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Home › The Downfall Handbook › Downfall Raid Guides › Warlords of Draenor Raid Guides › 02 - Blackrock Foundry

03 Iron Assembly - 1 - Beastlord Darmac

Mehguy's picture

Mehguy — Sun, 08/24/2014 - 14:32

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Beastlord Darmac is the 1st encounter in the Iron Assembly wing in BRF.

This is a multiphase fight, similar to Iron Qon in ToT in that he rides mounts with their own abilities, except he retains a buff and an ability from each mount he rides.  Unlike Iron Qon, YOU determine what order he rides the mounts.

For a more detailed view of his abilities or loot, please view the in-game dungeon journal or click HERE to view at WoWHEAD.

Abilities/Overview

This fight starts out with just Beastlord Darmac.  He only has 2 abilities to start out, then as the fight progresses, he will mount on a beast in the room where you will have to deal with the beasts mechanics.  Once you kill the beast he is riding, he will gain a buff and an ability specific to that mount for the remainder of the fight.  So once all 3 (4 in mythic) mounts are dead, he will have a lot of crap to deal with.

Beastlord Darmac

  1. Pin Down - Hurls a spear at a random player, dealing mild phys dmg to anyone within 25 yards of the impact.  Enemies within 3 yards of the impact take more damage and are pinned to the ground. These spears can be DPS'd down and later in the fight, it will be necessary to do so
  2. Call of the Pack - Summons several Pack Beasts from one specific "cage/door" in the room periodically.  Just need to be tanked and cleaved down.
  3. Beast Buffs/Abilities - granted to Beastlord Darmac AFTER you kill the specific mount he is riding.
    1. Cruelfang's Swiftness (buff)- This buff is gained after you kill Cruelfang (wolf) mount.  This increases his attack speed and the attack speed of any Pack Beasts within 30 yards by 35%.  Allows him to use Rend and Tear.
      1. Rend and Tear - Leaps to a target, causing anyone within 7 yards to get a mild phys dmg bleed.  Also increases dmg taken from future Rend and Tear by 10% for 30 sec.  Will also leap back to the tank and apply on them as well.
    2. Spirit of the Rylak (buff) - Pin Down and Pack Beasts become imbued with fire.
      1. Superheated Shrapnel - Deals moderate fire dmg on application and pulses mild fire dmg every 3 sec to anyone in the blast.  Can be dispelled/cleansed.
      2. Flame Infusion - When Pack Beasts die, their bodies become a patch a fire, deals mild fire dmg every sec you stand in it.
      3. Seekeing Embers - Pin Down spears are on fire, throwing fire at random players dealing mild fire dmg. MUST be DPS'd down to prevent extra fire dmg going out.
    3. Fury of the Elekk (buff) - Increases phys dmg done by 25%
      1. Tantrum - deals mild nature dmg every sec for 5 sec.  Think Epicenter from Feng in MSV.
As mentioned above, Beastlord will jump on mounts throughout the fight (at 85%, 65%, and 45% health), and you determine the order of which mount he jumps on based on how close you are to them.  Typically the Wolf or Elekk is first, followed by the Rylak last due to all the fire patches/crap to deal with.
Beasts/Mounts
  • Cruelfang (wolf)
  1. Rend and Tear - Same as the its listed above for Beastlord.
  2. Savage Howl - deals mild AoE dmg to nearby enemies, also increases attack speed of nearby allies (Beast Pack) by 75%.
  • Dreadwing (rylak)
  1. Inferno Breath - deals moderate fire dmg initially, then mild fire dmg every 3 sec to anyone in the breath. This is NOT directed at the tanks, he will face a random direction and will emote that he is "readying his breath", so pay attention for it and move when appropriate.
  2. Conflagrations - sets a player on fire, dealing mild/moderate fire dmg every 2 sec for 6 sec and makes them lose control.  Anyone within 8 yards of the affected player suffer mild fire dmg.
  3. Searing Flames (tank mechanic) - Melee attacks deal fire dmg and gives Seared Flesh debuff which increases fire dmg taken by 20%.
  • Ironcrusher (elekk)
  1. Tantrum - Same as its listed above for Beastlord.
  2. Stampede - Stompes the ground, dealing moderate phys dmg and knocks nearby players back.  Then charges a random player and does the same thing at their location.
  3. Crush Armor (tank mechanic) - Deals dmg and reduces armor by 10% for 15 secs.  Stacks.
Overview/Summary
This fight just starts out with Beastlord Darmac.  Best to tank him in the cage/door area where there is no "mount", as this is where the Pack Beasts will spawn.  Stay spread so multiple people do not get Pinned Down.  At 85%, he will jump on one of the 3 mounts (whichever is closest).  Deal with that mounts abilities appropriately.  For Cruelfang, stay spread out so multiple players do NOT get the bleed debuff.  Be prepared to tranq the Savage Howl so boss and Pack Beasts do not nuke players from the increased attack speed.  For Ironcrusher, still stay spread to avoid multiple knockbacks and raid damage from the Stampede target locations.  AoE heal as best as possible for Tantrum.  Maybe utilize raid healing CDs.  For Dreadwing (which is HIGHLY recommended to be the last mount), again stay spread so people who are Conflagged do not deal damage to those around them, stay away from spears shooting fire at players, and move the boss appropriately once Pack Beasts are dead so tanks/melee are in fire patches.  Once all mounts are dead its a hard nuke on Beastlord with all the added abilities he gains.

PTR Vid - Start vid at 18:02


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