WotLK
Ulduar Strategy Guide
saedo — Fri, 04/03/2009 - 11:46
With 3.1 and Ulduar rapidly approaching, I thought I'd put up pages for each boss for us. Abilities, maybe strats, maybe we'll just add to it ourselves as we chug along. This will be the framework for it.
Maps:
Ulduar
The Siege:
The Antechamber:
The Keepers:
The Spark of Imagination:
The Decent into Madness:
Professions
saedo — Wed, 04/01/2009 - 15:35
Here I want to talk about Profession bonuses and how they affect raiding Rogues. I don't think i'll mention monetary values and stuff. Costs are a part of raiding, how you feel about making/losing money with what prof is up to you. These will be pure stats for the min-maxing.
As a standization I will be using the value of AP to compare with all professions. These would be the equiv values to 1 AP for all the calculations to follow:
| Str | 1.1 |
| Agi | 2.0 |
| Crit | 1.6 |
| Exp | 1.6 |
| Haste | 1.5 |
| ArPen | 1.2 |
| Hit | 1.4 |
Alchemy:
Pros:
- 4 hour flasks (2 in 3.1)
- Flask of Endless Rage goes from 180AP to 244AP for 64AP boost
Cons:
- You have to use a flask to get benefits (vs passive stats usuable anywhere)
Blacksmithing:
Pros:
- 2 extra sockets for a 32+32 = 64AP boost
- When epic gems are released this turns into a 40+40 = 80AP boost (best if no new ranks of prof bonuses are released)
Cons:
- Besides maybe an occasional weapon, which are likely inferior to alternatives anyways, unlikely to touch anything else in the craft
Enchanting:
Pros:
- Ring enchants, 32+32 = 64 AP
Cons:
- Outside of enchants itself, it's more caster oriented with wand and oil (no longer applies) making.
Engineering:
Pros:
- Hyperspeed Accelerators, 340 haste for 10 sec, 1 min CD. Average Haste = 340x10/60 = 56.667.
- AP Equiv = 56.667 x 1.5 = 85 AP
- Advantage over Crusher = 85 AP - 44 AP = 41 AP
Cons:
- Though last patch did buff these, used to rank below Crusher, it's still a lower in value for our class
- Eng Helms are good, but replacable by Naxx-10 Helms
- Rest of the tinker enchants are below normal enchants
Herbalism:
Cons:
- No dps benefits with the removal of the Fire Leaf consumable
Inscription:
Pros:
- Shoulder enchants are 104 AP, over Hodir's 40 AP, so a 64 AP boost
Cons:
- Similar to enchanting, outside glyphs itself, it's caster oriented with Offhands
Jewelcrafting:
Pros:
- 3 x 54 AP gems = 162 AP
- Over blue gems that's 162 - 3x32 = 66 AP
- Factoring in Blue Meta gem requirement: 162 - 2x32 - 16 = 82 AP
- Factoring in Yellow Meta gem req: 162 - 32 - 16 - 16 - 8x1.6 = 85.2 AP
- Factoring in up to 3 extra socket bonuses, well this would vary with gear. For me, currently it's 24AP more, but using extra yellow gems to fill reqs. I'd put personal boost at 24+82 = 106 AP boost.
- As you can see this is massive compared to others, even on the low end of 82 AP if you can't take any other extra bonuses
Cons:
- This lasts til epic gems appear, let's do the math again with 40AP gems.
- Over epic gems: 162 - 3x40 = 42 AP
- Blue Meta Req: 162 - 2x40 - 20 = 62 AP
- Yellow Meta Req: 162 - 40 - 20 - 20 - 10x1.6 = 66 AP
- 3 extra socket bonuses: 24+62 = 86 AP
- Though, number is probably gonna be higher cause better gear should have better bonuses, but would require blue slots (or just non red) to take advantage of.
Leatherworking:
Pros:
- 114 AP bracer fur lining over 50 AP enchant for a 64 AP boost
Mining:
Cons:
- No dps benefits, only extra stam
Skinning:
Pros:
- The only dps gathering prof left, 32 crit rating. AP Equiv = 32x1.6 = 51.2 AP
Tailoring:
Pros:
- Swordguard Embroidery, 300 AP for 15 sec, 45 sec internal CD, avg AP = 300x15/45 = 100 AP
- Enchant is 22 agi, AP equiv = 22x2 = 44 AP
- Boost = 100 - 44 = 56 AP
Cons:
- This is yet another caster oriented profession, guess they just threw that embroidery in to make it look equal opportunity bonuses.
liberal media customer service message
moriella — Mon, 03/16/2009 - 18:56
- Why is child in front seat?
- Is this propaganda from NAMBLA, teaching our children that balls and foreheads go together?
Thoughts?
new hunter buff? wtf
moriella — Sun, 03/15/2009 - 00:13
Saedo's 3.1 Wishlist
saedo — Mon, 03/09/2009 - 15:59
Current 3.1 Paladin Patch NotesPaladins * Auras will now persist through death and affect a 40 yard radius. * Blessing of Kings
Dragon — Sat, 03/07/2009 - 06:30
Paladins
* Auras will now persist through death and affect a 40 yard radius.
* Blessing of Kings is now trainable at level 20. Removed from talent trees.
* Hand of Sacrifice: The damage transferred by this ability is now capped by the Paladin’s health.
* Forbearance reduced to 2 min duration.
* Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
Talents
Holy
* Aura Mastery: Now makes anyone affected by Concentration Aura to be immune to Interrupt and Silence mechanics and increases the effectiveness of all other auras by 100%. Lasts 10 sec. 2 min cooldown.
* Blessed Hands: No longer reduces cooldowns of Hand spells. Instead, it improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%.
* Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to Tier 10.
* Improved Concentration Aura: The resistance to silence and interrupt granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
* Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to Tier 10.
* Judgements of the Pure moved to Tier 9.
* Sacred Cleansing moved to Tier 8.
Protection
* Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
* Divine Guardian re-designed: Now increases the effectiveness of Divine Sacrifice by an additional 5/10% and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
* Divine Protection: Cooldown reduced to 3 min.
* New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 sec. 2 min cooldown.
* New Talent: Divinity: Tier-1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
* Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
* Sacred Duty rank 1 now increases Stamina by 4%.
Retribution
* Benediction now affects Hand of Reckoning.
* Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
* Repentance no longer resets the Paladin's melee swing timer.
* Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
* Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
* Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
Copied from http://forums.worldofwarcraft.com/thread.html;jsessionid=79F75E4825D5F994221B315BD98CC288.app23_08?topicId=15443531917&sid=1
Patch Notes Current as of 06MAR2009
Lava Crab (WotLK edition) - now with 9 mounts
Shihli — Thu, 03/05/2009 - 21:29
Sartharion 10-man, 3 Drakes - strategies, videos, etc.
Shihli — Mon, 03/02/2009 - 23:26
INSERT STRATS HERE OVER TIME
Glory of the Raider
moriella — Mon, 03/02/2009 - 22:08
Depending on turnout and who typically shows up, since all 25man content is cleared I would like to see if we could get together on Friday to finish up our 10mans this week.
That is to say, on Thursday we do our usual routine - Archavon, Malygos, then knock out Sarth 3D (or try our best anyway).
However, since there is no Kitten Brigade raid on Friday, I was thinking we could possibly do further Sarth 3D shots (or Naxx-10 as needed) this coming Friday.
This post/event is mostly to get your attention, and also to remind you guys to check your in-game mail for a similar message from me.
Please sign up or respond here, typical Lava Crabbers, if you'd dig going this Friday.











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