizations have been made to the Lake Wintergrasp zone, players should experience significantly less visual latency when fighting in densely populated areas.
o Strand of the Ancients
Players carrying Seaforium charges cannot exceed 100% run speed.
Seaforium charges now take more time to disarm.
Turrets now deal slightly more damage to vehicles.
The honor gained while fighting in the Strand of the Ancients has been slightly increased.
Dungeons and Raids
• Many creatures in heroic 5 man dungeons have had their hit points increased slightly.
• Players will no longer be teleported out of a raid instance after logging back in.
• The Eye of Eternity
o The damage on Malygos' Vortex has been slightly reduced in both heroic and normal difficulty.
o Players will no longer suffer fall damage when falling from Vortex.
o Pets are no longer affected by Malygos' Arcane Breath.
• The Obsidian Sanctum
o Reduced the effect of Twilight Torment in normal difficulty.
o The duration of Twilight Residue has been increased.
Items
• All items that granted haste, armor penetration, or spell penetration have been updated to grant potency rating instead.
• New vendors have been added to The Silver Enclave and Sunreaver's Sanctuary, bring them your Emblems of Honor to trade for items of magnificent quality!
• You may now trade 10 Emblems of Heroism for 1 Emblem of Valor, see your faction's Emblem of Heroism vendor!
• Several epic quality items obtained from Heroic instances have had their stats updated to reflect their intended power.
• Damnation: Stats updated to reflect its intended power.
• Greatstaff of the Nexus: Stats updated to reflect its intended power.
• Dying Curse: Now shares an internal cooldown with other similar effects.
• Soul of the Dead: Now shares an internal cooldown with other similar effects.
• Forge Ember: Now shares an internal cooldown with other similar effects.
• Sundial of the Exiled: Now shares an internal cooldown with other similar effects.
• Forethought Talisman: Passive spell power reduced, healing over time effect now gains a small benefit from the caster's spell power.
• Frostweave Bag is now a 22 slot bag.
• Glacial Bag is now a 24 slot bag.
• Dragon Hide Bag is now a 24 slot bag, no longer considered unique.
World Environment
• Named NPC's will now respawn at a much quicker rate.
• All beasts in Northrend now have an increased chance to drop Chilled Meat.
• The items involved in Troll Patrol: The Alchemist's Apprentice can now be instantly looted.
• Corrected several herb spawns in Icecrown.
• Herb spawns in Borean Tundra and Howling Fjord will now respawn faster.
• NPC's in The Storm Peaks now have a higher chance to drop a Relic of Ulduar.
• Players wishing to increase their standing with the Steamwheadle Cartel should visit Gazlowe in Ratchet.
• Southsea Pirates, Wastewander Bandits and Bloodsail Buccaneers will all now give increased reputation gains.
• Creatures in The Barrens now have an increased chance to drop the recipe for Savory Deviate Delights.
Bug fix , Professions , and Class skill follow the link
http://www.wowinsider.com/2009/01/31/believe-it-or-dont-patch-3-1-notes-...
It's that time again. Lava Crab Naxx is open to anyone that wants to come - however, primary Lava Crab raiders will get preference should they opt to come.
It starts at 2:30pm server time.
Loot is free for alts and mains alike, however gear that will be used IN 25-MAN RAIDS BY RAIDING MAIN TOONS will be given preferentially to said toons.
Realistically, there isn't much left in there for us so it's about 99% free-for-all on loot.
Come and enjoy!



Recent comments
7 hours 17 min ago
4 weeks 1 day ago
7 weeks 1 day ago
7 weeks 2 days ago
9 weeks 1 day ago
9 weeks 1 day ago
9 weeks 1 day ago
10 weeks 2 days ago
11 weeks 3 days ago
13 weeks 17 hours ago