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Home › The Downfall Handbook › Downfall Raid Guides › Ulduar Strategy Guide

11 - Mimiron Strategy Guide

saedo's picture

saedo — Thu, 04/16/2009 - 14:22

Health:

  • Heroic:  About 27.75M total
  • Normal:   About 7.62M total

 

Abilities:

Leviathan MKII:

  • 6.9M Heroic, 1.74M Normal
  • Weak melee damage
  • Proximity Mines:  Drops about 10 mines next to the Leviathan, walking over them will make them explode for 20,000 fire damage.  This can be disarmed by Rogues.
  • Napalm Shell:  Fires a shell filled with napalm at a random enemy target. The shell explodes upon impact, dealing 7540 to 8460 Fire damage instantly and an additional 32000 over 8 sec. This effect attempts to target enemies over 15 yards away if possible.
  • Rocket Strike:  Launches a rocket towards a random enemy. Once the rocket reaches the destination, it deals 5000000 Fire damage to all enemies within 3 yards
  • Plasma Blast:  A stream of plasma errupts from the cannon, dealing 30000 Spellfire damage per second for 6 sec. This effect cannot be resisted. 100 yd range, 3 sec cast / Channeled, 7 sec cooldown.  Cast about once every 30 seconds
  • Shock Blast:  Deals 100000 Nature damage to all enemies within 15 yards. 4 sec cast.   Cast about once every 30 seconds
  • Plasma Blast and Shock Blast alternate

VX-001:

  • 6.9M Heroic, 1.74M Normal
  • No aggro
  • Rapid Burst:  Unleashes a series of short plasma bursts towards a random enemy, dealing 1885 to 2115 Spellfire damage per burst for a total of 6 bursts over 3 sec.
  • Spinning Up:  The VX-001 starts spinning and P3Wx2 Laser Barrage is cast, don't be in front of him
  • P3Wx2 Laser Barrage:  Spins up the dual cannons for 4 sec before unleashing a spray of lasers in a random direction, dealing 20000 Spellfire damage every 0.25 sec to all enemies caught inside. Lasts 10 sec. (This is a rotating beam using the same mechanics as C'thun Eye Beam or Lurker Below Spout)   He always turns clockwise, and it's less than a 180 degree turn.
  • Rocket Strike:  Launches a rocket towards a random enemy. Once the rocket reaches the destination, it deals 5000000 Fire damage to all enemies within 3 yards.
  • Heat Wave:  Fires out a blast of heat, dealing 1885 to 2115 Fire damage instantly and an additional 10000 Fire damage over 5 sec to all enemies.

Aerial Command Unit:

  • 4.7M Heroic, 1.6M Normal
  • Ranged tanked, adds incoming
  • Plasma Ball:  Builds up a ball of plasma and fires it at a target, dealing 14138 to 15862 Spellfire damage. 30 yd range, 2 sec cast, spammed every 3-4s.

Assault Bot:  

  • 1M Heroic, 500K Normal
  • 30K hits
  • Possibly kited in Heroic vs Tanked.
  • Magnetic Field:  Projects a magnetic field towards the target, locking them in place. In addition, the target will take an extra 30% damage from all sources. Lasts 6 sec. 30 yd range.   Can be dispelled
  • Drops a Magnetic Core on death
  • Summon Magnetic Core:  Deploying this magnet under the Aerial Command Unit will temporarily bring it to the ground and disable it. While it remains disabled, it will take an additional 50% damage from all sources, for 1 min.

Bomb Bot:

  • These bots will walk through the raid for a moment and eventually explode for 9425 to 10575 fire damage in a 5 yards radius, run away from them!

Junk Bot:

  • 110k hp Heroic, 65k hp Normal
  • Weak adds to dps down

V0-L7R-0N:

  • 3 phases merge, 3 targettable sections, but each start at 50% hp
  • All 3 sections have to killed within 5-10 sec of each other.
  • Each have seperate aggro and must be "tanked" like before
  • Bottom is Leviathan, Middle is VX-001, Head is Aerial Command unit
  • Leviathan:  Proximity Bombs and Shock Blast
  • VX-001:  Rocket Strike, P3Wx2 Laser Barrage, and Hand Pulse - Fires a pulse of energy towards a random enemy, causing 6598 to 7402 Spellfire damage to all enemies in a cone facing the target enemy. 50000 yd range, 0.85 sec cast
  • Aerial Command Unit:  Plasma Ball

 

The Fight:

So this is one crazy shit face of a fight with essentially 4 phases, lots of stuff going on, damage and adds and things to avoid.

