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Home › The Downfall Handbook › Downfall Raid Guides › Warlords of Draenor Raid Guides › 02 - Blackrock Foundry

02 The Black Forge - 2 - Flamebender Ka'graz

Mehguy's picture

Mehguy — Sun, 08/24/2014 - 14:31

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Flamebender Ka'graz is the second encounter in The Black Forge wing in BRF.

For a more detailed view of his abilities or loot, please view the in-game dungeon journal or click HERE to view at WoWHEAD.

This fight is a single phase encounter that repeats once the boss has reached 100 energy, etc.

Primary focus for this fight is just staying out of Fire (go figure), dodging mechanics and killing Wolf adds simultaneously.  Overall the fight is somewhat easy to 'navigate' in terms of mechanics and what to do, but it is said to be very unforgiving if you continuously let yourself fail to them.

Fight Overview/Abilities

Flamebender Ka'graz starts out with an add called Aknor Steelbringer by her side.  He has very little health and only has 2 abilities to start.  Devestating Slam is just a frontal conal style mechanic that deals heavy phys dmg to ppl 15 yards in front of him.  Tank face him away from raid.  He also has Drop the Hammer where he just heroic leaps out to a random target, deals moderate phys dmg to anyone within 10 yards of the impact and knocking them back.  He is seen as more of a nuisance than anything.  Just nuke down at the start unless going for the achievement to get him as a follower.

Flamebender Ka'graz only has 2 abilities to Start.

  1. Lava Slash - deals mild/moderate dmg to all targets within 7 yards of the impact spot and leaves behind fire.  This is essentially (as per Fatboss) chain lightning that leaves fire on the ground. Also, anyone within 6 yards of the targeted player will spawn an additional fire line towards them. You can see this in the Fatboss vid linked below.  Stay spread ~7-8 yards for the fight until you need to stack for her 25 energy and 100 energy mechanics.
  2. Summon Enchanted Armaments - She will spawn weapons randomly around the room that do a 6 yard AoE dmg every 3 sconds until they despawn.
Energy Abilities
Flambender Ka'graz will gain new abilities every 25 energy she gains.  Once she gains 100 energy, she will use a final channeled ability, then absorb all of the energy back down to 0, and the fight will repeat.
  1. Molten Torrent (25 energy) - Targets a random player with a meteor that impacts after 6 seconds dealing MASSIVE fire damage that is split amongts all players within 8 yards.  Sack appropriate # of players with targeted player to split dmg.
  2. Summon Cinder Wolves (50 energy) - She will summon 2 wolves.  One will always be small and fixate random players and 1 will be empowered and must be tanked.
    1. Fixate - The smaller wolf will fixate a random player and chase them. If they reach their target they will just do light/moderate melee dmg.
    2. Fiery Link - The wolves are linked by a fire chain (think Diablo 3).  Anyone that comes into contact with the fire chain will take a stacking fire DoT called Singe.  This DoT can be cleansed.
    3. Overheated - As said, one will always be empowered.  Once one has used up all its heat energy, they will switch which is empowered. ie. the big one becomes little, the little becomes big.  This occurs every ~20 secs.  At this point the tanks want to swap who was tanking the big wolf because the big wolf does Charring Breath.
      1. Charring Breath - deals mild/moderate fire dmg to all players in a cone in front of the wolf.  This will leave a stacking debuff on affected players increasing the damage of the next Breath by 200%.  As said above, when the wolves switch empowerments, the tanks need to swap who was tanking the big wolf due to the debuff.
    4. Rekindle - When 1 wolf dies, it will cast this and if the other dog doesnt die before it goes off, will regain 100% of its health (as per live dungeon journal)
  3. Blazing Radiance (75 energy) - Targets a random player, inflicts mild fire dmg every 2 secs to the player and everyone with 10 yards.  If you get this debuff, just GTFO out of the group but stay within range of healers until it goes away.
  4. Firestorm (100 energy) - Once she reaches this, she will stop casing all her other abilities until this is over.  She will channel mild fire dmg every 0.5 sec for 12 seconds.  HOWEVER if there are any Cinder Wolves still up, they will EACH do the same thing.  If there are still wolves up at this point, it is a wipe.  During this she will also do the following...
    1. Magma Monsoon - Motes of lava join together into larger molten orbs that rain down every 2 sec for 30 seconds, dealing moderate fire dmg to all enemies within 3 yards of the impact.
    2. Flamefury - Consumes all energy and empowers her weapon to give a tank debuff for 50 seconds. Tanks taunt off 1/2 way through duration to split the Rising Flames debuff.
      1. Rising Flames - deals a stacking fire DoT lasting 8 seconds.
Summary
The fight itself isnt too complicated.  Nuke down Aknor so he is out of the way.  Stay spread out so you dont spread extra fire lines from Lava Slash.  If you are near a Enchanted Armament stay out of its AoE radius.  At 25 energy, be prepared to quickly stack on affected player to split the dmg.  At 50 energy switch and do split dmg on the Cinder Wolves so they die simultaneous.  Try to prevent kiting too much so the Singe debuff doesnt get spread around like crazy.  When the wolves switch their empowerment (Overheated), tanks also swap.  At 75 energy, players affected by Blazing Radiance GTFO and healers keep them healed.  At 100 energy stack to help with healing, but also spread/move to avoid any dmg that may be incoming from Magma Monsoon.  Once she casts Flamefury and absorbs all her energy, spread back out and repeat.  Tanks swap 1/2 way through duration of Rising Flames to mitigate dmg from the debuff DoT.

TLDR/Saedo's Cliffs Notes

Start off, kill Aknor, range spread out to avoid stacking the Drop the Hammer damage.  Unless you want the follower, in that case, 3rd tank, away from raid.

With Ka'graz, first thing will be fire lines (Lava Slash), they'll hit their target and explode, but if it damages other targets, they get additional fire lines. 

Then summons spinning weapons, it's just a void zone to stay away from the entire fight.

At 30 energy, there's a meteor type ability (Molten Torrent), run into melee to split the damage.

At 50 energy, 2 wolves spawn, one will be tankable, one will fixate on someone, they alternate too.   They also have a beam between them, anyone crossing it gets a DoT.   Both wolves also must die within 8 seconds of each other.   And both wolves must die before Ka'graz reaches 100 energy.

At 75 energy, random ranged will get damaging debuff to all within 12 yards (Blazing Radiance), so stay away from people.

At 100 energy, Ka'graz and the wolves will channel aoe damage Firestorm, afterwards, lobs lava at the range.

 


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