Phase 1:  Flame Leviathan MKII

On engage, Mimiron will jump into his personal Flame Leviathan.  Tank and spank it for the most part.   Melee have to watch for land mines.   Melee have to watch for Shock Blast and run the fuck out, 4 sec cast.   Ranged have to watch Napalm (fire), think Void Reaver orb shots.    Supposedly he hits very weak, most of the damage will be from the shit he spews out.

Phase 2:  VX-001:

After that's destroyed, he gets into his anti-personal cannon.   We would likely just form a circle around him, think Lurker Below.

No real aggro here I believe.   So go nuts.

Stay out of fire.  Watch for rockets.  There's a small red circle which is the target (you).

Then there's the lasers.   That's similar to the Lurker Spout or C'Thun eye beam.    He'll be spinning up, we gotta stay the fuck away from the front when he does that.   Then supposedly run around in a clockwise fashion to avoid it, and he appears to only do it 180 degrees.   So half circle, not full like the others.

Phase 3:  Aerial Command Unit

This parts needs a ranged tank.  He'll be spamming 9K ish hits to highest on aggro and the melee can't touch him for the most part.

After that tank has aggro, dps away.

Meanwhile, the ground has adds for the others and possibly some of the ranged to help with.   It's a way to drop aggro if anything.

Junk bots are shitty little things to kill off quickly, they spawn from Green Beams.

Bomb bots are shitty little things to get the fuck away from.   They blow up if you didn't get it yet.  Ranged can help clean em up before they reach raid.  They spawn from Mimiron.

Next is the real trick, the Assault Bots.   They hit hard, really hard.   So if we can't tank him, need a ranged to kite em.   Someone that can snare preferably.   They can snare their target too, and it's dispellable.   They spawn from the Red/Orange beams.

After killing one of those, it drops an item we can use.   The Magnetic Core, using this would bring the Aerial Command Unit down for 1 min and it takes extra 50% damage during this time.   So burst dps CDs for this part.

Phase 4:  V0-L7R-0N

Mimiron combines all 3 of his creations into one.  Each piece is targettable.  Each piece has it's own aggro (if applicable) table.    And they all must die within 5-10 sec of each other.   But they each start at 50% of their hp.

Split the dps, with possibly target switching on the fly to even things out.

They have most of the important tricks to them.  

Flame Leviathan has his mines and shock blast, so melee must run and avoid those.

VX-001 has the Rocket Strike to avoid.   Along with the big laser for the raid to run the fuck away from (clockwise).

Aerial Command Unit still must be ranged tanked.

This is pretty much a dps burn down now while avoiding things that could kill you.

Collect loots.

 

Hard Mode:

There's a big red button behind him.  T he raid should walk around the room to under the button.   Hard mode is activated by push it to initiate the fight.   Everything does 25% more damage.  Also turns it into an 8 minute enrage.    Also has new abilitiles.

Doomfires that follow you around in every phase.  Frost Bombs in P2 to avoid.   Water bots in P3 that do put out fires, but does frost damage to you too if you get in the way.

Phase 1:  Before running in, wait til the first Doomfire spawns, that way, it's not right on your ass when you do start.   We tanked Leviathan himself along the walls of the room, just kiting him around when needed.  The doomfires can be semi-kited by ranged as they seem to proximity aggro.  Otherwise, fight is same with more damage, just avoid fires.

Phase 2:      During transition, group up at an edge of the room, gather all the fires together and slowly inch away.    This is to keep the fires away from the middle in the beginning.   Your goal is to keep close to fire without actually getting hit by fire.    Anyways, after the doomfire respawns, rush in to attack VX.   Same fight basically with more damage, and doomfires approaching you.     He does do a flame suppression for the melee but only if he's not Lasering.   Another trick to watch for is the Frost Bomb, puts out fires, but also damages you and knocks you back.    Look for a bluish orb, stay away from that side of the room until it goes off.   Heroism this phase to get it over with, only phase you can really spend full time dps on (mostly).

Phase 3:  Same as previous transition, gather up and don't let the fire spread all over the place.    Frost bots will show up now, and I believe they don't silence in 10 man anymore, but still do in 25 man.   Their water sprays also knock you back, kill em if they're a nuisance to you otherwise let em do their thing.   Tanking wise, it'll be similar to Phase 1, you'd have to kite all around the outer edge of the room.    However, make use of LoS, when you want to drop the head, forces it into a corner away from Doomfires (for a bit) and go all out dps.     You need to pass this phase in about 2 drops, else you might not make the enrage timer.

Phase 4:   Like phase 1, just combine all the damage, yadda yadda yadaa.    Kite outer edge, watch for doomfires, kill kill.

 

Achievements:

Set us up the Bomb - Defeat Mimiron without anyone in the raid being hit by the following on Normal/Heroic Difficulty.

Another raid check.  Don't get hit by rockets, mines, or bomb bots.  This is a progressive achievement so can do it once per week.

Not-So-Friendly-Fire - Force Mimiron to kill a Assault Bot with a Rocket Strike on Normal/Heroic Difficulty

Sounds like we have to OT an Assault Bot into phase 4.  Then find a Rocket Strike to drag him in.

Firefighter - Defeat Mimiron after activating his Self-Destruct mechanism on Normal/Heroic Difficulty.

Hard Mode, 25% more damage all around and an 8 min enrage now and new abilities.

 

Trash Info:

So the trash is hard.  Hard enough that people recommend trying to have someone bubble run through them to the otherside and rez the raid, summon the rest.    We kind of found a more managable less cowardly solution.  ;p

Mechano Packs:

There's a I believe 4 packs of these.   The 1st one is the easy one, there are no Sappers, yet.   Get to those later.

There's a Arachnopod that if you defeat, you can get on and ride it for about 5 mins.

There's bomb bots.

There's Trash, which seems to be just little do nothing shits. lol

There's these mechognomes that build frost turrets that do 4K a tick all around them.  But are killable too.

I recommend the first thing to kill is the Arachnopod, then you can get inside it and use it like a vehicle to help kill the others.   It is also immune to the Frost Turret's effects.   Here are it's abiltiies:

  1. Machine Gun - standard dps
  2. Flamethrower - it believe it's a 10 sec CD for massive frontal aoe fire damage to them
  3. Leap Stun Thingy - It's a targetted jump, and aoe stuns where it lands, 20 sec CD i think

Anyways, it's probably advisable to treat this a bit like a gauntlet, thought not as hectic   Cause you have limited time with the Arachnopods, and they're gonna help with the next pack which have:

Sappers:  These fuckers target people and drain 5K mana per second while doing like 7.5K per sec ticks and transfering damage you do to them to someone else.   They are stunnable and fearable.   

So here's where those Arachnopods come in handy.    Use them to help with the stuns and zerg the fuckers down.   Afterwards, standard kill the rest.

There's more Arachnopods in each pack, so you can have a few in the raid helping with this.

 

Videos:

10 Man Firefighter (with fail Shadow Priest)

 

 Sources:

  • http://www.mmo-champion.com/index.php?page=845
  • http://www.wowwiki.com/Mimiron
  • http://www.stratfu.com/strats/Mimiron
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saedo's picture

Fail Shadow Priest video up!

saedo — Wed, 08/12/2009 - 12:36

Fail Shadow Priest video up!

:(

Knoppix (not verified) — Wed, 08/12/2009 - 12:40

:(

saedo's picture

I thought you made another

saedo — Wed, 08/12/2009 - 12:50

I thought you made another one.  But all I found is this here.

this week I am going to

Knoppix (not verified) — Wed, 08/12/2009 - 12:56

this week I am going to re-fraps alot of stuff, just got a new HDD so I can record more without taking a performance hit.

BUMP for LC Sunday.

Knoppix (not verified) — Fri, 07/31/2009 - 16:34

BUMP for LC Sunday.

saedo's picture

I never did update this for

saedo — Sun, 07/26/2009 - 23:53

I never did update this for hard mode.   Did a bit on it now.

Mimiron Hardmode (10 man) by Downfall

Knoppix (not verified) — Fri, 07/10/2009 - 11:54
Shihli's picture

10man Mimiron hard mode video

Shihli — Sat, 06/13/2009 - 23:22

http://www.youtube.com/watch?v=Xeik1bdA5F0

Shihli's picture

Hard Mode Mimiron (10man) discussion

Shihli — Mon, 06/01/2009 - 22:22

http://forums.worldofwarcraft.com/thread.html?topicId=17367601717&sid=1

saedo's picture

Added trash info and

saedo — Mon, 04/20/2009 - 16:50

Added trash info and achievements to this guy too.

saedo's picture

Just like TBC, I'm gonna

saedo — Mon, 04/20/2009 - 14:20

Just like TBC, I'm gonna start advocating for Run Speed enchants again.

With 3.1, we lost our Unholy Aura, so most of us are running 15% slower than compared to before back in Naxx/Maly/Sarth3D.

And this fight is as much as any in running the fuck away from things.

I went back to Cat's Swiftness (only dps speed enchant) since the start of Ulduar, and there's plenty of fights with movement to warrant it.  

So if it's not your main enchant, I'd recommend at least a spare pair of boots with them.   A minor loss of stats isn't gonna make or break anything.

moriella's picture

run speed?

moriella — Mon, 04/20/2009 - 15:39

its a damn shame this is a holy talent rather than a disc talent

Body and Soul

If we decide I still need to do this in holy vs disc I will change my spec and pick it up.  I cant spam it like I can spam shields in disc, but if I can tell who is nearest the lasers perhaps it will help some.

 

ok.. ive tried making this link work 4 different ways and cant seem to do it - can someone 'fix it' so i can edit and look at how you did it please

http://www.wowhead.com/?spell=64129

saedo's picture

Oh yea, and that spell seems

saedo — Mon, 04/20/2009 - 15:55

Oh yea, and that spell seems decent as a clutch.   But I doubt it's always going to work with you casting the shield at the moment they need to move faster.    Though maybe if it's not simply shield spamming.

Still would probably help if everyone can passively move a bit faster.  

saedo's picture

Oh that's a spell and not an

saedo — Mon, 04/20/2009 - 15:49

Oh that's a spell and not an item.    So can't do that by what was installed on the site.  

 

(i cheat on my pages and add my own javascript to expand beyond items)

Agoney's picture

25 man -

Agoney — Mon, 04/20/2009 - 06:10

25 man - Vodka

http://www.youtube.com/watch?v=aeiammjLTx4

 

Haven't gotten to watch it yet. The other vids I have seen have the raid in 3 or 4 different groups if I remember right.

saedo's picture

Here's a Mimiron 10 man vid I

saedo — Mon, 04/20/2009 - 02:20

Here's a Mimiron 10 man vid I found:   http://www.youtube.com/watch?v=vdLh3XFmMXs

Most interesting part of the strat, Baby Spice the Leviathan section during phase 4.    Assumedly to see the mines.

I think I notice a DK tanking it.    Question, is shockblast and stuff resistable?    Or survivable with all the DK CD tricks?

moriella's picture

2 holy priests

moriella — Mon, 04/20/2009 - 07:32

They are running two H Priests and they chained GS in phase 4

Other ppl are doing it with a shield wall warrior and having him shield wall during the first shock/dark glare

on another note, rawrgrgrgle got him last night in 10 man

 

edit : while priest cd's may be viable - here is a vid of a guild doing it last night with no priests - the tank stayed in and ate the first blast in phase 4.  Not sure what cd's he used cause I cant tell if it's a warrior or a dk.  THe notes on this video say the shock blast in phase 4 can be shield walled or AMS

http://www.youtube.com/watch?v=XK84Ztt4nHg

edit 2: this is a comment on tankspot - this may fix the laser targetting immendiatly after the first shock blast in pahse 4

UNTIL, they fix this bug, you can either survive it through cooldowns or have an extremely talented tank (we have the latter).

Your tank needs to turn his char 90 degrees for shockwave/barrage sync.

He needs to strafe directly sideways out of shock blast so that when the boss follows him it doesnt turn at all, he also needs to stand still once he's out of range and wait for the barrage to end before moving back to the center. After we figured this out we got it in 2 attempts.

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